Player Matchup

Anhur
Anhur
CJared
Anhur
Level 25
God Stats
13W - 8L
1,634 SR
Queue Stats
64W - 65L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
Charizaldo
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,416 Elo+
Party 1
Anubis
Anubis
MegaGooch
Anubis
Level 149
God Stats
2W - 1L
1,744 SR
Queue Stats
83W - 62L
1,611 Elo+
Party 1
Eset
Eset
SweatyChestnut
Eset
Level 129
God Stats
2W - 0L
1,728 SR
Queue Stats
65W - 58L
1,535 Elo+
Party 1
Ao Kuang
Ao Kuang
hctibbackwards
Ao Kuang
Level 47
God Stats
5W - 7L
1,557 SR
Queue Stats
159W - 173L
1,506 Elo+
Party 1
Team Averages
Level 73
1,633 SR
1,519 Elo+

VS

Team Averages
Level 109
1,444 SR
1,474 Elo+
Ra
Ra
DeanPro
Ra
Level 127
God Stats
2W - 4L
1,541 SR
Queue Stats
34W - 32L
1,529 Elo+
Party 2
Chiron
Chiron
Goldenoodle
Chiron
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 25L
1,534 Elo+
Party 2
Tiamat
Tiamat
McCrayFish3
Tiamat
Level 143
God Stats
5W - 9L
1,429 SR
Queue Stats
114W - 121L
1,428 Elo+
Party 2
Gilgamesh
Gilgamesh
jdillam
Gilgamesh
Level 141
God Stats
4W - 3L
1,645 SR
Queue Stats
63W - 61L
1,518 Elo+
Party 2
Sylvanus
Sylvanus
yikesgirl
Sylvanus
Level 104
God Stats
3W - 5L
1,106 SR
Queue Stats
39W - 45L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CJared
Anhur
14
1 / 3 / 2
8,172
545
4,571
8,508
2,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Charizaldo
Cthulhu
11
0 / 2 / 4
7,089
473
4,193
9,917
6,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
MegaGooch
Anubis
16
7 / 0 / 2
9,688
646
12,621
9,506
5,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 1 / 3
8,911
594
6,262
8,311
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
13
2 / 4 / 2
7,828
522
4,763
11,907
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,509
501
8,830
8,276
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
1
0 / 0 / 0
2,862
191
0
0
0
Tiamat
12
0 / 4 / 0
7,077
472
2,647
8,962
7,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
jdillam
Gilgamesh
15
6 / 2 / 4
8,312
554
12,468
14,100
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mace

Mace

+10
Physical Power

Sylvanus
yikesgirl
Sylvanus
13
1 / 2 / 5
7,464
498
4,016
12,438
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
11
Kills
10
10
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
CJared
Anhur
1
3
2
0.67
W
Cthulhu
Charizaldo
Cthulhu
0
2
4
1
L
3
3
1
1.17
L
Chiron
0
0
0
0
L
Tiamat
0
4
0
0
W
Anubis
MegaGooch
Anubis
7
0
2
8
W
1
1
3
2.5
W
Ao Kuang
2
4
2
0.75
L
Gilgamesh
jdillam
Gilgamesh
6
2
4
4
L
Sylvanus
yikesgirl
Sylvanus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,410
Damage
27,961
48,149
Taken
43,776
22,738
Mitigated
18,832
15,366
Healing
15,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
CJared
Anhur
4,571
2,568
0
3,040
8,508
2,650
1,163
2,092
6,356
0
48,104
W
Cthulhu
Charizaldo
Cthulhu
4,193
232
453
739
9,917
6,363
194
3,148
6,677
21,235
0
L
8,830
317
522
2,397
8,276
2,265
0
5,062
3,070
47,190
0
L
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
2,647
224
0
2,830
8,962
7,172
0
7,103
1,804
32,786
0
W
Anubis
MegaGooch
Anubis
12,621
598
0
6,364
9,506
5,876
1,135
4,355
4,780
61,861
0
W
6,262
202
492
1,712
8,311
3,569
361
2,440
5,709
63,837
0
W
Ao Kuang
4,763
881
0
2,566
11,907
4,280
0
2,565
9,134
48,381
0
L
Gilgamesh
jdillam
Gilgamesh
12,468
3,603
0
5,198
14,100
4,265
0
8,105
5,876
0
58,997
L
Sylvanus
yikesgirl
Sylvanus
4,016
1,069
330
4,071
12,438
5,130
0
7,159
5,187
26,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,688
Gold Earned
33,224
500
Minions Killed
341
0
Camps Cleared
0
1,446,930
Distance Traveled
1,164,412
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,172
545
108
7
0
247,274
2
W
Cthulhu
7,089
473
39
3
0
317,420
1
L
Ra
7,509
501
98
7
0
286,003
4
L
Chiron
2,862
191
0
0
0
0
0
L
Tiamat
7,077
472
87
6
0
261,230
6
W
Anubis
9,688
646
114
8
0
292,171
2
W
Eset
8,911
594
140
9
0
298,230
5
W
Ao Kuang
7,828
522
99
7
0
291,835
2
L
Gilgamesh
8,312
554
108
7
0
324,577
4
L
Sylvanus
7,464
498
48
3
0
292,602
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role