Player Matchup

Sun Wukong
Sun Wukong
JRL1664
Sun Wukong
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 150L
1,546 Elo+
Party 1
Hun Batz
Hun Batz
TheWhiteMage96
Hun Batz
Level 97
God Stats
2W - 4L
1,553 SR
Queue Stats
132W - 104L
1,494 Elo+
Party 1
Raijin
Raijin
solo_blizzard1
Raijin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 91L
1,471 Elo+
Party 1
Team Averages
Level 102
1,518 SR
1,504 Elo+

VS

Team Averages
Level 34
1,518 SR
1,536 Elo+
Anubis
Anubis
BigIrish07
Anubis
Level 60
God Stats
50W - 66L
1,463 SR
Queue Stats
55W - 76L
1,467 Elo+
Solo
Hachiman
Hachiman
MaxTheMan1232
Hachiman
Level 27
God Stats
1W - 1L
1,767 SR
Queue Stats
58W - 34L
1,609 Elo+
Solo
Fenrir
Fenrir
Nijhna
Fenrir
Level 15
God Stats
0W - 4L
1,325 SR
Queue Stats
52W - 43L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JRL1664
Sun Wukong
16
3 / 3 / 10
13,321
634
13,042
23,243
26,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
18
6 / 7 / 8
14,454
688
13,513
17,455
8,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
7 / 3 / 7
14,830
706
14,694
12,206
5,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BigIrish07
Anubis
15
1 / 3 / 6
11,893
566
5,066
7,282
3,515
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
MaxTheMan1232
Hachiman
18
4 / 7 / 6
12,860
612
13,479
19,429
6,658
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
Nijhna
Fenrir
17
8 / 6 / 5
14,247
678
15,193
23,019
10,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
16
Kills
13
13
Deaths
16
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
BigIrish07
Anubis
1
3
6
1.33
W
Sun Wukong
JRL1664
Sun Wukong
3
3
10
2.67
L
Hachiman
MaxTheMan1232
Hachiman
4
7
6
1
L
Fenrir
Nijhna
Fenrir
8
6
5
1.75
W
Hun Batz
6
7
8
1.43
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,249
Damage
33,738
52,904
Taken
49,730
39,752
Mitigated
20,819
9,315
Healing
16,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BigIrish07
Anubis
5,066
152
0
1,146
7,282
3,515
733
1,939
4,966
53,488
0
W
Sun Wukong
JRL1664
Sun Wukong
13,042
1,545
0
3,134
23,243
26,541
425
2,509
20,734
0
46,089
L
Hachiman
MaxTheMan1232
Hachiman
13,479
8,815
0
6,396
19,429
6,658
1,976
6,947
11,828
0
50,706
L
Fenrir
Nijhna
Fenrir
15,193
8,060
0
8,749
23,019
10,646
0
5,333
17,037
0
66,278
W
Hun Batz
13,513
3,745
1,584
2,870
17,455
8,022
447
1,329
16,126
0
80,981
W
14,694
1,236
0
1,727
12,206
5,189
1,153
2,213
9,993
69,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,605
Gold Earned
39,000
236
Minions Killed
205
0
Camps Cleared
0
1,061,246
Distance Traveled
945,848
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,893
566
85
4
0
267,353
3
W
Sun Wukong
13,321
634
46
2
0
398,516
0
L
Hachiman
12,860
612
71
3
0
332,975
1
L
Fenrir
14,247
678
49
2
0
345,520
9
W
Hun Batz
14,454
688
97
5
0
335,300
4
W
Raijin
14,830
706
93
4
0
327,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role