Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chernobog
Chernobog
Silver II
Irish Balou
Chernobog
Silver II
Level 140
God Stats
1W - 4L
1,872 SR
Queue Stats
76W - 68L
1,626 MMR
Party 2
Loki
Loki
Platinum IV
Let Me Dime
Loki
Platinum IV
Level 145
God Stats
1W - 4L
1,052 SR
Queue Stats
175W - 162L
1,748 MMR
Party 1
Vamana
Vamana
Gold V
Rappersz
Vamana
Gold V
Level 92
God Stats
1W - 1L
1,622 SR
Queue Stats
130W - 122L
1,566 MMR
Party 2
Merlin
Merlin
Gold III
SteeledHydra181
Merlin
Gold III
Level 87
God Stats
1W - 2L
1,184 SR
Queue Stats
86W - 80L
1,564 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,446 SR
1,601 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,710 SR
1,580 MMR
Chronos
Chronos
Gold I
Papa Smurf 26
Chronos
Gold I
Level 160
God Stats
2W - 1L
1,870 SR
Queue Stats
134W - 134L
1,703 MMR
Party 4
Ganesha
Ganesha
Gold III
Pyro7733
Ganesha
Gold III
Level 113
God Stats
13W - 7L
1,854 SR
Queue Stats
72W - 73L
1,651 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold III
Rom177
Tsukuyomi
Gold III
Level 149
God Stats
16W - 24L
1,540 SR
Queue Stats
153W - 158L
1,489 MMR
Party 4
Chiron
Chiron
Gold IV
West2006
Chiron
Gold IV
Level 98
God Stats
2W - 3L
1,674 SR
Queue Stats
100W - 105L
1,499 MMR
Party 3
King Arthur
King Arthur
Gold V
aypmar
King Arthur
Gold V
Level 122
God Stats
1W - 1L
1,610 SR
Queue Stats
47W - 39L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 6 / 10
10,112
421
8,898
25,133
26,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
Irish Balou
Chernobog
19
6 / 3 / 6
12,532
522
20,346
18,134
6,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 4 / 5
10,823
451
11,050
17,227
6,660
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Rappersz
Vamana
19
4 / 4 / 2
11,957
498
14,504
30,867
22,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 7 / 2
10,585
441
17,267
16,764
6,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatGilgameshSetAthenaCupid

VS

Bans
DanzaburouNemesisApolloFenrirJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
19
7 / 5 / 8
13,173
549
17,728
22,940
11,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Pyro7733
Ganesha
17
0 / 2 / 17
12,567
524
9,171
27,188
35,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
Rom177
Tsukuyomi
18
5 / 6 / 6
12,509
521
8,039
20,250
8,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
West2006
Chiron
20
8 / 4 / 5
14,119
588
23,534
21,370
10,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
aypmar
King Arthur
20
4 / 0 / 7
13,632
568
24,767
23,079
27,943
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
67
17
Kills
24
24
Deaths
17
25
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
6
10
0.83
L
Chernobog
Irish Balou
Chernobog
6
3
6
3
L
2
4
5
1.13
W
Chronos
7
5
8
2.2
W
Ganesha
Pyro7733
Ganesha
0
2
17
4.25
L
Vamana
Rappersz
Vamana
4
4
2
1.25
W
Tsukuyomi
Rom177
Tsukuyomi
5
6
6
1.33
L
5
7
2
0.86
W
Chiron
West2006
Chiron
8
4
5
2.63
W
King Arthur
aypmar
King Arthur
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,065
Damage
83,239
108,125
Taken
114,827
68,847
Mitigated
93,542
29,895
Healing
48,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,898
870
0
3,080
25,133
26,577
0
8,662
16,138
26,881
0
L
Chernobog
Irish Balou
Chernobog
20,346
11,255
0
5,507
18,134
6,901
0
3,776
14,029
0
95,059
L
11,050
2,850
0
7,954
17,227
6,660
52
4,143
12,933
0
81,496
W
Chronos
17,728
5,973
0
7,376
22,940
11,027
1,361
8,648
13,881
85,269
0
W
Ganesha
Pyro7733
Ganesha
9,171
935
0
11,072
27,188
35,253
1,008
7,649
18,921
46,089
0
L
Vamana
Rappersz
Vamana
14,504
5,953
0
9,580
30,867
22,091
436
2,771
27,655
0
83,362
W
Tsukuyomi
Rom177
Tsukuyomi
8,039
1,310
0
8,528
20,250
8,958
1,042
3,729
16,284
0
64,130
L
17,267
1,013
545
3,229
16,764
6,618
116
6,773
9,686
61,478
0
W
Chiron
West2006
Chiron
23,534
13,603
1,938
9,178
21,370
10,361
8,267
2,634
18,666
0
122,820
W
King Arthur
aypmar
King Arthur
24,767
2,029
0
10,533
23,079
27,943
306
2,731
20,229
149
103,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,009
Gold Earned
66,000
593
Minions Killed
654
0
Camps Cleared
0
2,153,268
Distance Traveled
2,280,554
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,112
421
21
1
0
424,065
8
L
Chernobog
12,532
522
158
7
0
436,121
2
L
Loki
10,823
451
143
6
0
455,131
2
W
Chronos
13,173
549
161
7
0
449,577
9
W
Ganesha
12,567
524
14
1
0
474,434
6
L
Vamana
11,957
498
163
7
0
463,138
2
W
Tsukuyomi
12,509
521
103
4
0
446,000
6
L
Merlin
10,585
441
108
5
0
374,813
4
W
Chiron
14,119
588
197
8
0
417,059
4
W
King Arthur
13,632
568
179
7
0
493,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role