Player Matchup

Artemis
Artemis
XxQuyeoxX
Artemis
Level 13
God Stats
2W - 5L
1,359 SR
Queue Stats
5W - 13L
1,087 Elo+
Party 1
Amaterasu
Amaterasu
kerda21
Amaterasu
Level 68
God Stats
1W - 1L
1,163 SR
Queue Stats
9W - 17L
1,173 Elo+
Party 1
Aphrodite
Aphrodite
pipesi
Aphrodite
Level 133
God Stats
5W - 4L
1,339 SR
Queue Stats
7W - 12L
1,280 Elo+
Party 1
Team Averages
Level 71
1,287 SR
1,180 Elo+

VS

Team Averages
Level 45
1,477 SR
1,158 Elo+
Sol
Sol
Faintpup0720
Sol
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 16L
987 Elo+
Party 2
King Arthur
King Arthur
danielsan96
King Arthur
Level 21
God Stats
1W - 2L
1,431 SR
Queue Stats
1W - 15L
987 Elo+
Party 2
Chiron
Chiron
spepa555
Chiron
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
XxQuyeoxX
Artemis
18
12 / 2 / 3
14,673
734
29,569
15,620
8,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
kerda21
Amaterasu
16
3 / 5 / 9
12,475
624
8,173
24,704
19,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
pipesi
Aphrodite
16
0 / 5 / 15
12,286
614
12,050
22,119
18,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 6
12,029
601
17,178
16,446
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
danielsan96
King Arthur
15
2 / 4 / 7
11,886
594
14,865
30,302
24,037
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
spepa555
Chiron
16
6 / 5 / 5
12,622
631
16,422
16,565
6,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
15
Kills
11
12
Deaths
15
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
W
Artemis
XxQuyeoxX
Artemis
12
2
3
6.75
L
King Arthur
danielsan96
King Arthur
2
4
7
1.38
W
Amaterasu
kerda21
Amaterasu
3
5
9
1.5
W
Aphrodite
pipesi
Aphrodite
0
5
15
1.5
L
Chiron
spepa555
Chiron
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,792
Damage
48,465
62,443
Taken
63,313
45,727
Mitigated
35,383
33,386
Healing
24,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,178
4,166
0
4,832
16,446
4,787
412
1,616
14,830
58,947
0
W
Artemis
XxQuyeoxX
Artemis
29,569
13,278
0
234
15,620
8,370
1,754
5,448
9,820
0
70,101
L
King Arthur
danielsan96
King Arthur
14,865
1,890
0
10,953
30,302
24,037
221
6,899
23,403
0
46,479
W
Amaterasu
kerda21
Amaterasu
8,173
3,946
2,226
3,473
24,704
19,238
1,367
5,217
19,038
0
34,640
W
Aphrodite
pipesi
Aphrodite
12,050
1,065
14,432
13,021
22,119
18,119
882
5,256
16,311
60,126
0
L
Chiron
spepa555
Chiron
16,422
5,706
2,603
6,025
16,565
6,559
1,252
4,180
12,355
0
63,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,434
Gold Earned
36,537
179
Minions Killed
211
0
Camps Cleared
0
1,079,451
Distance Traveled
1,009,830
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,029
601
88
4
0
327,040
9
W
Artemis
14,673
734
76
4
0
346,930
7
L
King Arthur
11,886
594
40
2
0
370,266
0
W
Amaterasu
12,475
624
23
1
0
395,285
0
W
Aphrodite
12,286
614
80
4
0
337,236
4
L
Chiron
12,622
631
83
4
0
312,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role