Player Matchup

Cthulhu
Cthulhu
MetallicaJKLR
Cthulhu
Level 124
God Stats
1W - 3L
1,430 SR
Queue Stats
23W - 23L
1,408 Elo+
Party 1
Izanami
Izanami
Ragnatoskrrr
Izanami
Level 111
God Stats
5W - 3L
1,672 SR
Queue Stats
14W - 15L
1,408 Elo+
Party 1
Janus
Janus
lilprincess242
Janus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 101
1,534 SR
1,439 Elo+

VS

Team Averages
Level 117
1,741 SR
1,606 Elo+
Baron Samedi
Baron Samedi
Redeemer_22
Baron Samedi
Level 134
God Stats
76W - 67L
1,811 SR
Queue Stats
392W - 330L
1,624 Elo+
Party 2
Nu Wa
Nu Wa
Yugoslavian Yam
Nu Wa
Level 91
God Stats
15W - 9L
1,614 SR
Queue Stats
154W - 137L
1,568 Elo+
Solo
Chang'e
Chang'e
bromien
Chang'e
Level 125
God Stats
9W - 4L
1,799 SR
Queue Stats
327W - 241L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
0 / 2 / 0
9,626
535
9,071
14,158
19,031
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
Ragnatoskrrr
Izanami
13
0 / 5 / 0
10,025
557
3,340
13,188
4,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 6 / 0
9,485
527
3,382
8,805
3,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Redeemer_22
Baron Samedi
16
6 / 0 / 7
12,251
681
15,858
10,576
5,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 0 / 8
11,961
665
10,175
5,591
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
bromien
Chang'e
16
4 / 0 / 8
11,859
659
5,511
9,636
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
2
0
0
L
Izanami
Ragnatoskrrr
Izanami
0
5
0
0
W
Baron Samedi
Redeemer_22
Baron Samedi
6
0
7
9.5
W
3
0
8
7
W
Chang'e
bromien
Chang'e
4
0
8
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,793
Damage
31,544
36,151
Taken
25,803
27,233
Mitigated
11,664
2,209
Healing
20,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,071
0
139
0
14,158
19,031
0
11,270
2,320
47,994
0
L
Izanami
Ragnatoskrrr
Izanami
3,340
1,383
0
1,722
13,188
4,871
0
11,246
1,614
0
57,143
W
Baron Samedi
Redeemer_22
Baron Samedi
15,858
336
2,046
4,267
10,576
5,962
1,169
4,902
5,674
73,252
0
W
10,175
1,022
129
1,850
5,591
2,106
1,823
2,371
3,220
73,449
0
W
Chang'e
bromien
Chang'e
5,511
97
5,155
6,632
9,636
3,596
791
5,196
4,440
37,683
0
L
3,382
269
0
348
8,805
3,331
0
7,892
583
35,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,136
Gold Earned
36,071
235
Minions Killed
264
0
Camps Cleared
0
920,734
Distance Traveled
1,008,391
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,626
535
54
3
0
344,738
4
L
Izanami
10,025
557
121
7
0
303,801
1
W
Baron Samedi
12,251
681
100
6
0
325,223
3
W
Nu Wa
11,961
665
117
7
0
333,361
3
W
Chang'e
11,859
659
47
3
0
349,807
6
L
Janus
9,485
527
60
3
0
272,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role