Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
COMICPHOENIX311
Hera
Level 82
God Stats
2W - 3L
1,500 SR
Queue Stats
338W - 327L
1,457 Elo+
Party 1
Tiamat
Tiamat
Pingüino73
Tiamat
Level 59
God Stats
36W - 41L
1,461 SR
Queue Stats
96W - 110L
1,414 Elo+
Solo
Chaac
Chaac
ThaPontiacBandit
Chaac
Level 61
God Stats
6W - 5L
1,458 SR
Queue Stats
490W - 470L
1,453 Elo+
Solo
Nemesis
Nemesis
piedraman23
Nemesis
Level 108
God Stats
2W - 0L
1,744 SR
Queue Stats
110W - 101L
1,469 Elo+
Solo
Team Averages
Level 81
1,533 SR
1,459 Elo+

VS

Team Averages
Level 92
1,535 SR
1,430 Elo+
Nemesis
Nemesis
AbdullahNC
Nemesis
Level 66
God Stats
27W - 23L
1,521 SR
Queue Stats
260W - 257L
1,484 Elo+
Solo
Baba Yaga
Baba Yaga
Cupalepichon
Baba Yaga
Level 50
God Stats
7W - 2L
1,657 SR
Queue Stats
181W - 217L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
ELDestrutor
Gilgamesh
Level 119
God Stats
3W - 5L
1,514 SR
Queue Stats
299W - 297L
1,481 Elo+
Solo
Chang'e
Chang'e
EbonyEmpyre
Chang'e
Level 108
God Stats
1W - 2L
1,515 SR
Queue Stats
24W - 49L
1,399 Elo+
Party 2
Izanami
Izanami
ScarletEmpyre
Izanami
Level 116
God Stats
3W - 4L
1,466 SR
Queue Stats
36W - 59L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 1 / 0
5,935
594
4,026
4,366
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 3 / 1
4,493
449
4,309
4,594
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
10
1 / 1 / 0
5,484
548
1,780
4,975
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 0 / 2
6,151
615
5,072
7,220
5,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
piedraman23
Nemesis
11
2 / 0 / 2
6,085
609
3,176
6,990
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AbdullahNC
Nemesis
8
1 / 3 / 1
5,002
500
5,228
7,455
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
Cupalepichon
Baba Yaga
9
1 / 1 / 0
5,186
519
2,733
4,223
1,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ELDestrutor
Gilgamesh
6
0 / 1 / 0
4,405
441
1,266
2,965
944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
EbonyEmpyre
Chang'e
8
2 / 3 / 2
5,031
503
2,361
6,262
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
9
1 / 1 / 3
5,278
528
3,781
8,270
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
9
Kills
5
5
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
0
3
L
Nemesis
AbdullahNC
Nemesis
1
3
1
0.5
W
0
3
1
0.17
L
Baba Yaga
Cupalepichon
Baba Yaga
1
1
0
1
L
Gilgamesh
ELDestrutor
Gilgamesh
0
1
0
0
L
Chang'e
EbonyEmpyre
Chang'e
2
3
2
1
W
Tiamat
1
1
0
1
L
Izanami
1
1
3
2.5
W
3
0
2
4
W
Nemesis
piedraman23
Nemesis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,363
Damage
15,369
28,145
Taken
29,175
11,686
Mitigated
8,881
10,361
Healing
12,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,026
1,360
0
1,608
4,366
1,215
0
916
3,334
0
26,811
L
Nemesis
AbdullahNC
Nemesis
5,228
2,970
0
1,406
7,455
2,633
0
807
6,377
0
27,509
W
4,309
764
0
900
4,594
921
0
773
3,677
17,054
0
L
Baba Yaga
Cupalepichon
Baba Yaga
2,733
200
0
1,942
4,223
1,513
238
1,373
2,589
27,357
0
L
Gilgamesh
ELDestrutor
Gilgamesh
1,266
621
0
839
2,965
944
0
0
2,695
0
11,867
L
Chang'e
EbonyEmpyre
Chang'e
2,361
131
2,236
2,400
6,262
1,691
0
1,766
4,340
15,023
0
W
Tiamat
1,780
155
0
1,268
4,975
2,052
520
2,278
2,697
23,621
0
L
Izanami
3,781
2,456
369
3,455
8,270
2,100
72
1,829
6,103
0
31,143
W
5,072
1,559
183
3,198
7,220
5,672
486
345
6,875
2,278
23,015
W
Nemesis
piedraman23
Nemesis
3,176
1,171
0
3,204
6,990
1,826
0
458
6,468
0
34,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
24,902
248
Minions Killed
219
0
Camps Cleared
0
998,726
Distance Traveled
822,957
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,935
594
54
5
0
184,907
4
L
Nemesis
5,002
500
46
5
0
191,614
1
W
Hera
4,493
449
24
2
0
182,635
1
L
Baba Yaga
5,186
519
41
4
0
189,874
0
L
Gilgamesh
4,405
441
26
3
0
84,852
0
L
Chang'e
5,031
503
28
3
0
198,105
3
W
Tiamat
5,484
548
51
5
0
200,855
1
L
Izanami
5,278
528
78
8
0
158,512
2
W
Chaac
6,151
615
51
5
0
179,017
2
W
Nemesis
6,085
609
68
7
0
251,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role