Player Matchup

Yemoja
Yemoja
ASSASSINS 660
Yemoja
Level 18
God Stats
2W - 1L
1,448 SR
Queue Stats
35W - 13L
1,698 Elo+
Party 1
Hera
Hera
Chovi7963
Hera
Level 117
God Stats
2W - 0L
1,747 SR
Queue Stats
255W - 231L
1,502 Elo+
Party 1
Nemesis
Nemesis
Kerklonium
Nemesis
Level 99
God Stats
22W - 22L
1,608 SR
Queue Stats
552W - 527L
1,487 Elo+
Solo
Izanami
Izanami
Tincho720
Izanami
Level 109
God Stats
2W - 2L
1,712 SR
Queue Stats
284W - 246L
1,612 Elo+
Party 1
Cu Chulainn
Cu Chulainn
zaron777
Cu Chulainn
Level 60
God Stats
14W - 3L
1,860 SR
Queue Stats
307W - 229L
1,616 Elo+
Party 1
Team Averages
Level 81
1,675 SR
1,583 Elo+

VS

Team Averages
Level 77
1,534 SR
1,460 Elo+
Izanami
Izanami
Depsyx
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
HotaruMoon
Da Ji
Level 86
God Stats
18W - 17L
1,405 SR
Queue Stats
102W - 88L
1,438 Elo+
Party 2
Persephone
Persephone
JustCrowley
Persephone
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kamesturro
Gilgamesh
Level 26
God Stats
11W - 12L
1,748 SR
Queue Stats
56W - 53L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
Shukito
Cthulhu
Level 145
God Stats
0W - 2L
1,516 SR
Queue Stats
30W - 29L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 11
8,264
486
1,811
11,230
7,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hera
13
1 / 2 / 8
8,239
485
6,390
9,176
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Kerklonium
Nemesis
15
5 / 1 / 6
9,295
547
8,322
9,738
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Tincho720
Izanami
16
6 / 1 / 4
10,101
594
9,517
11,591
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
zaron777
Cu Chulainn
15
11 / 1 / 5
10,079
593
14,910
11,512
7,173
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Depsyx
Izanami
11
0 / 2 / 1
7,171
422
3,586
6,342
1,677
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
11
1 / 4 / 2
7,260
427
6,047
11,868
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
JustCrowley
Persephone
13
3 / 6 / 1
8,906
524
11,529
10,035
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Kamesturro
Gilgamesh
11
0 / 8 / 1
6,923
407
3,799
11,053
4,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Shukito
Cthulhu
9
2 / 4 / 1
7,007
412
8,385
15,588
7,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
24
Kills
6
6
Deaths
24
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
W
Hera
1
2
8
2.5
L
Izanami
Depsyx
Izanami
0
2
1
0.25
L
Da Ji
1
4
2
0.5
L
Persephone
JustCrowley
Persephone
3
6
1
0.58
L
Gilgamesh
Kamesturro
Gilgamesh
0
8
1
0.06
W
Nemesis
Kerklonium
Nemesis
5
1
6
8
L
Cthulhu
Shukito
Cthulhu
2
4
1
0.63
W
Izanami
Tincho720
Izanami
6
1
4
8
W
Cu Chulainn
zaron777
Cu Chulainn
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,950
Damage
33,346
53,247
Taken
54,886
25,623
Mitigated
21,921
17,597
Healing
10,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,811
476
5,089
3,398
11,230
7,540
0
6,343
4,753
10,062
0
W
Hera
6,390
2,571
0
317
9,176
2,922
395
4,460
4,456
45,738
0
L
Izanami
Depsyx
Izanami
3,586
2,379
0
1,491
6,342
1,677
0
643
5,629
0
41,936
L
Da Ji
6,047
1,398
0
3,608
11,868
4,413
0
1,225
10,567
0
39,142
L
Persephone
JustCrowley
Persephone
11,529
53
108
595
10,035
3,297
656
3,126
6,757
48,601
0
L
Gilgamesh
Kamesturro
Gilgamesh
3,799
780
0
703
11,053
4,966
636
264
10,789
0
29,531
W
Nemesis
Kerklonium
Nemesis
8,322
4,123
0
1,997
9,738
3,818
0
1,115
8,475
0
68,805
L
Cthulhu
Shukito
Cthulhu
8,385
1,010
73
4,406
15,588
7,568
0
4,766
10,772
25,321
0
W
Izanami
Tincho720
Izanami
9,517
6,415
0
3,972
11,591
4,170
2,293
2,944
8,591
0
86,500
W
Cu Chulainn
zaron777
Cu Chulainn
14,910
2,691
0
2,824
11,512
7,173
38
4,352
7,058
6,310
53,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,978
Gold Earned
37,267
475
Minions Killed
346
0
Camps Cleared
0
1,688,769
Distance Traveled
1,653,943
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,264
486
21
1
0
328,977
2
W
Hera
8,239
485
105
6
0
310,178
1
L
Izanami
7,171
422
102
6
0
334,995
4
L
Da Ji
7,260
427
65
4
0
341,711
2
L
Persephone
8,906
524
93
5
0
307,038
4
L
Gilgamesh
6,923
407
64
4
0
319,743
0
W
Nemesis
9,295
547
116
7
0
397,624
4
L
Cthulhu
7,007
412
22
1
0
350,456
5
W
Izanami
10,101
594
144
8
0
300,011
0
W
Cu Chulainn
10,079
593
89
5
0
351,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role