Player Matchup

Tyr
Tyr
DaveTheMicrowav3
Tyr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
RespectTheGanja
Arachne
Level 109
God Stats
22W - 19L
1,442 SR
Queue Stats
652W - 735L
1,360 Elo+
Solo
Neith
Neith
RobtheEwokSlayer
Neith
Level 18
God Stats
2W - 9L
1,276 SR
Queue Stats
21W - 31L
1,388 Elo+
Party 2
Ymir
Ymir
ScurvyHornet142
Ymir
Level 49
God Stats
28W - 31L
1,501 SR
Queue Stats
64W - 94L
1,370 Elo+
Party 2
Hun Batz
Hun Batz
Tramador
Hun Batz
Level 126
God Stats
8W - 11L
1,436 SR
Queue Stats
297W - 321L
1,443 Elo+
Solo
Team Averages
Level 91
1,431 SR
1,412 Elo+

VS

Team Averages
Level 90
1,504 SR
1,415 Elo+
Cthulhu
Cthulhu
AbuDabiAli
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
FuryBrain
King Arthur
Level 145
God Stats
38W - 40L
1,428 SR
Queue Stats
572W - 661L
1,390 Elo+
Solo
Nemesis
Nemesis
MetalAte
Nemesis
Level 47
God Stats
11W - 9L
1,489 SR
Queue Stats
90W - 119L
1,342 Elo+
Solo
Janus
Janus
NoReasonToBeBan
Janus
Level 88
God Stats
3W - 1L
1,743 SR
Queue Stats
165W - 176L
1,491 Elo+
Solo
Anubis
Anubis
deymos42
Anubis
Level 46
God Stats
4W - 10L
1,362 SR
Queue Stats
83W - 103L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 1
9,858
519
20,708
17,519
14,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 7 / 0
8,835
465
6,336
18,149
10,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 8 / 1
7,745
408
8,245
13,780
3,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 10 / 4
8,202
432
6,447
22,215
11,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Tramador
Hun Batz
13
1 / 9 / 4
7,951
418
5,501
13,709
10,425
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AbuDabiAli
Cthulhu
14
3 / 0 / 18
9,154
482
13,056
14,415
13,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
FuryBrain
King Arthur
14
1 / 6 / 3
8,372
441
7,074
20,073
10,756
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
MetalAte
Nemesis
14
6 / 4 / 9
9,368
493
7,645
12,445
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
17 / 1 / 8
12,907
679
19,133
10,106
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
deymos42
Anubis
15
9 / 4 / 7
9,683
510
14,915
12,870
6,471
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
15
Kills
36
36
Deaths
15
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AbuDabiAli
Cthulhu
3
0
18
12
L
9
2
1
4.75
W
King Arthur
FuryBrain
King Arthur
1
6
3
0.42
W
Nemesis
MetalAte
Nemesis
6
4
9
2.63
W
17
1
8
21
L
4
7
0
0.57
L
1
8
1
0.19
L
0
10
4
0.2
L
Hun Batz
Tramador
Hun Batz
1
9
4
0.33
W
Anubis
deymos42
Anubis
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,237
Damage
61,823
85,372
Taken
69,909
50,665
Mitigated
39,238
23,019
Healing
26,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AbuDabiAli
Cthulhu
13,056
1,448
766
5,836
14,415
13,545
132
2,105
12,310
49,772
0
L
20,708
4,071
0
7,927
17,519
14,442
0
6,258
11,074
0
62,248
W
King Arthur
FuryBrain
King Arthur
7,074
871
0
5,466
20,073
10,756
266
441
19,632
1,662
44,831
W
Nemesis
MetalAte
Nemesis
7,645
4,031
0
4,209
12,445
4,340
0
933
11,512
0
48,693
W
19,133
2,061
299
3,981
10,106
4,126
0
357
9,749
105,087
0
L
6,336
4,392
0
8,043
18,149
10,299
0
7,156
10,831
0
52,965
L
8,245
2,958
0
3,327
13,780
3,692
0
11,141
2,587
0
31,134
L
6,447
517
0
1,730
22,215
11,807
0
15,704
6,391
28,068
0
L
Hun Batz
Tramador
Hun Batz
5,501
1,116
634
1,358
13,709
10,425
0
6,097
7,385
0
40,578
W
Anubis
deymos42
Anubis
14,915
950
612
5,215
12,870
6,471
270
2,786
10,084
51,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,591
Gold Earned
49,484
365
Minions Killed
512
0
Camps Cleared
0
1,641,952
Distance Traveled
1,842,998
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,154
482
89
5
0
408,974
2
L
Tyr
9,858
519
113
6
0
375,526
1
W
King Arthur
8,372
441
89
5
0
330,890
2
W
Nemesis
9,368
493
76
4
0
388,102
1
W
Janus
12,907
679
187
10
0
404,788
1
L
Arachne
8,835
465
83
4
0
353,030
5
L
Neith
7,745
408
72
4
0
295,731
1
L
Ymir
8,202
432
33
2
0
302,739
2
L
Hun Batz
7,951
418
64
3
0
314,926
5
W
Anubis
9,683
510
71
4
0
310,244
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role