Player Matchup

Janus
Janus
Arionalll
Janus
Level 31
God Stats
4W - 5L
1,331 SR
Queue Stats
92W - 67L
1,607 Elo+
Party 1
Sylvanus
Sylvanus
BarriMaCokiner
Sylvanus
Level 14
God Stats
1W - 1L
1,731 SR
Queue Stats
24W - 7L
1,703 Elo+
Solo
Anhur
Anhur
GilbertoCG4218
Anhur
Level 21
God Stats
1W - 2L
1,319 SR
Queue Stats
121W - 155L
1,524 Elo+
Solo
Bakasura
Bakasura
LittleWrath49
Bakasura
Level 28
God Stats
1W - 4L
1,285 SR
Queue Stats
111W - 84L
1,604 Elo+
Party 1
Jing Wei
Jing Wei
ianish_Studios
Jing Wei
Level 28
God Stats
60W - 52L
1,709 SR
Queue Stats
116W - 92L
1,607 Elo+
Party 1
Team Averages
Level 24
1,475 SR
1,609 Elo+

VS

Team Averages
Level 18
1,436 SR
1,567 Elo+
Yemoja
Yemoja
BeatrixKid77
Yemoja
Level 8
God Stats
7W - 2L
1,469 SR
Queue Stats
18W - 11L
1,479 Elo+
Solo
Hades
Hades
LacyPorpoise450
Hades
Level 25
God Stats
16W - 15L
1,601 SR
Queue Stats
141W - 143L
1,584 Elo+
Solo
Tyr
Tyr
ProKevin HM
Tyr
Level 28
God Stats
21W - 29L
1,062 SR
Queue Stats
260W - 271L
1,516 Elo+
Solo
Anhur
Anhur
ProPluto6114275
Anhur
Level 22
God Stats
10W - 8L
1,738 SR
Queue Stats
669W - 567L
1,590 Elo+
Solo
Susano
Susano
Sharkmajor1
Susano
Level 8
God Stats
1W - 1L
1,309 SR
Queue Stats
13W - 14L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arionalll
Janus
12
0 / 5 / 0
6,791
522
3,770
9,073
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
13
2 / 1 / 0
7,922
609
7,706
8,107
5,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 4 / 0
5,552
427
3,488
9,561
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
LittleWrath49
Bakasura
10
0 / 3 / 2
6,180
475
2,176
8,671
3,799
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
12
2 / 5 / 1
7,029
541
6,170
9,164
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
3 / 1 / 4
6,581
506
2,288
6,868
3,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
10 / 0 / 4
8,768
674
11,573
9,296
4,604
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 1 / 3
6,577
506
4,721
7,512
2,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 1 / 3
7,428
571
5,342
7,196
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
11
3 / 2 / 7
6,821
525
5,246
8,103
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
18
18
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
Arionalll
Janus
0
5
0
0
L
Sylvanus
2
1
0
2
W
Yemoja
3
1
4
5
L
1
4
0
0.25
W
10
0
4
12
L
Bakasura
LittleWrath49
Bakasura
0
3
2
0.33
W
0
1
3
1.5
W
2
1
3
3.5
W
Susano
3
2
7
3.25
L
Jing Wei
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,310
Damage
29,170
44,576
Taken
38,975
17,456
Mitigated
14,730
13,491
Healing
17,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Arionalll
Janus
3,770
1,031
0
74
9,073
3,010
346
6,476
2,597
41,929
0
L
Sylvanus
7,706
3,074
0
5,212
8,107
5,860
390
1,428
6,679
41,158
7,506
W
Yemoja
2,288
740
632
778
6,868
3,494
730
1,722
5,132
17,999
0
L
3,488
1,400
0
3,184
9,561
2,512
483
2,437
7,124
0
23,406
W
11,573
1,498
375
7,496
9,296
4,604
0
3,054
6,070
60,211
0
L
Bakasura
LittleWrath49
Bakasura
2,176
1,405
0
2,877
8,671
3,799
0
2,316
6,355
0
25,925
W
4,721
1,224
0
3,662
7,512
2,729
0
4,314
3,156
0
36,206
W
5,342
3,094
0
2,008
7,196
1,549
622
0
7,196
0
45,795
W
Susano
5,246
866
0
2,339
8,103
2,354
292
1,487
6,600
0
32,047
L
Jing Wei
6,170
3,752
0
2,144
9,164
2,275
457
1,204
7,960
0
40,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,474
Gold Earned
36,175
373
Minions Killed
359
0
Camps Cleared
0
1,187,172
Distance Traveled
1,253,691
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,791
522
94
7
0
213,260
0
L
Sylvanus
7,922
609
99
8
0
226,104
2
W
Yemoja
6,581
506
28
2
0
225,933
0
L
Anhur
5,552
427
29
2
0
211,888
3
W
Hades
8,768
674
115
9
0
245,364
0
L
Bakasura
6,180
475
68
5
0
298,242
0
W
Tyr
6,577
506
62
5
0
277,171
2
W
Anhur
7,428
571
94
7
0
211,679
0
W
Susano
6,821
525
60
5
0
293,544
0
L
Jing Wei
7,029
541
83
6
0
237,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role