Player Matchup

Fenrir
Fenrir
TheShield01
Fenrir
Level 124
God Stats
0W - 1L
1,224 SR
Queue Stats
62W - 67L
1,599 Elo+
Party 1
Anubis
Anubis
paulolarchi
Anubis
Level 86
God Stats
1W - 3L
1,775 SR
Queue Stats
18W - 15L
1,444 Elo+
Party 1
Osiris
Osiris
tanatos01
Osiris
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 105
1,500 SR
1,514 Elo+

VS

Team Averages
Level 34
1,664 SR
1,775 Elo+
Anubis
Anubis
Joseculo16
Anubis
Level 28
God Stats
22W - 6L
1,753 SR
Queue Stats
184W - 62L
1,783 Elo+
Party 2
Osiris
Osiris
LeCode88
Osiris
Level 27
God Stats
27W - 8L
1,645 SR
Queue Stats
255W - 81L
1,813 Elo+
Party 2
Bakasura
Bakasura
bananeitor11
Bakasura
Level 48
God Stats
12W - 12L
1,595 SR
Queue Stats
289W - 145L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 7 / 5
8,175
681
6,422
12,784
5,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
11
2 / 8 / 4
8,547
712
6,284
12,185
4,621
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
tanatos01
Osiris
11
3 / 4 / 2
7,960
663
9,320
12,669
8,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Joseculo16
Anubis
13
2 / 2 / 10
9,078
757
9,518
7,686
3,877
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
LeCode88
Osiris
13
5 / 2 / 12
10,651
888
9,610
13,482
9,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
bananeitor11
Bakasura
15
12 / 2 / 7
11,069
922
13,073
10,738
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
6
Kills
19
19
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
Joseculo16
Anubis
2
2
10
3.5
W
Osiris
LeCode88
Osiris
5
2
12
5.5
L
Fenrir
1
7
5
0.5
W
Bakasura
bananeitor11
Bakasura
12
2
7
7.75
L
Anubis
2
8
4
0.5
L
Osiris
tanatos01
Osiris
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,026
Damage
32,201
37,638
Taken
31,906
19,385
Mitigated
18,131
9,622
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Joseculo16
Anubis
9,518
669
0
3,007
7,686
3,877
428
974
6,502
40,317
0
W
Osiris
LeCode88
Osiris
9,610
3,993
0
4,442
13,482
9,500
381
3,464
9,603
0
25,396
L
Fenrir
6,422
2,532
0
3,113
12,784
5,880
0
2,916
9,533
0
24,136
W
Bakasura
bananeitor11
Bakasura
13,073
8,261
0
3,445
10,738
4,754
1,522
1,991
8,597
0
46,209
L
Anubis
6,284
0
0
3,738
12,185
4,621
0
2,928
8,001
35,037
0
L
Osiris
tanatos01
Osiris
9,320
2,293
0
2,771
12,669
8,884
0
3,704
7,512
0
29,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,682
Gold Earned
30,798
145
Minions Killed
152
0
Camps Cleared
0
631,760
Distance Traveled
750,100
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,078
757
68
6
0
202,679
1
W
Osiris
10,651
888
26
2
0
255,386
0
L
Fenrir
8,175
681
37
3
0
226,113
2
W
Bakasura
11,069
922
58
5
0
292,035
1
L
Anubis
8,547
712
66
6
0
177,989
2
L
Osiris
7,960
663
42
4
0
227,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role