Player Matchup

Osiris
Osiris
ChicagoAce
Osiris
Level 21
God Stats
2W - 1L
1,606 SR
Queue Stats
35W - 36L
1,342 Elo+
Party 1
Bakasura
Bakasura
Codrex
Bakasura
Level 44
God Stats
1W - 1L
1,282 SR
Queue Stats
78W - 61L
1,554 Elo+
Party 2
Baron Samedi
Baron Samedi
Winging73
Baron Samedi
Level 102
God Stats
11W - 6L
1,648 SR
Queue Stats
122W - 106L
1,548 Elo+
Party 1
Ares
Ares
WinterWisper
Ares
Level 121
God Stats
12W - 4L
1,825 SR
Queue Stats
112W - 101L
1,548 Elo+
Party 1
Nu Wa
Nu Wa
xCakeDog
Nu Wa
Level 23
God Stats
20W - 10L
1,684 SR
Queue Stats
295W - 266L
1,582 Elo+
Party 2
Team Averages
Level 62
1,609 SR
1,515 Elo+

VS

Team Averages
Level 80
1,500 SR
1,462 Elo+
Chaac
Chaac
Behenyl
Chaac
Level 104
God Stats
5W - 6L
1,401 SR
Queue Stats
104W - 116L
1,457 Elo+
Party 3
Cabrakan
Cabrakan
KindaWorm088211
Cabrakan
Level 112
God Stats
5W - 5L
1,345 SR
Queue Stats
18W - 24L
1,375 Elo+
Party 3
Aphrodite
Aphrodite
LanaDangerZone
Aphrodite
Level 154
God Stats
41W - 43L
1,630 SR
Queue Stats
637W - 686L
1,497 Elo+
Solo
Apollo
Apollo
LogisticalError
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
fadeblade91
Fenrir
Level 6
God Stats
1W - 2L
1,622 SR
Queue Stats
5W - 5L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ChicagoAce
Osiris
18
3 / 1 / 22
12,254
943
9,817
13,949
13,485
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
Codrex
Bakasura
20
12 / 0 / 18
14,130
1,087
17,451
11,040
7,492
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Winging73
Baron Samedi
20
8 / 2 / 24
14,145
1,088
27,033
13,085
10,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 0 / 26
13,887
1,068
13,470
14,462
20,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
xCakeDog
Nu Wa
20
7 / 0 / 25
13,808
1,062
22,292
6,277
3,789
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

204

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Behenyl
Chaac
18
1 / 7 / 2
11,800
908
16,057
24,051
22,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
17
2 / 9 / 1
11,430
879
19,562
28,996
15,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
LanaDangerZone
Aphrodite
18
0 / 1 / 2
11,706
900
8,061
7,972
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
0 / 9 / 2
10,659
820
9,359
18,039
7,132
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
17
0 / 9 / 1
10,654
820
1,872
16,997
6,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
11
35
Kills
3
3
Deaths
35
115
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
Behenyl
Chaac
1
7
2
0.29
W
Osiris
ChicagoAce
Osiris
3
1
22
14
W
Bakasura
Codrex
Bakasura
12
0
18
21
L
Cabrakan
2
9
1
0.28
L
Aphrodite
LanaDangerZone
Aphrodite
0
1
2
1
L
0
9
2
0.11
W
Baron Samedi
Winging73
Baron Samedi
8
2
24
10
W
5
0
26
18
L
Fenrir
0
9
1
0.06
W
Nu Wa
xCakeDog
Nu Wa
7
0
25
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,063
Damage
54,911
58,813
Taken
96,055
55,242
Mitigated
55,664
24,185
Healing
18,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Behenyl
Chaac
16,057
1,470
0
4,971
24,051
22,120
0
17,728
6,049
0
46,585
W
Osiris
ChicagoAce
Osiris
9,817
2,032
0
4,625
13,949
13,485
0
8,419
5,530
0
12,818
W
Bakasura
Codrex
Bakasura
17,451
11,955
0
3,359
11,040
7,492
0
5,601
5,439
0
27,246
L
Cabrakan
19,562
1,362
536
3,118
28,996
15,755
0
17,189
9,812
40,428
0
L
Aphrodite
LanaDangerZone
Aphrodite
8,061
557
5,842
3,502
7,972
4,194
0
5,552
2,350
73,741
0
L
9,359
2,637
0
487
18,039
7,132
0
12,014
5,538
0
24,016
W
Baron Samedi
Winging73
Baron Samedi
27,033
1,727
9,447
5,506
13,085
10,340
0
6,802
6,283
80,110
0
W
13,470
1,402
0
0
14,462
20,136
0
5,094
9,368
21,874
0
L
Fenrir
1,872
789
0
0
16,997
6,463
0
10,312
5,621
0
7,718
W
Nu Wa
xCakeDog
Nu Wa
22,292
5,192
0
1,248
6,277
3,789
0
1,707
4,570
48,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,224
Gold Earned
56,249
265
Minions Killed
306
10
Camps Cleared
8
1,313,133
Distance Traveled
1,184,334
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,800
908
59
5
3
262,450
0
W
Osiris
12,254
943
5
0
0
249,414
1
W
Bakasura
14,130
1,087
51
4
4
337,556
0
L
Cabrakan
11,430
879
43
3
2
231,247
0
L
Aphrodite
11,706
900
172
13
0
264,203
1
L
Apollo
10,659
820
26
2
3
212,144
1
W
Baron Samedi
14,145
1,088
121
9
5
240,795
0
W
Ares
13,887
1,068
14
1
0
225,610
0
L
Fenrir
10,654
820
6
0
0
214,290
0
W
Nu Wa
13,808
1,062
74
6
1
259,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role