Player Matchup

Horus
Horus
BHG_Crypt1c
Horus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 193L
1,280 Elo+
Party 1
Sylvanus
Sylvanus
DeadToona
Sylvanus
Level 31
God Stats
24W - 30L
1,428 SR
Queue Stats
67W - 106L
1,266 Elo+
Party 1
Hou Yi
Hou Yi
DripBayless4665
Hou Yi
Level 49
God Stats
5W - 10L
1,217 SR
Queue Stats
81W - 114L
1,351 Elo+
Party 2
Mercury
Mercury
Sh0tK1Lz
Mercury
Level 92
God Stats
6W - 8L
1,286 SR
Queue Stats
405W - 457L
1,397 Elo+
Party 2
Janus
Janus
TaeNoFugazi
Janus
Level 14
God Stats
2W - 3L
1,594 SR
Queue Stats
22W - 31L
1,355 Elo+
Party 2
Team Averages
Level 51
1,405 SR
1,330 Elo+

VS

Team Averages
Level 39
1,411 SR
1,362 Elo+
Kukulkan
Kukulkan
Cheesepeepz
Kukulkan
Level 24
God Stats
26W - 30L
1,364 SR
Queue Stats
273W - 355L
1,294 Elo+
Party 3
Achilles
Achilles
Jorem31
Achilles
Level 77
God Stats
4W - 5L
1,327 SR
Queue Stats
148W - 183L
1,295 Elo+
Party 3
Izanami
Izanami
Karlita1922
Izanami
Level 48
God Stats
15W - 23L
1,230 SR
Queue Stats
90W - 122L
1,281 Elo+
Party 3
Cthulhu
Cthulhu
Tinaisjah
Cthulhu
Level 32
God Stats
11W - 5L
1,590 SR
Queue Stats
71W - 59L
1,627 Elo+
Solo
Pele
Pele
Tujefa856
Pele
Level 16
God Stats
3W - 2L
1,544 SR
Queue Stats
17W - 21L
1,315 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 0
7,626
508
4,793
10,484
7,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
DeadToona
Sylvanus
10
0 / 7 / 0
5,723
382
6,131
11,976
6,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 2
6,108
407
4,990
9,791
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Sh0tK1Lz
Mercury
15
5 / 1 / 1
8,357
557
5,957
9,938
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 2 / 0
7,658
511
2,382
5,205
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cheesepeepz
Kukulkan
14
0 / 1 / 0
8,131
542
1,200
3,444
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Jorem31
Achilles
13
0 / 3 / 3
7,369
491
4,351
7,898
6,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Karlita1922
Izanami
12
4 / 3 / 4
7,863
524
5,800
8,193
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Tinaisjah
Cthulhu
12
3 / 1 / 8
7,675
512
8,418
11,955
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
17
8 / 1 / 0
9,834
656
7,765
9,306
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
9
Kills
15
15
Deaths
9
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Kukulkan
Cheesepeepz
Kukulkan
0
1
0
0
L
Sylvanus
DeadToona
Sylvanus
0
7
0
0
L
0
2
2
0.5
W
Achilles
Jorem31
Achilles
0
3
3
0.5
W
Izanami
Karlita1922
Izanami
4
3
4
2
L
Mercury
Sh0tK1Lz
Mercury
5
1
1
5.5
L
1
2
0
0.5
W
Cthulhu
Tinaisjah
Cthulhu
3
1
8
7
W
Pele
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,253
Damage
27,534
47,394
Taken
40,796
21,493
Mitigated
24,147
9,761
Healing
11,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,793
2,705
41
1,876
10,484
7,092
0
0
9,914
0
36,672
W
Kukulkan
Cheesepeepz
Kukulkan
1,200
0
0
190
3,444
1,388
520
1,002
2,376
39,742
0
L
Sylvanus
DeadToona
Sylvanus
6,131
2,784
1,420
2,139
11,976
6,011
683
2,588
9,028
17,854
2,990
L
4,990
2,584
0
3,048
9,791
2,838
344
3,901
5,500
0
30,616
W
Achilles
Jorem31
Achilles
4,351
1,028
0
941
7,898
6,441
560
0
7,898
0
29,822
W
Izanami
Karlita1922
Izanami
5,800
3,558
366
1,199
8,193
2,689
2,470
1,752
6,440
0
34,432
L
Mercury
Sh0tK1Lz
Mercury
5,957
2,625
0
668
9,938
3,955
10
1,278
8,516
0
58,032
L
2,382
272
0
569
5,205
1,597
906
837
4,218
45,197
0
W
Cthulhu
Tinaisjah
Cthulhu
8,418
818
0
4,180
11,955
10,209
119
4,002
7,945
25,330
0
W
Pele
7,765
1,938
0
4,558
9,306
3,420
0
1,093
8,191
0
65,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,472
Gold Earned
40,872
362
Minions Killed
396
0
Camps Cleared
0
1,367,731
Distance Traveled
1,328,418
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,626
508
66
4
0
245,134
6
W
Kukulkan
8,131
542
106
7
0
233,331
5
L
Sylvanus
5,723
382
45
3
0
252,887
0
L
Hou Yi
6,108
407
40
3
0
244,413
4
W
Achilles
7,369
491
53
4
0
254,224
5
W
Izanami
7,863
524
67
4
0
245,899
0
L
Mercury
8,357
557
103
7
0
346,780
1
L
Janus
7,658
511
108
7
0
278,517
0
W
Cthulhu
7,675
512
50
3
0
270,581
2
W
Pele
9,834
656
120
8
0
324,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role