Player Matchup

Thanatos
Thanatos
Exotic_Origin_
Thanatos
Level 68
God Stats
30W - 28L
1,562 SR
Queue Stats
500W - 498L
1,459 Elo+
Party 2
Hercules
Hercules
Off Hache
Hercules
Level 88
God Stats
1W - 6L
1,418 SR
Queue Stats
258W - 220L
1,465 Elo+
Party 3
Tyr
Tyr
ROCKETFELLER
Tyr
Level 48
God Stats
5W - 4L
1,716 SR
Queue Stats
374W - 359L
1,508 Elo+
Party 2
Chronos
Chronos
YoungBlood1300
Chronos
Level 23
God Stats
8W - 5L
1,803 SR
Queue Stats
103W - 91L
1,347 Elo+
Party 3
Merlin
Merlin
itsherbs
Merlin
Level 43
God Stats
86W - 79L
1,501 SR
Queue Stats
201W - 204L
1,494 Elo+
Party 2
Team Averages
Level 54
1,600 SR
1,454 Elo+

VS

Team Averages
Level 72
1,579 SR
1,565 Elo+
Olorun
Olorun
Jalop2
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 23L
1,671 Elo+
Party 1
Khepri
Khepri
Selfffaw
Khepri
Level 87
God Stats
3W - 1L
1,850 SR
Queue Stats
44W - 29L
1,607 Elo+
Party 1
Hou Yi
Hou Yi
Socotruer
Hou Yi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 40L
1,580 Elo+
Party 1
Artemis
Artemis
iPraised
Artemis
Level 48
God Stats
1W - 4L
1,327 SR
Queue Stats
223W - 226L
1,396 Elo+
Solo
Ra
Ra
otto-27
Ra
Level 87
God Stats
1W - 0L
1,715 SR
Queue Stats
47W - 33L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
9 / 7 / 1
10,806
540
10,964
16,185
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Off Hache
Hercules
11
1 / 5 / 3
8,033
402
8,331
13,874
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
1 / 4 / 1
9,570
479
6,279
20,206
20,857
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 4 / 2
8,072
404
5,258
8,612
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
itsherbs
Merlin
17
2 / 7 / 3
10,516
526
11,294
14,151
6,901
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jalop2
Olorun
18
2 / 3 / 3
11,218
561
12,623
13,131
5,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Khepri
Selfffaw
Khepri
15
1 / 3 / 11
10,337
517
5,677
12,886
13,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
Socotruer
Hou Yi
16
8 / 6 / 4
10,648
532
10,809
13,052
4,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
iPraised
Artemis
20
10 / 1 / 4
12,369
618
12,862
8,578
3,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 1 / 7
11,220
561
12,618
13,746
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
14
Kills
27
27
Deaths
14
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thanatos
9
7
1
1.36
W
Olorun
Jalop2
Olorun
2
3
3
1.17
L
Hercules
Off Hache
Hercules
1
5
3
0.5
L
1
4
1
0.38
W
Khepri
Selfffaw
Khepri
1
3
11
2.17
W
Hou Yi
Socotruer
Hou Yi
8
6
4
1.67
L
1
4
2
0.5
W
Artemis
iPraised
Artemis
10
1
4
12
L
Merlin
itsherbs
Merlin
2
7
3
0.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,126
Damage
54,589
73,028
Taken
61,393
47,040
Mitigated
31,390
22,501
Healing
17,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
10,964
2,217
0
10,965
16,185
6,363
0
5,491
10,694
0
44,340
W
Olorun
Jalop2
Olorun
12,623
6,776
405
5,293
13,131
5,295
3,118
2,190
10,863
77,296
0
L
Hercules
Off Hache
Hercules
8,331
2,509
0
3,009
13,874
10,135
0
5,310
8,564
0
32,010
L
6,279
433
0
5,394
20,206
20,857
328
12,454
7,752
0
58,362
W
Khepri
Selfffaw
Khepri
5,677
337
600
1,403
12,886
13,039
730
3,824
9,026
32,540
0
W
Hou Yi
Socotruer
Hou Yi
10,809
5,873
0
1,383
13,052
4,732
3,516
3,671
9,339
0
42,496
L
5,258
2,157
0
2,793
8,612
2,784
712
3,518
5,094
33,852
0
W
Artemis
iPraised
Artemis
12,862
7,736
0
250
8,578
3,507
820
2,940
5,448
0
87,598
L
Merlin
itsherbs
Merlin
11,294
574
0
340
14,151
6,901
424
4,145
10,006
67,632
0
W
12,618
1,365
2,432
5,864
13,746
4,817
1,644
3,441
10,165
69,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,997
Gold Earned
55,792
433
Minions Killed
531
0
Camps Cleared
0
1,679,127
Distance Traveled
1,918,788
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,806
540
71
4
0
387,011
3
W
Olorun
11,218
561
143
7
0
342,598
0
L
Hercules
8,033
402
49
2
0
294,038
2
L
Tyr
9,570
479
116
6
0
392,390
2
W
Khepri
10,337
517
50
3
0
421,115
7
W
Hou Yi
10,648
532
87
4
0
354,330
1
L
Chronos
8,072
404
61
3
0
261,176
4
W
Artemis
12,369
618
133
7
0
395,910
2
L
Merlin
10,516
526
136
7
0
344,512
8
W
Ra
11,220
561
118
6
0
404,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role