Player Matchup

Ymir
Ymir
Cold Coke9750
Ymir
Level 107
God Stats
22W - 8L
1,597 SR
Queue Stats
392W - 400L
1,469 Elo+
Party 1
Skadi
Skadi
Lord Suprem3
Skadi
Level 129
God Stats
42W - 23L
1,626 SR
Queue Stats
463W - 456L
1,456 Elo+
Party 1
Fenrir
Fenrir
Osbourn
Fenrir
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 96L
1,515 Elo+
Solo
Persephone
Persephone
eS Raiser
Persephone
Level 89
God Stats
75W - 55L
1,550 SR
Queue Stats
1,352W - 1,219L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
hirogodz
Gilgamesh
Level 69
God Stats
13W - 5L
1,657 SR
Queue Stats
369W - 345L
1,505 Elo+
Party 1
Team Averages
Level 110
1,586 SR
1,485 Elo+

VS

Team Averages
Level 71
1,626 SR
1,510 Elo+
Danzaburou
Danzaburou
Darkmind115
Danzaburou
Level 122
God Stats
9W - 9L
1,761 SR
Queue Stats
413W - 353L
1,519 Elo+
Party 2
Artemis
Artemis
GonzaElPro99
Artemis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,565 Elo+
Party 2
Nike
Nike
Kuzengod1
Nike
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,420 Elo+
Party 2
Merlin
Merlin
Nanerssfive
Merlin
Level 81
God Stats
1W - 1L
1,730 SR
Queue Stats
33W - 29L
1,528 Elo+
Party 2
Ymir
Ymir
TinchoDL
Ymir
Level 26
God Stats
47W - 29L
1,637 SR
Queue Stats
147W - 106L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 6
9,942
585
8,570
8,196
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 2 / 3
9,506
559
5,873
6,927
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Osbourn
Fenrir
14
4 / 2 / 7
9,124
537
5,182
11,900
8,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
eS Raiser
Persephone
17
6 / 0 / 5
10,914
642
9,797
5,653
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
hirogodz
Gilgamesh
17
8 / 1 / 6
10,414
613
10,515
9,516
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darkmind115
Danzaburou
13
1 / 5 / 0
8,399
494
4,886
12,878
5,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
GonzaElPro99
Artemis
15
4 / 4 / 1
8,997
529
6,604
11,415
3,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
9
0 / 6 / 0
6,355
374
5,790
11,977
7,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
9
0 / 7 / 1
6,249
368
3,026
7,862
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
10
1 / 4 / 2
6,853
403
2,964
11,490
5,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
26
Kills
6
6
Deaths
26
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Danzaburou
Darkmind115
Danzaburou
1
5
0
0.2
L
Artemis
GonzaElPro99
Artemis
4
4
1
1.13
L
Nike
0
6
0
0
W
2
2
3
1.75
L
Merlin
0
7
1
0.07
W
Fenrir
Osbourn
Fenrir
4
2
7
3.75
L
Ymir
1
4
2
0.5
W
Persephone
eS Raiser
Persephone
6
0
5
8.5
W
Gilgamesh
hirogodz
Gilgamesh
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,937
Damage
23,270
42,192
Taken
55,622
25,097
Mitigated
25,282
16,154
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,570
2,337
0
3,049
8,196
7,776
764
644
7,192
48,019
0
L
Danzaburou
Darkmind115
Danzaburou
4,886
1,659
0
1,905
12,878
5,588
0
3,610
9,118
0
56,385
L
Artemis
GonzaElPro99
Artemis
6,604
2,508
0
4,269
11,415
3,970
0
496
10,889
0
55,765
L
Nike
5,790
787
0
1,951
11,977
7,735
0
5,345
6,212
0
27,371
W
5,873
2,596
0
1,879
6,927
2,398
2,992
1,445
5,442
0
65,204
L
Merlin
3,026
101
0
690
7,862
2,593
0
3,906
3,956
22,942
0
W
Fenrir
Osbourn
Fenrir
5,182
1,172
0
3,030
11,900
8,739
0
1,509
10,253
0
30,397
L
Ymir
2,964
424
0
576
11,490
5,396
0
4,235
7,080
20,992
0
W
Persephone
eS Raiser
Persephone
9,797
848
0
3,126
5,653
1,995
44
1,448
4,023
81,907
0
W
Gilgamesh
hirogodz
Gilgamesh
10,515
3,369
0
5,070
9,516
4,189
112
656
8,727
0
72,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,900
Gold Earned
36,853
571
Minions Killed
361
0
Camps Cleared
0
1,637,696
Distance Traveled
1,265,790
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,942
585
111
7
0
302,223
1
L
Danzaburou
8,399
494
123
7
0
281,455
1
L
Artemis
8,997
529
117
7
0
269,001
5
L
Nike
6,355
374
45
3
0
206,212
2
W
Skadi
9,506
559
121
7
0
295,912
0
L
Merlin
6,249
368
43
3
0
209,570
2
W
Fenrir
9,124
537
53
3
0
320,658
6
L
Ymir
6,853
403
33
2
0
299,552
3
W
Persephone
10,914
642
159
9
0
339,330
4
W
Gilgamesh
10,414
613
127
7
0
379,573
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role