Player Matchup

Loki
Loki
Davy2M
Loki
Level 101
God Stats
4W - 7L
1,352 SR
Queue Stats
299W - 338L
1,221 Elo+
Party 1
Ymir
Ymir
Pituffo
Ymir
Level 18
God Stats
7W - 6L
1,441 SR
Queue Stats
47W - 26L
1,660 Elo+
Solo
Medusa
Medusa
TanatosDynasty
Medusa
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 31L
1,683 Elo+
Solo
Cthulhu
Cthulhu
TokaDm
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,339 Elo+
Party 1
Ra
Ra
koaechse
Ra
Level 7
God Stats
9W - 10L
1,500 SR
Queue Stats
238W - 190L
1,656 Elo+
Solo
Team Averages
Level 31
1,459 SR
1,512 Elo+

VS

Team Averages
Level 11
1,480 SR
1,536 Elo+
Anhur
Anhur
ELFAJA
Anhur
Level 16
God Stats
3W - 3L
1,402 SR
Queue Stats
122W - 134L
1,605 Elo+
Solo
Zeus
Zeus
RomanOo0
Zeus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,473 Elo+
Solo
Bellona
Bellona
felalapopo
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,561 Elo+
Solo
Nox
Nox
metalmorte
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 53L
1,551 Elo+
Solo
Thor
Thor
xXCAPIXx
Thor
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
18W - 16L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Davy2M
Loki
7
1 / 2 / 1
4,373
625
1,188
3,859
861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
Pituffo
Ymir
10
3 / 0 / 1
5,554
793
2,182
3,083
1,304
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
3 / 1 / 0
4,507
644
2,172
3,518
684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
TokaDm
Cthulhu
7
0 / 1 / 2
3,841
549
1,538
3,045
1,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 1 / 0
4,825
689
2,918
3,631
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ELFAJA
Anhur
6
3 / 2 / 0
4,121
589
3,229
3,547
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Zeus
5
0 / 2 / 0
3,631
519
553
2,160
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

Bellona
felalapopo
Bellona
6
0 / 4 / 2
3,714
531
442
4,120
2,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 1 / 2
4,165
595
1,369
3,537
1,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
8
2 / 0 / 3
4,503
643
2,361
3,945
1,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
9
Kills
5
5
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
Davy2M
Loki
1
2
1
0.75
L
Anhur
ELFAJA
Anhur
3
2
0
1.5
W
Ymir
Pituffo
Ymir
3
0
1
3.5
L
Zeus
0
2
0
0
W
3
1
0
3
W
Cthulhu
TokaDm
Cthulhu
0
1
2
1
L
Bellona
felalapopo
Bellona
0
4
2
0.25
W
2
1
0
2
L
0
1
2
1
L
Thor
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,998
Damage
7,954
17,136
Taken
17,309
5,193
Mitigated
5,878
4,967
Healing
3,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Davy2M
Loki
1,188
212
0
1,131
3,859
861
0
37
3,822
0
14,077
L
Anhur
ELFAJA
Anhur
3,229
2,080
0
998
3,547
780
0
445
2,982
0
15,728
W
Ymir
Pituffo
Ymir
2,182
643
24
1,173
3,083
1,304
0
0
3,083
28,244
0
L
Zeus
553
241
0
530
2,160
591
0
1,050
982
12,326
0
W
2,172
1,142
0
500
3,518
684
0
630
2,888
0
16,486
W
Cthulhu
TokaDm
Cthulhu
1,538
360
0
348
3,045
1,257
0
380
2,665
9,680
0
L
Bellona
felalapopo
Bellona
442
0
0
35
4,120
2,222
0
2,435
1,657
0
9,006
W
2,918
393
94
1,697
3,631
1,087
0
797
2,756
26,242
0
L
1,369
108
0
650
3,537
1,184
0
1,412
1,983
11,325
0
L
Thor
2,361
396
0
1,057
3,945
1,101
0
838
3,067
0
15,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,100
Gold Earned
20,134
228
Minions Killed
142
0
Camps Cleared
0
674,942
Distance Traveled
595,240
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,373
625
38
5
0
134,105
0
L
Anhur
4,121
589
30
4
0
106,899
3
W
Ymir
5,554
793
73
10
0
136,761
2
L
Zeus
3,631
519
33
5
0
76,239
1
W
Medusa
4,507
644
38
5
0
118,412
2
W
Cthulhu
3,841
549
16
2
0
154,272
1
L
Bellona
3,714
531
21
3
0
141,103
1
W
Ra
4,825
689
63
9
0
131,392
3
L
Nox
4,165
595
22
3
0
131,512
1
L
Thor
4,503
643
36
5
0
139,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role