Player Matchup

Ymir
Ymir
Musambe_Tutu1
Ymir
Level 121
God Stats
12W - 14L
1,619 SR
Queue Stats
765W - 739L
1,515 Elo+
Party 2
Bakasura
Bakasura
NorthSicilian
Bakasura
Level 66
God Stats
7W - 10L
1,431 SR
Queue Stats
442W - 449L
1,482 Elo+
Party 2
Heimdallr
Heimdallr
anishmanlomataro
Heimdallr
Level 10
God Stats
3W - 2L
1,715 SR
Queue Stats
89W - 90L
1,474 Elo+
Party 2
Ra
Ra
colomusicante40
Ra
Level 17
God Stats
8W - 17L
1,301 SR
Queue Stats
16W - 36L
1,231 Elo+
Party 2
Cu Chulainn
Cu Chulainn
fazfeiro
Cu Chulainn
Level 107
God Stats
11W - 14L
1,518 SR
Queue Stats
789W - 708L
1,468 Elo+
Party 2
Team Averages
Level 64
1,517 SR
1,434 Elo+

VS

Team Averages
Level 68
1,432 SR
1,509 Elo+
Da Ji
Da Ji
Cura lesbica257
Da Ji
Level 18
God Stats
1W - 3L
1,122 SR
Queue Stats
37W - 55L
1,363 Elo+
Party 1
Loki
Loki
FloristaVegana
Loki
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 3
Tiamat
Tiamat
VendedorIvone
Tiamat
Level 149
God Stats
11W - 3L
1,764 SR
Queue Stats
119W - 98L
1,639 Elo+
Party 3
Hel
Hel
Z1igs
Hel
Level 92
God Stats
7W - 2L
1,479 SR
Queue Stats
151W - 129L
1,658 Elo+
Party 3
Chang'e
Chang'e
killua131214
Chang'e
Level 77
God Stats
3W - 8L
1,294 SR
Queue Stats
197W - 260L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
4,121
412
686
2,378
822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bakasura
NorthSicilian
Bakasura
9
1 / 2 / 0
5,356
536
2,274
5,418
1,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
9
0 / 2 / 0
5,197
520
2,198
5,023
1,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 1
4,642
464
875
4,498
1,654
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cu Chulainn
fazfeiro
Cu Chulainn
11
3 / 0 / 0
6,592
659
4,527
5,414
1,997
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,431
543
2,104
4,203
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 2 / 2
5,581
558
5,041
5,749
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 0 / 2
6,155
616
2,526
4,030
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hel
Z1igs
Hel
9
0 / 2 / 0
5,175
518
2,369
4,553
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
killua131214
Chang'e
7
1 / 0 / 0
4,764
476
1,099
5,179
1,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
7
7
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
4
2
2
2.5
L
0
1
0
0
L
Bakasura
NorthSicilian
Bakasura
1
2
0
0.5
W
0
0
2
1
W
Hel
Z1igs
Hel
0
2
0
0
L
Heimdallr
0
2
0
0
L
0
2
1
0.25
L
Cu Chulainn
fazfeiro
Cu Chulainn
3
0
0
3
W
Chang'e
killua131214
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,560
Damage
13,139
22,731
Taken
23,714
7,514
Mitigated
7,773
6,923
Healing
9,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,104
358
0
1,025
4,203
1,378
0
471
3,732
0
24,119
W
5,041
1,259
0
2,182
5,749
1,657
0
182
5,567
0
25,468
L
686
67
0
966
2,378
822
0
614
1,764
3,387
0
L
Bakasura
NorthSicilian
Bakasura
2,274
1,680
0
1,362
5,418
1,629
0
1,428
3,830
0
23,791
W
2,526
204
0
2,298
4,030
1,725
127
693
3,326
37,298
0
W
Hel
Z1igs
Hel
2,369
140
58
1,507
4,553
1,154
0
0
4,553
30,454
0
L
Heimdallr
2,198
1,987
0
1,523
5,023
1,412
0
258
4,765
0
25,758
L
875
88
122
933
4,498
1,654
0
919
3,443
17,003
0
L
Cu Chulainn
fazfeiro
Cu Chulainn
4,527
907
0
2,017
5,414
1,997
0
2,459
2,935
0
38,607
W
Chang'e
killua131214
Chang'e
1,099
439
640
1,566
5,179
1,859
0
215
4,964
14,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,908
Gold Earned
27,106
252
Minions Killed
301
0
Camps Cleared
0
833,604
Distance Traveled
985,055
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,431
543
50
5
0
208,022
0
W
Loki
5,581
558
60
6
0
231,944
1
L
Ymir
4,121
412
3
0
0
87,019
1
L
Bakasura
5,356
536
73
7
0
191,182
0
W
Tiamat
6,155
616
98
10
0
172,719
4
W
Hel
5,175
518
65
7
0
209,568
3
L
Heimdallr
5,197
520
66
7
0
164,322
3
L
Ra
4,642
464
31
3
0
176,577
0
L
Cu Chulainn
6,592
659
79
8
0
214,504
2
W
Chang'e
4,764
476
28
3
0
162,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role