Player Matchup

Cthulhu
Cthulhu
FLIR Vision
Cthulhu
Level 27
God Stats
30W - 22L
1,602 SR
Queue Stats
188W - 229L
1,459 Elo+
Party 1
Chang'e
Chang'e
RipshotPink
Chang'e
Level 19
God Stats
7W - 4L
1,521 SR
Queue Stats
37W - 47L
1,423 Elo+
Solo
Anhur
Anhur
TBG_F8TE
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,188 Elo+
Party 3
Neith
Neith
TBG_Life_Is_Not_
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,323 Elo+
Party 3
Arachne
Arachne
TheFreckOfNature
Arachne
Level 27
God Stats
38W - 30L
1,528 SR
Queue Stats
267W - 320L
1,451 Elo+
Party 1
Team Averages
Level 16
1,530 SR
1,369 Elo+

VS

Team Averages
Level 39
1,473 SR
1,463 Elo+
Danzaburou
Danzaburou
Genkibells
Danzaburou
Level 8
God Stats
5W - 7L
1,717 SR
Queue Stats
9W - 12L
1,434 Elo+
Party 2
Heimdallr
Heimdallr
Oblivion2821
Heimdallr
Level 103
God Stats
1W - 4L
1,295 SR
Queue Stats
170W - 179L
1,434 Elo+
Party 2
Hun Batz
Hun Batz
YourNemesis707
Hun Batz
Level 27
God Stats
18W - 12L
1,602 SR
Queue Stats
45W - 48L
1,452 Elo+
Solo
Cerberus
Cerberus
cracklescousin
Cerberus
Level 29
God Stats
3W - 2L
1,238 SR
Queue Stats
50W - 41L
1,452 Elo+
Solo
Ra
Ra
ewokmeatloaf
Ra
Level 26
God Stats
6W - 8L
1,511 SR
Queue Stats
116W - 107L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FLIR Vision
Cthulhu
15
1 / 0 / 1
7,934
496
5,322
12,578
6,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
RipshotPink
Chang'e
12
0 / 5 / 1
7,122
445
3,609
10,921
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Anhur
TBG_F8TE
Anhur
7
0 / 11 / 3
5,799
362
4,165
11,675
3,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 8 / 0
6,850
428
2,197
7,565
1,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
8 / 3 / 0
9,038
565
7,744
14,727
6,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Genkibells
Danzaburou
10
1 / 3 / 3
7,217
451
2,104
7,238
1,959
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Oblivion2821
Heimdallr
15
10 / 3 / 3
10,019
626
12,420
9,035
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
15
7 / 1 / 4
9,542
596
7,370
10,345
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
14
1 / 2 / 1
8,834
552
9,716
12,205
7,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 0 / 3
10,713
670
10,293
6,662
2,776
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
9
Kills
27
27
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FLIR Vision
Cthulhu
1
0
1
1.5
W
Danzaburou
Genkibells
Danzaburou
1
3
3
0.83
W
Heimdallr
Oblivion2821
Heimdallr
10
3
3
3.83
L
Chang'e
RipshotPink
Chang'e
0
5
1
0.1
L
Anhur
TBG_F8TE
Anhur
0
11
3
0.14
L
0
8
0
0
L
8
3
0
2.67
W
Hun Batz
7
1
4
9
W
Cerberus
1
2
1
0.75
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,037
Damage
41,903
57,466
Taken
45,485
21,105
Mitigated
19,282
13,779
Healing
20,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FLIR Vision
Cthulhu
5,322
1,170
0
5,276
12,578
6,065
0
8,380
4,198
44,839
0
W
Danzaburou
Genkibells
Danzaburou
2,104
975
0
1,267
7,238
1,959
1,505
0
7,238
0
27,579
W
Heimdallr
Oblivion2821
Heimdallr
12,420
5,788
0
2,156
9,035
3,568
3,791
181
8,850
0
62,031
L
Chang'e
RipshotPink
Chang'e
3,609
436
152
2,436
10,921
3,473
846
5,215
5,706
37,915
0
L
Anhur
TBG_F8TE
Anhur
4,165
2,012
0
483
11,675
3,263
110
3,570
8,105
0
12,224
L
2,197
918
0
227
7,565
1,668
0
0
7,565
0
10,870
L
7,744
4,442
0
5,205
14,727
6,636
0
2,844
11,883
0
47,619
W
Hun Batz
7,370
2,404
0
6,380
10,345
3,858
0
599
9,638
0
56,114
W
Cerberus
9,716
1,154
0
6,641
12,205
7,121
548
4,483
7,092
62,620
0
W
10,293
2,064
109
3,598
6,662
2,776
600
2,798
3,736
73,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,743
Gold Earned
46,325
287
Minions Killed
600
0
Camps Cleared
0
1,437,944
Distance Traveled
1,523,924
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,934
496
87
5
0
288,889
1
W
Danzaburou
7,217
451
48
3
0
286,978
1
W
Heimdallr
10,019
626
105
7
0
287,421
1
L
Chang'e
7,122
445
84
5
0
225,116
0
L
Anhur
5,799
362
16
1
0
304,648
0
L
Neith
6,850
428
19
1
0
209,605
0
L
Arachne
9,038
565
81
5
0
409,686
0
W
Hun Batz
9,542
596
120
8
0
332,775
2
W
Cerberus
8,834
552
181
11
0
287,004
5
W
Ra
10,713
670
146
9
0
329,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role