Player Matchup

Merlin
Merlin
RIBeast99
Merlin
Level 6
God Stats
2W - 2L
1,212 SR
Queue Stats
6W - 9L
1,106 Elo+
Party 1
Arachne
Arachne
TheKennyMartin
Arachne
Level 9
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 9L
1,106 Elo+
Party 1
Cthulhu
Cthulhu
comandosaurio
Cthulhu
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 18L
1,182 Elo+
Solo
Loki
Loki
magnificent226
Loki
Level 22
God Stats
4W - 6L
1,309 SR
Queue Stats
28W - 27L
1,336 Elo+
Solo
Pele
Pele
zombrex41
Pele
Level 24
God Stats
1W - 1L
1,283 SR
Queue Stats
46W - 41L
1,299 Elo+
Solo
Team Averages
Level 14
1,361 SR
1,206 Elo+

VS

Team Averages
Level 17
1,367 SR
1,371 Elo+
Amaterasu
Amaterasu
Dark4born
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Loki
Loki
HeartlessReap76
Loki
Level 18
God Stats
23W - 31L
1,293 SR
Queue Stats
44W - 59L
1,308 Elo+
Solo
Merlin
Merlin
Skyler553300
Merlin
Level 22
God Stats
0W - 2L
1,200 SR
Queue Stats
80W - 96L
1,324 Elo+
Solo
Janus
Janus
Zephyr224
Janus
Level 25
God Stats
3W - 8L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Artemis
Artemis
laurabatistam
Artemis
Level 15
God Stats
10W - 14L
1,341 SR
Queue Stats
10W - 16L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RIBeast99
Merlin
13
1 / 1 / 2
8,338
834
2,476
1,527
476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

19
20 / 0 / 7
13,786
1,379
26,055
8,311
4,743
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
19
1 / 6 / 20
11,599
1,160
3,737
13,069
10,316
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
10 / 0 / 17
12,074
1,207
17,305
10,178
4,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
16
8 / 2 / 8
11,013
1,101
18,349
11,605
5,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

320

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dark4born
Amaterasu
14
2 / 10 / 3
9,289
929
7,738
22,522
12,022
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 10 / 4
9,228
923
5,656
13,910
3,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
17
3 / 11 / 6
10,629
1,063
11,026
19,387
6,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Zephyr224
Janus
14
1 / 5 / 1
8,708
871
5,380
10,210
3,533
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
14
0 / 4 / 3
8,692
869
5,818
7,810
2,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
40
Kills
8
9
Deaths
40
54
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Dark4born
Amaterasu
2
10
3
0.35
L
2
10
4
0.4
W
Merlin
RIBeast99
Merlin
1
1
2
2
L
Merlin
3
11
6
0.55
W
20
0
7
23.5
L
Janus
Zephyr224
Janus
1
5
1
0.3
W
Cthulhu
1
6
20
1.83
L
Artemis
0
4
3
0.38
W
10
0
17
18.5
W
Pele
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,922
Damage
35,618
44,690
Taken
73,839
24,852
Mitigated
28,580
5,068
Healing
3,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Dark4born
Amaterasu
7,738
3,356
0
1,851
22,522
12,022
0
1,482
21,040
339
15,102
L
5,656
2,599
437
748
13,910
3,981
0
377
13,533
0
14,461
W
Merlin
RIBeast99
Merlin
2,476
729
0
0
1,527
476
0
1,257
270
2,476
0
L
Merlin
11,026
2,885
0
0
19,387
6,512
0
3,011
16,376
34,451
0
W
26,055
22,180
0
3,169
8,311
4,743
0
2,115
6,196
0
36,381
L
Janus
Zephyr224
Janus
5,380
447
0
146
10,210
3,533
0
889
9,321
18,177
0
W
Cthulhu
3,737
417
0
43
13,069
10,316
0
5,107
5,557
37,408
0
L
Artemis
5,818
3,459
0
718
7,810
2,532
0
454
7,356
0
21,077
W
17,305
4,057
0
0
10,178
4,160
0
3,415
6,763
0
32,937
W
Pele
18,349
8,295
0
1,856
11,605
5,157
0
4,799
6,806
0
28,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,810
Gold Earned
46,546
170
Minions Killed
139
5
Camps Cleared
1
865,571
Distance Traveled
718,289
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,289
929
16
2
0
176,310
4
L
Loki
9,228
923
15
2
1
163,055
0
W
Merlin
8,338
834
0
0
0
22,070
0
L
Merlin
10,629
1,063
45
5
0
150,670
0
W
Arachne
13,786
1,379
21
2
2
256,010
1
L
Janus
8,708
871
34
3
0
124,781
0
W
Cthulhu
11,599
1,160
89
9
0
193,343
0
L
Artemis
8,692
869
29
3
0
103,473
0
W
Loki
12,074
1,207
40
4
1
206,632
0
W
Pele
11,013
1,101
20
2
2
187,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role