Player Matchup

Neith
Neith
Cheifkoosh
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dingo423
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
IrksomeUrchin75
Loki
Level 22
God Stats
0W - 3L
1,231 SR
Queue Stats
40W - 30L
1,211 Elo+
Party 1
Thor
Thor
StingyPolecat4
Thor
Level 15
God Stats
0W - 1L
1,320 SR
Queue Stats
38W - 32L
1,140 Elo+
Party 1
Izanami
Izanami
harkor2256
Izanami
Level 13
God Stats
7W - 4L
1,500 SR
Queue Stats
17W - 15L
1,243 Elo+
Solo
Team Averages
Level 11
1,410 SR
1,319 Elo+

VS

Team Averages
Level 24
1,475 SR
1,325 Elo+
Apollo
Apollo
Nascopie
Apollo
Level 16
God Stats
4W - 6L
1,405 SR
Queue Stats
10W - 17L
1,318 Elo+
Party 2
Thor
Thor
Rastica
Thor
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 65L
1,306 Elo+
Solo
Cthulhu
Cthulhu
Rednekton
Cthulhu
Level 18
God Stats
3W - 0L
1,792 SR
Queue Stats
59W - 71L
1,310 Elo+
Solo
Chaac
Chaac
Young-Troutling
Chaac
Level 27
God Stats
6W - 11L
1,294 SR
Queue Stats
43W - 52L
1,358 Elo+
Party 2
Scylla
Scylla
drastikNZ
Scylla
Level 29
God Stats
6W - 18L
1,384 SR
Queue Stats
206W - 231L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 2 / 1
8,425
468
7,005
9,678
2,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Dingo423
Cthulhu
7
2 / 8 / 1
6,595
366
4,555
10,990
7,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
3 / 3 / 0
7,068
393
5,935
9,309
2,484
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
0 / 2 / 1
5,873
326
1,682
4,989
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
harkor2256
Izanami
12
1 / 5 / 1
7,917
440
2,324
8,392
2,874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Nascopie
Apollo
13
7 / 1 / 5
9,122
507
7,841
7,151
2,675
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
Rastica
Thor
10
1 / 4 / 4
7,298
405
2,486
10,674
3,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Rednekton
Cthulhu
11
4 / 1 / 3
8,462
470
2,787
5,870
2,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 2 / 0
8,464
470
5,584
8,715
5,072
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
drastikNZ
Scylla
15
4 / 1 / 4
9,621
535
9,694
5,301
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
9
Kills
19
20
Deaths
9
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
3
2
1
1.75
L
Cthulhu
Dingo423
Cthulhu
2
8
1
0.31
L
3
3
0
1
W
Apollo
Nascopie
Apollo
7
1
5
9.5
W
Thor
Rastica
Thor
1
4
4
0.75
W
Cthulhu
Rednekton
Cthulhu
4
1
3
5.5
L
0
2
1
0.25
W
3
2
0
1.5
W
Scylla
drastikNZ
Scylla
4
1
4
6
L
Izanami
harkor2256
Izanami
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,501
Damage
28,392
43,358
Taken
37,711
16,678
Mitigated
15,488
2,566
Healing
8,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,005
2,357
0
1,029
9,678
2,963
0
4,847
4,423
0
51,559
L
Cthulhu
Dingo423
Cthulhu
4,555
817
0
558
10,990
7,019
0
3,430
7,414
10,853
0
L
5,935
2,550
0
0
9,309
2,484
0
407
8,902
0
30,006
W
Apollo
Nascopie
Apollo
7,841
5,385
0
0
7,151
2,675
2,698
576
6,485
0
42,515
W
Thor
Rastica
Thor
2,486
858
0
2,676
10,674
3,206
470
518
10,066
0
18,757
W
Cthulhu
Rednekton
Cthulhu
2,787
448
0
2,510
5,870
2,939
280
1,170
4,556
11,923
0
L
1,682
439
0
102
4,989
1,338
0
1,495
3,303
0
8,710
W
5,584
1,968
0
1,357
8,715
5,072
1,997
1,118
7,477
0
35,593
W
Scylla
drastikNZ
Scylla
9,694
529
0
1,822
5,301
1,596
1,218
639
4,572
53,109
0
L
Izanami
harkor2256
Izanami
2,324
1,753
0
877
8,392
2,874
1,227
1,650
6,716
0
38,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,878
Gold Earned
42,967
267
Minions Killed
333
0
Camps Cleared
0
1,417,475
Distance Traveled
1,398,218
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,425
468
96
5
0
307,154
1
L
Cthulhu
6,595
366
17
1
0
256,122
4
L
Loki
7,068
393
43
2
0
344,962
2
W
Apollo
9,122
507
77
4
0
340,002
1
W
Thor
7,298
405
47
3
0
207,859
0
W
Cthulhu
8,462
470
16
1
0
250,058
1
L
Thor
5,873
326
19
1
0
182,887
0
W
Chaac
8,464
470
69
4
0
273,371
5
W
Scylla
9,621
535
124
7
0
326,928
5
L
Izanami
7,917
440
92
5
0
326,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role