Player Matchup

Cu Chulainn
Cu Chulainn
DixsonKontz
Cu Chulainn
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HungTurtle
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,280 Elo+
Party 1
Ne Zha
Ne Zha
ItzFuzzBoi
Ne Zha
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 87L
1,431 Elo+
Party 1
Artemis
Artemis
Vinicio19
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,376 Elo+
Party 3
Ah Puch
Ah Puch
josedanielcr
Ah Puch
Level 30
God Stats
2W - 3L
1,454 SR
Queue Stats
100W - 108L
1,417 Elo+
Party 3
Team Averages
Level 28
1,491 SR
1,401 Elo+

VS

Team Averages
Level 21
1,547 SR
1,587 Elo+
Tsukuyomi
Tsukuyomi
AmbiguosYhg
Tsukuyomi
Level 25
God Stats
19W - 10L
1,690 SR
Queue Stats
48W - 33L
1,583 Elo+
Party 2
Ravana
Ravana
Zjhon
Ravana
Level 24
God Stats
14W - 6L
1,794 SR
Queue Stats
28W - 21L
1,592 Elo+
Party 2
Ymir
Ymir
kobolobo
Ymir
Level 27
God Stats
1W - 3L
1,253 SR
Queue Stats
77W - 109L
1,435 Elo+
Solo
Hel
Hel
theGuay
Hel
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,714 Elo+
Solo
Skadi
Skadi
woodenwater
Skadi
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
33W - 21L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DixsonKontz
Cu Chulainn
15
0 / 5 / 3
9,027
451
9,144
20,190
16,814
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 10 / 5
7,623
381
6,618
14,362
10,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
ItzFuzzBoi
Ne Zha
19
14 / 6 / 2
12,129
606
17,159
18,381
11,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
Vinicio19
Artemis
14
3 / 7 / 5
9,162
458
9,726
11,854
4,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
josedanielcr
Ah Puch
16
1 / 5 / 12
9,401
470
9,268
14,091
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AmbiguosYhg
Tsukuyomi
19
14 / 4 / 3
12,487
624
13,039
17,001
6,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
Zjhon
Ravana
17
0 / 4 / 3
10,292
515
9,477
9,170
5,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
16
3 / 3 / 10
11,088
554
5,716
17,009
14,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
17
5 / 6 / 7
10,742
537
13,866
15,329
5,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
11 / 4 / 9
12,699
635
17,893
16,145
6,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
65
21
Kills
33
33
Deaths
21
27
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AmbiguosYhg
Tsukuyomi
14
4
3
3.88
L
Cu Chulainn
DixsonKontz
Cu Chulainn
0
5
3
0.3
L
3
10
5
0.55
L
Ne Zha
ItzFuzzBoi
Ne Zha
14
6
2
2.5
L
Artemis
Vinicio19
Artemis
3
7
5
0.79
W
Ravana
Zjhon
Ravana
0
4
3
0.38
L
Ah Puch
josedanielcr
Ah Puch
1
5
12
1.4
W
Ymir
3
3
10
2.67
W
Hel
5
6
7
1.42
W
11
4
9
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,915
Damage
59,991
78,878
Taken
74,654
47,283
Mitigated
40,113
14,218
Healing
25,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AmbiguosYhg
Tsukuyomi
13,039
5,192
0
5,365
17,001
6,575
260
1,549
15,302
0
65,987
L
Cu Chulainn
DixsonKontz
Cu Chulainn
9,144
1,197
0
2,857
20,190
16,814
265
1,596
18,594
11,113
43,026
L
6,618
1,758
0
836
14,362
10,532
0
5,697
8,665
16,956
0
L
Ne Zha
ItzFuzzBoi
Ne Zha
17,159
8,388
0
6,055
18,381
11,159
302
2,362
16,019
0
86,712
L
Artemis
Vinicio19
Artemis
9,726
3,829
0
505
11,854
4,274
0
2,367
9,487
0
48,099
W
Ravana
Zjhon
Ravana
9,477
2,061
0
3,058
9,170
5,921
609
1,019
8,130
0
56,348
L
Ah Puch
josedanielcr
Ah Puch
9,268
903
0
3,965
14,091
4,504
0
7,560
6,531
49,965
0
W
Ymir
5,716
986
0
47
17,009
14,761
1,060
5,750
11,190
31,319
0
W
Hel
13,866
976
4,237
6,328
15,329
5,977
1,663
5,409
9,864
65,116
0
W
17,893
10,657
199
6,698
16,145
6,879
2,244
4,111
12,034
0
79,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,342
Gold Earned
57,308
418
Minions Killed
535
0
Camps Cleared
0
1,673,675
Distance Traveled
1,849,558
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,487
624
106
5
0
431,084
4
L
Cu Chulainn
9,027
451
105
5
0
310,591
6
L
Ymir
7,623
381
20
1
0
306,206
0
L
Ne Zha
12,129
606
130
7
0
370,001
0
L
Artemis
9,162
458
76
4
0
349,375
3
W
Ravana
10,292
515
132
7
0
341,434
4
L
Ah Puch
9,401
470
87
4
0
337,502
0
W
Ymir
11,088
554
42
2
0
364,473
2
W
Hel
10,742
537
119
6
0
358,580
5
W
Skadi
12,699
635
136
7
0
353,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role