Player Matchup

Hercules
Hercules
 
Hercules
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Drainnix
Kukulkan
Level 7
God Stats
8W - 9L
1,488 SR
Queue Stats
132W - 140L
1,642 Elo+
Party 1
Heimdallr
Heimdallr
ElusiveBasher5
Heimdallr
Level 28
God Stats
17W - 18L
1,556 SR
Queue Stats
29W - 26L
1,285 Elo+
Solo
Bakasura
Bakasura
Jarhelm
Bakasura
Level 22
God Stats
22W - 21L
1,437 SR
Queue Stats
73W - 96L
1,329 Elo+
Party 3
Osiris
Osiris
MorphHelm
Osiris
Level 27
God Stats
10W - 8L
1,513 SR
Queue Stats
62W - 69L
1,413 Elo+
Party 3
Team Averages
Level 34
1,499 SR
1,434 Elo+

VS

Team Averages
Level 21
1,442 SR
1,368 Elo+
Danzaburou
Danzaburou
BanditW0lf21
Danzaburou
Level 26
God Stats
5W - 6L
1,369 SR
Queue Stats
57W - 63L
1,263 Elo+
Party 2
Erlang Shen
Erlang Shen
Inject Ghost
Erlang Shen
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MonsieurFluffy99
Chaac
Level 14
God Stats
9W - 15L
1,509 SR
Queue Stats
59W - 64L
1,313 Elo+
Party 2
Sun Wukong
Sun Wukong
Rage2Wynn
Sun Wukong
Level 17
God Stats
2W - 1L
1,281 SR
Queue Stats
14W - 21L
1,408 Elo+
Party 2
Cthulhu
Cthulhu
matias_caeza2
Cthulhu
Level 28
God Stats
60W - 43L
1,551 SR
Queue Stats
96W - 106L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
1 / 12 / 8
11,414
496
15,375
30,043
28,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
Drainnix
Kukulkan
20
9 / 8 / 6
13,858
603
25,317
18,742
7,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ElusiveBasher5
Heimdallr
17
9 / 12 / 4
11,981
521
18,659
25,367
10,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Jarhelm
Bakasura
17
3 / 10 / 3
10,588
460
9,131
21,597
8,996
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
MorphHelm
Osiris
15
1 / 8 / 1
8,801
383
4,824
16,163
14,860
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BanditW0lf21
Danzaburou
19
18 / 4 / 13
14,359
624
24,750
20,255
8,860
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Inject Ghost
Erlang Shen
16
6 / 5 / 10
10,951
476
11,364
24,114
15,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
12 / 4 / 17
13,358
581
17,814
21,252
12,488
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Rage2Wynn
Sun Wukong
15
1 / 7 / 9
10,378
451
7,766
18,652
13,663
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
19
13 / 3 / 16
13,228
575
25,011
29,665
20,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
115
23
Kills
50
50
Deaths
23
22
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
12
8
0.42
W
Danzaburou
BanditW0lf21
Danzaburou
18
4
13
6.13
L
Kukulkan
Drainnix
Kukulkan
9
8
6
1.5
L
Heimdallr
ElusiveBasher5
Heimdallr
9
12
4
0.92
W
Erlang Shen
Inject Ghost
Erlang Shen
6
5
10
2.2
L
Bakasura
Jarhelm
Bakasura
3
10
3
0.45
W
12
4
17
5.13
L
Osiris
MorphHelm
Osiris
1
8
1
0.19
W
Sun Wukong
Rage2Wynn
Sun Wukong
1
7
9
0.79
W
Cthulhu
13
3
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,306
Damage
86,705
111,912
Taken
113,938
70,961
Mitigated
70,494
22,740
Healing
43,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
15,375
4,786
318
7,147
30,043
28,986
378
9,057
20,986
223
58,487
W
Danzaburou
BanditW0lf21
Danzaburou
24,750
16,975
0
10,901
20,255
8,860
6,078
3,098
16,987
0
80,716
L
Kukulkan
Drainnix
Kukulkan
25,317
3,112
0
2,715
18,742
7,854
450
4,307
14,435
79,832
0
L
Heimdallr
ElusiveBasher5
Heimdallr
18,659
13,173
267
6,382
25,367
10,265
1,696
3,820
21,547
0
56,004
W
Erlang Shen
Inject Ghost
Erlang Shen
11,364
5,709
0
9,314
24,114
15,119
1,550
7,128
16,270
0
41,576
L
Bakasura
Jarhelm
Bakasura
9,131
7,160
0
4,662
21,597
8,996
0
2,748
18,849
0
50,524
W
17,814
4,013
0
6,202
21,252
12,488
2,319
3,354
17,790
0
85,883
L
Osiris
MorphHelm
Osiris
4,824
1,650
184
1,065
16,163
14,860
0
5,079
11,084
0
38,875
W
Sun Wukong
Rage2Wynn
Sun Wukong
7,766
1,606
0
2,793
18,652
13,663
1,381
4,667
13,327
0
43,078
W
Cthulhu
25,011
3,910
1,748
12,353
29,665
20,364
890
6,167
22,969
73,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,642
Gold Earned
62,274
451
Minions Killed
456
0
Camps Cleared
0
1,883,537
Distance Traveled
2,175,086
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,414
496
75
3
0
387,332
0
W
Danzaburou
14,359
624
106
5
0
407,305
2
L
Kukulkan
13,858
603
126
5
0
370,637
0
L
Heimdallr
11,981
521
78
3
0
335,182
0
W
Erlang Shen
10,951
476
52
2
0
430,894
2
L
Bakasura
10,588
460
104
5
0
363,119
1
W
Chaac
13,358
581
126
5
0
417,333
0
L
Osiris
8,801
383
68
3
0
427,267
1
W
Sun Wukong
10,378
451
64
3
0
478,345
2
W
Cthulhu
13,228
575
108
5
0
441,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role