Player Matchup

Awilix
Awilix
Silver II
JTXSDangero
Awilix
Silver II
Level 124
God Stats
1W - 4L
1,424 SR
Queue Stats
11W - 10L
1,483 MMR
Party 3
Chang'e
Chang'e
Silver II
JTXSmonkey
Chang'e
Silver II
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 99L
1,438 MMR
Party 3
Cerberus
Cerberus
Gold IV
MR BLACK DINGUS
Cerberus
Gold IV
Level 159
God Stats
0W - 1L
1,413 SR
Queue Stats
65W - 61L
1,404 MMR
Party 1
Izanami
Izanami
Gold II
SuperDave5532
Izanami
Gold II
Level 147
God Stats
0W - 1L
1,570 SR
Queue Stats
107W - 111L
1,541 MMR
Party 1
King Arthur
King Arthur
Gold II
hajime_107
King Arthur
Gold II
Level 107
God Stats
126W - 97L
1,635 SR
Queue Stats
270W - 265L
1,460 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,508 SR
1,465 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,599 SR
1,466 MMR
Ares
Ares
Silver II
BananaCravin
Ares
Silver II
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,458 MMR
Solo
Anhur
Anhur
Gold III
Sir_Speedwagon
Anhur
Gold III
Level 149
God Stats
13W - 14L
1,599 SR
Queue Stats
167W - 169L
1,499 MMR
Party 2
Zhong Kui
Zhong Kui
Silver I
Smaule_
Zhong Kui
Silver I
Level 125
God Stats
4W - 2L
1,938 SR
Queue Stats
94W - 105L
1,465 MMR
Party 2
Loki
Loki
Gold III
VotedThatOneGuy
Loki
Gold III
Level 106
God Stats
6W - 4L
1,400 SR
Queue Stats
268W - 281L
1,454 MMR
Solo
Pele
Pele
Gold II
Xurpreme
Pele
Gold II
Level 147
God Stats
4W - 2L
1,559 SR
Queue Stats
167W - 161L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
2 / 5 / 2
7,181
479
5,997
12,388
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
JTXSmonkey
Chang'e
11
0 / 7 / 1
6,228
415
4,665
9,546
2,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
10
2 / 9 / 4
7,014
468
7,637
15,563
5,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
13
4 / 4 / 2
7,975
532
5,885
9,641
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
hajime_107
King Arthur
10
1 / 3 / 0
6,224
415
6,323
10,986
5,618
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
SetGilgameshAthenaTiamatApollo

VS

Bans
TsukuyomiGuan YuYmirCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 10
8,631
575
8,876
12,431
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 3 / 4
9,539
636
6,162
10,146
3,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Smaule_
Zhong Kui
14
9 / 2 / 5
9,302
620
9,984
8,639
5,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 1 / 2
8,863
591
8,484
11,371
5,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pele
15
6 / 1 / 8
9,334
622
8,188
9,615
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
9
Kills
28
28
Deaths
10
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
L
Awilix
2
5
2
0.6
L
Chang'e
JTXSmonkey
Chang'e
0
7
1
0.07
L
Cerberus
2
9
4
0.44
W
4
3
4
2
W
Zhong Kui
Smaule_
Zhong Kui
9
2
5
5.75
L
Izanami
4
4
2
1.25
W
4
1
2
5
W
Pele
6
1
8
10
L
King Arthur
hajime_107
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,507
Damage
41,694
58,124
Taken
52,202
21,172
Mitigated
25,628
13,845
Healing
13,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,876
249
0
1,394
12,431
8,424
107
3,213
8,955
16,094
0
L
Awilix
5,997
2,376
0
2,798
12,388
4,250
0
5,189
7,059
0
41,022
L
Chang'e
JTXSmonkey
Chang'e
4,665
334
352
1,805
9,546
2,900
96
4,622
4,534
32,260
0
L
Cerberus
7,637
88
0
2,686
15,563
5,822
0
6,424
8,999
25,823
0
W
6,162
3,159
0
2,666
10,146
3,185
423
2,083
7,699
0
55,675
W
Zhong Kui
Smaule_
Zhong Kui
9,984
978
116
4,375
8,639
5,196
957
3,805
4,662
45,849
0
L
Izanami
5,885
3,314
0
3,164
9,641
2,582
601
1,183
8,458
0
51,141
W
8,484
1,949
0
3,964
11,371
5,840
614
641
10,721
0
52,912
W
Pele
8,188
2,836
0
600
9,615
2,983
1,505
1,672
7,863
0
59,178
L
King Arthur
hajime_107
King Arthur
6,323
1,193
0
3,040
10,986
5,618
0
772
10,214
0
33,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,622
Gold Earned
45,669
367
Minions Killed
420
0
Camps Cleared
0
1,268,750
Distance Traveled
1,490,000
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,631
575
12
1
0
288,270
4
L
Awilix
7,181
479
83
6
0
314,757
1
L
Chang'e
6,228
415
67
4
0
257,047
2
L
Cerberus
7,014
468
58
4
0
258,546
3
W
Anhur
9,539
636
112
7
0
272,450
1
W
Zhong Kui
9,302
620
101
7
0
277,070
2
L
Izanami
7,975
532
102
7
0
233,853
1
W
Loki
8,863
591
90
6
0
312,923
0
W
Pele
9,334
622
105
7
0
339,287
4
L
King Arthur
6,224
415
57
4
0
204,547
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role