Player Matchup

Cthulhu
Cthulhu
Cushdye
Cthulhu
Level 55
God Stats
1W - 0L
1,713 SR
Queue Stats
18W - 16L
1,449 Elo+
Party 1
Ra
Ra
EVOL Hydra
Ra
Level 89
God Stats
4W - 3L
1,645 SR
Queue Stats
35W - 31L
1,534 Elo+
Party 1
Medusa
Medusa
JingWei
Medusa
Level 126
God Stats
1W - 0L
1,877 SR
Queue Stats
29W - 22L
1,590 Elo+
Party 1
Gilgamesh
Gilgamesh
Jotisimo
Gilgamesh
Level 31
God Stats
6W - 1L
1,934 SR
Queue Stats
12W - 12L
1,518 Elo+
Party 1
Team Averages
Level 75
1,792 SR
1,523 Elo+

VS

Team Averages
Level 76
1,554 SR
1,490 Elo+
Yemoja
Yemoja
CoopD90
Yemoja
Level 143
God Stats
0W - 1L
1,559 SR
Queue Stats
17W - 17L
1,476 Elo+
Solo
Izanami
Izanami
EletroEye
Izanami
Level 29
God Stats
5W - 2L
1,534 SR
Queue Stats
9W - 10L
1,467 Elo+
Solo
Sol
Sol
L3DSAVOR
Sol
Level 18
God Stats
3W - 11L
1,621 SR
Queue Stats
6W - 20L
1,516 Elo+
Solo
Chaac
Chaac
Treelok
Chaac
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cushdye
Cthulhu
14
4 / 1 / 4
9,360
936
4,582
9,191
6,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 2
7,854
785
2,824
3,927
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
JingWei
Medusa
16
5 / 0 / 7
10,096
1,010
8,607
5,905
2,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Jotisimo
Gilgamesh
15
10 / 1 / 5
10,061
1,006
12,989
9,016
5,023
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CoopD90
Yemoja
12
0 / 5 / 0
6,946
695
3,286
9,661
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
EletroEye
Izanami
11
1 / 8 / 0
6,856
686
2,715
9,239
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 1
7,142
714
6,935
7,997
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Treelok
Chaac
12
2 / 3 / 1
7,360
736
3,598
7,745
3,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
19
Kills
4
4
Deaths
20
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CoopD90
Yemoja
0
5
0
0
W
Cthulhu
Cushdye
Cthulhu
4
1
4
6
W
0
2
2
0.5
L
Izanami
EletroEye
Izanami
1
8
0
0.13
W
Medusa
JingWei
Medusa
5
0
7
8.5
W
Gilgamesh
Jotisimo
Gilgamesh
10
1
5
12.5
L
1
4
1
0.38
L
Chaac
Treelok
Chaac
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,002
Damage
16,534
28,039
Taken
34,642
14,748
Mitigated
19,421
6,485
Healing
6,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CoopD90
Yemoja
3,286
691
601
1,115
9,661
9,244
33
1,413
8,168
15,664
0
W
Cthulhu
Cushdye
Cthulhu
4,582
123
63
1,308
9,191
6,154
410
2,999
6,192
20,534
0
W
2,824
195
612
363
3,927
1,363
556
1,952
1,975
17,395
0
L
Izanami
EletroEye
Izanami
2,715
1,151
0
45
9,239
3,598
0
2,159
6,986
0
12,987
W
Medusa
JingWei
Medusa
8,607
4,601
0
3,333
5,905
2,208
4,242
2,868
3,037
0
41,541
W
Gilgamesh
Jotisimo
Gilgamesh
12,989
4,335
0
806
9,016
5,023
2,040
2,906
6,110
0
38,179
L
6,935
2,327
458
1,942
7,997
2,973
1,689
2,446
5,437
26,461
0
L
Chaac
Treelok
Chaac
3,598
430
513
1,421
7,745
3,606
370
1,060
6,573
0
17,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,371
Gold Earned
28,304
209
Minions Killed
144
12
Camps Cleared
3
802,583
Distance Traveled
549,572
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,946
695
29
3
0
142,444
0
W
Cthulhu
9,360
936
29
3
1
195,120
2
W
Ra
7,854
785
49
5
3
180,974
3
L
Izanami
6,856
686
28
3
1
145,062
0
W
Medusa
10,096
1,010
87
9
5
198,852
1
W
Gilgamesh
10,061
1,006
44
4
3
227,637
0
L
Sol
7,142
714
39
4
2
112,400
1
L
Chaac
7,360
736
48
5
0
149,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role