Player Matchup

Loki
Loki
Diamond II
Boogerrr
Loki
Diamond II
Level 156
God Stats
0W - 3L
1,452 SR
Queue Stats
131W - 95L
2,435 MMR
Solo
Cthulhu
Cthulhu
Masters
GOD OF PIGz
Cthulhu
Masters
Level 160
God Stats
4W - 4L
1,836 SR
Queue Stats
349W - 252L
2,823 MMR
Party 2
Cupid
Cupid
Diamond IV
Juriiti
Cupid
Diamond IV
Level 160
God Stats
20W - 9L
1,736 SR
Queue Stats
367W - 356L
2,290 MMR
Solo
King Arthur
King Arthur
Diamond I
SIim1Reaper
King Arthur
Diamond I
Level 147
God Stats
69W - 64L
1,700 SR
Queue Stats
802W - 806L
2,562 MMR
Solo
Raijin
Raijin
Masters
Undeäd
Raijin
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,645 SR
2,322 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,726 SR
2,573 MMR
Thanatos
Thanatos
Masters
NÖTE
Thanatos
Masters
Level 101
God Stats
37W - 23L
1,809 SR
Queue Stats
138W - 77L
2,724 MMR
Party 3
Olorun
Olorun
Masters
Petries
Olorun
Masters
Level 160
God Stats
2W - 4L
1,754 SR
Queue Stats
502W - 473L
2,666 MMR
Party 3
Sun Wukong
Sun Wukong
Masters
Sħadow
Sun Wukong
Masters
Level 160
God Stats
31W - 11L
1,814 SR
Queue Stats
106W - 63L
2,920 MMR
Solo
Ra
Ra
Diamond II
got5ive
Ra
Diamond II
Level 120
God Stats
21W - 12L
1,733 SR
Queue Stats
598W - 577L
2,278 MMR
Party 1
Ganesha
Ganesha
Diamond II
tovarchristian01
Ganesha
Diamond II
Level 141
God Stats
1W - 1L
1,521 SR
Queue Stats
287W - 267L
2,278 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
0 / 8 / 3
10,218
409
5,880
18,202
5,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
GOD OF PIGz
Cthulhu
17
3 / 6 / 4
10,629
425
12,756
22,227
18,033
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
Juriiti
Cupid
19
3 / 8 / 4
12,530
501
11,925
20,440
7,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
SIim1Reaper
King Arthur
20
3 / 7 / 0
12,430
497
12,557
25,441
19,054
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Undeäd
Raijin
18
2 / 9 / 4
11,848
474
11,519
15,990
6,088
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetTiamatAnhurGilgameshScylla

VS

Bans
AthenaTsukuyomiApolloNemesisJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NÖTE
Thanatos
20
12 / 4 / 11
15,365
615
25,114
17,975
10,043
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Petries
Olorun
20
8 / 1 / 5
16,417
657
13,561
23,835
11,868
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Sħadow
Sun Wukong
20
7 / 2 / 8
16,416
657
23,158
22,926
24,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
11 / 1 / 11
16,084
643
12,793
13,256
7,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
0 / 3 / 24
13,939
558
6,684
25,765
31,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
97
11
Kills
38
38
Deaths
11
15
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Loki
0
8
3
0.19
L
Cthulhu
GOD OF PIGz
Cthulhu
3
6
4
0.83
L
Cupid
Juriiti
Cupid
3
8
4
0.63
W
Thanatos
NÖTE
Thanatos
12
4
11
4.38
W
Olorun
Petries
Olorun
8
1
5
10.5
L
King Arthur
SIim1Reaper
King Arthur
3
7
0
0.43
W
Sun Wukong
Sħadow
Sun Wukong
7
2
8
5.5
L
Raijin
Undeäd
Raijin
2
9
4
0.44
W
11
1
11
16.5
W
0
3
24
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,637
Damage
81,310
102,300
Taken
103,757
56,503
Mitigated
85,909
20,323
Healing
70,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
5,880
1,519
0
4,592
18,202
5,913
0
2,746
15,438
0
79,841
L
Cthulhu
GOD OF PIGz
Cthulhu
12,756
1,180
804
3,062
22,227
18,033
0
11,223
10,686
41,423
0
L
Cupid
Juriiti
Cupid
11,925
6,375
122
4,445
20,440
7,415
1,072
7,860
12,516
0
79,354
W
Thanatos
NÖTE
Thanatos
25,114
9,537
0
18,353
17,975
10,043
1,744
4,917
12,854
0
119,613
W
Olorun
Petries
Olorun
13,561
6,264
1,150
19,575
23,835
11,868
3,246
2,733
21,100
162,321
0
L
King Arthur
SIim1Reaper
King Arthur
12,557
2,256
0
5,150
25,441
19,054
0
5,810
19,511
0
88,296
W
Sun Wukong
Sħadow
Sun Wukong
23,158
5,396
0
10,320
22,926
24,921
2,460
2,729
20,123
0
126,143
L
Raijin
Undeäd
Raijin
11,519
1,332
0
2,148
15,990
6,088
0
4,756
11,111
95,448
0
W
12,793
1,191
8,072
7,781
13,256
7,694
3,324
5,050
8,086
138,989
0
W
6,684
822
0
5,294
25,765
31,383
563
8,475
17,026
23,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,655
Gold Earned
78,221
689
Minions Killed
883
0
Camps Cleared
0
2,189,029
Distance Traveled
2,497,815
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,218
409
126
5
0
496,371
8
L
Cthulhu
10,629
425
50
2
0
454,498
7
L
Cupid
12,530
501
163
7
0
388,200
5
W
Thanatos
15,365
615
159
6
0
539,302
1
W
Olorun
16,417
657
219
9
0
467,073
4
L
King Arthur
12,430
497
151
6
0
449,235
2
W
Sun Wukong
16,416
657
234
9
0
484,980
1
L
Raijin
11,848
474
199
8
0
400,725
6
W
Ra
16,084
643
263
11
0
536,356
5
W
Ganesha
13,939
558
8
0
0
470,104
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role