Player Matchup

Gilgamesh
Gilgamesh
Adishesha108
Gilgamesh
Level 12
God Stats
6W - 11L
1,352 SR
Queue Stats
10W - 18L
1,320 Elo+
Solo
Anhur
Anhur
Fabri0921
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
P2ycho
Ra
Level 23
God Stats
5W - 3L
1,766 SR
Queue Stats
9W - 15L
1,287 Elo+
Solo
Neith
Neith
larcini
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
sndolh
Ymir
Level 18
God Stats
10W - 11L
1,458 SR
Queue Stats
291W - 256L
1,363 Elo+
Solo
Team Averages
Level 15
1,515 SR
1,394 Elo+

VS

Team Averages
Level 10
1,491 SR
1,348 Elo+
Neith
Neith
Elmysa
Neith
Level 15
God Stats
5W - 14L
1,262 SR
Queue Stats
12W - 19L
1,270 Elo+
Party 1
Cthulhu
Cthulhu
Psychaozeus
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Roi Lotus
Tiamat
Level 28
God Stats
2W - 2L
1,697 SR
Queue Stats
205W - 225L
1,294 Elo+
Party 1
Ymir
Ymir
VictrolaCHW
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Thor
Thor
zanie1
Thor
Level 5
God Stats
3W - 2L
1,497 SR
Queue Stats
8W - 10L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Adishesha108
Gilgamesh
16
8 / 10 / 3
10,693
486
21,283
23,840
18,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Fabri0921
Anhur
11
1 / 13 / 5
7,924
360
6,861
17,774
4,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
16
3 / 7 / 2
10,154
462
10,940
13,650
5,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
larcini
Neith
1
0 / 1 / 0
5,855
266
0
510
0
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
sndolh
Ymir
15
5 / 6 / 6
9,937
452
7,280
24,477
20,654
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Elmysa
Neith
15
4 / 2 / 7
9,754
443
11,591
10,975
4,655
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Psychaozeus
Cthulhu
15
4 / 9 / 12
10,115
460
10,802
18,044
17,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Roi Lotus
Tiamat
18
6 / 0 / 7
11,485
522
18,810
16,660
10,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 6 / 9
8,899
405
5,589
13,825
12,779
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thor
zanie1
Thor
20
20 / 1 / 5
14,716
669
21,617
17,630
9,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
17
Kills
37
37
Deaths
18
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Adishesha108
Gilgamesh
8
10
3
0.95
W
Neith
Elmysa
Neith
4
2
7
3.75
L
Anhur
Fabri0921
Anhur
1
13
5
0.27
L
Ra
3
7
2
0.57
W
Cthulhu
Psychaozeus
Cthulhu
4
9
12
1.11
W
Tiamat
Roi Lotus
Tiamat
6
0
7
9.5
W
3
6
9
1.25
L
Neith
larcini
Neith
0
1
0
0
L
Ymir
sndolh
Ymir
5
6
6
1.33
W
Thor
zanie1
Thor
20
1
5
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,364
Damage
68,409
80,251
Taken
77,134
49,284
Mitigated
54,727
11,661
Healing
16,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Adishesha108
Gilgamesh
21,283
6,352
0
1,160
23,840
18,774
462
10,332
12,690
0
67,387
W
Neith
Elmysa
Neith
11,591
5,895
0
1,809
10,975
4,655
3,044
2,777
8,144
0
54,210
L
Anhur
Fabri0921
Anhur
6,861
3,376
0
1,060
17,774
4,789
0
6,642
10,875
0
25,160
L
Ra
10,940
547
944
2,226
13,650
5,067
406
5,406
7,724
71,906
0
W
Cthulhu
Psychaozeus
Cthulhu
10,802
1,260
359
1,457
18,044
17,554
657
4,179
13,675
35,429
0
W
Tiamat
Roi Lotus
Tiamat
18,810
1,873
2,234
9,795
16,660
10,739
1,830
4,569
11,840
77,663
0
W
5,589
1,078
0
56
13,825
12,779
830
4,251
9,427
19,712
0
L
Neith
larcini
Neith
0
0
0
0
510
0
0
0
510
0
0
L
Ymir
sndolh
Ymir
7,280
656
0
6,271
24,477
20,654
0
10,689
13,251
33,286
0
W
Thor
zanie1
Thor
21,617
6,511
0
611
17,630
9,000
2,807
1,638
15,828
0
124,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,563
Gold Earned
54,969
346
Minions Killed
518
0
Camps Cleared
0
1,452,790
Distance Traveled
1,959,792
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,693
486
100
5
0
306,696
4
W
Neith
9,754
443
85
4
0
343,199
0
L
Anhur
7,924
360
29
1
0
336,025
0
L
Ra
10,154
462
150
7
0
400,000
0
W
Cthulhu
10,115
460
51
2
0
364,597
2
W
Tiamat
11,485
522
148
7
0
432,895
2
W
Ymir
8,899
405
32
1
0
372,265
5
L
Neith
5,855
266
0
0
0
12,827
0
L
Ymir
9,937
452
67
3
0
397,242
4
W
Thor
14,716
669
202
9
0
446,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role