Player Matchup

Zeus
Zeus
Silver IV
BeardedTokesman
Zeus
Silver IV
Level 126
God Stats
4W - 2L
1,445 SR
Queue Stats
44W - 56L
826 MMR
Solo
Arachne
Arachne
Silver II
SCsonweroUuU
Arachne
Silver II
Level 109
God Stats
20W - 17L
1,514 SR
Queue Stats
329W - 347L
853 MMR
Solo
Cthulhu
Cthulhu
Silver III
Salbotz22
Cthulhu
Silver III
Level 109
God Stats
10W - 14L
1,433 SR
Queue Stats
109W - 119L
747 MMR
Solo
Chiron
Chiron
Bronze II
Urb Laughs At U
Chiron
Bronze II
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
332W - 380L
-28 MMR
Solo
Vamana
Vamana
Bronze III
weedyoyi
Vamana
Bronze III
Level 82
God Stats
3W - 8L
1,253 SR
Queue Stats
26W - 58L
185 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,429 SR
517 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,513 SR
684 MMR
Erlang Shen
Erlang Shen
Silver IV
 
Erlang Shen
Silver IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver V
Kingroy331
Heimdallr
Silver V
Level 81
God Stats
3W - 13L
1,285 SR
Queue Stats
15W - 36L
860 MMR
Solo
Cerberus
Cerberus
Silver IV
PeKpyTby
Cerberus
Silver IV
Level 88
God Stats
303W - 289L
1,537 SR
Queue Stats
527W - 562L
701 MMR
Solo
Olorun
Olorun
Bronze IV
seadoge0111
Olorun
Bronze IV
Level 67
God Stats
1W - 2L
1,516 SR
Queue Stats
166W - 237L
-239 MMR
Solo
Chaac
Chaac
Silver V
thirstgfc
Chaac
Silver V
Level 64
God Stats
6W - 13L
1,729 SR
Queue Stats
515W - 536L
599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 3
8,121
580
10,421
6,774
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
SCsonweroUuU
Arachne
13
7 / 3 / 4
8,076
577
8,533
9,696
3,466
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Salbotz22
Cthulhu
11
3 / 1 / 3
7,409
529
3,900
9,127
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 5
7,746
553
4,547
6,038
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
weedyoyi
Vamana
13
1 / 1 / 2
7,676
548
5,137
7,790
3,988
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AthenaTiamatGilgameshCu ChulainnHades

VS

Bans
DanzaburouYemojaNu WaApolloSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
2 / 2 / 4
7,384
527
3,702
10,011
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Kingroy331
Heimdallr
12
3 / 2 / 5
7,672
548
5,615
6,848
2,444
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cerberus
PeKpyTby
Cerberus
12
4 / 3 / 4
8,347
596
4,720
8,703
6,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
10
1 / 9 / 1
6,491
464
3,087
12,965
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
thirstgfc
Chaac
12
0 / 3 / 1
6,768
483
3,744
8,527
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
19
Kills
10
10
Deaths
19
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
2
4
2
W
7
3
3
2.83
L
Heimdallr
Kingroy331
Heimdallr
3
2
5
2.75
L
Cerberus
PeKpyTby
Cerberus
4
3
4
2
W
Arachne
SCsonweroUuU
Arachne
7
3
4
3
W
Cthulhu
Salbotz22
Cthulhu
3
1
3
4.5
W
1
2
5
1.75
L
Olorun
1
9
1
0.17
L
Chaac
thirstgfc
Chaac
0
3
1
0.17
W
Vamana
weedyoyi
Vamana
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,538
Damage
20,868
39,425
Taken
47,054
17,605
Mitigated
24,395
13,485
Healing
11,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,702
1,906
0
550
10,011
3,948
0
2,322
7,689
0
42,168
W
10,421
2,224
0
1,337
6,774
1,866
574
1,787
4,957
44,729
0
L
Heimdallr
Kingroy331
Heimdallr
5,615
2,437
0
2,200
6,848
2,444
944
2,749
4,099
0
38,890
L
Cerberus
PeKpyTby
Cerberus
4,720
590
0
2,827
8,703
6,144
26
2,624
6,079
31,408
0
W
Arachne
SCsonweroUuU
Arachne
8,533
6,586
0
4,899
9,696
3,466
0
2,070
7,596
0
36,206
W
Cthulhu
Salbotz22
Cthulhu
3,900
223
36
979
9,127
6,751
112
751
8,376
23,579
0
W
4,547
2,019
1,003
2,564
6,038
1,534
0
2,009
4,029
0
34,801
L
Olorun
3,087
1,945
0
3,076
12,965
3,923
698
5,665
7,300
22,004
0
L
Chaac
thirstgfc
Chaac
3,744
587
0
3,081
8,527
7,936
0
961
7,566
0
29,972
W
Vamana
weedyoyi
Vamana
5,137
2,973
0
2,667
7,790
3,988
897
1,190
6,180
0
44,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,028
Gold Earned
36,662
361
Minions Killed
338
0
Camps Cleared
0
1,434,187
Distance Traveled
1,173,667
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,384
527
78
6
0
273,885
1
W
Zeus
8,121
580
81
6
0
236,116
4
L
Heimdallr
7,672
548
76
5
0
221,634
3
L
Cerberus
8,347
596
82
6
0
287,530
3
W
Arachne
8,076
577
63
5
0
322,706
1
W
Cthulhu
7,409
529
44
3
0
305,671
0
W
Chiron
7,746
553
78
6
0
277,059
1
L
Olorun
6,491
464
36
3
0
166,058
0
L
Chaac
6,768
483
66
5
0
224,560
0
W
Vamana
7,676
548
95
7
0
292,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role