Player Matchup

Athena
Athena
SmugTrack331027
Athena
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,466 Elo+
Party 2
Poseidon
Poseidon
Thiagoramos7182
Poseidon
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 20L
1,410 Elo+
Solo
Fenrir
Fenrir
Van-Go_Hard93
Fenrir
Level 11
God Stats
4W - 4L
1,146 SR
Queue Stats
27W - 25L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
X12InchSoft
Gilgamesh
Level 28
God Stats
1W - 0L
1,918 SR
Queue Stats
34W - 19L
1,552 Elo+
Party 2
Kukulkan
Kukulkan
Zayslayer8
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,353 Elo+
Solo
Team Averages
Level 16
1,513 SR
1,455 Elo+

VS

Team Averages
Level 22
1,705 SR
1,629 Elo+
Cthulhu
Cthulhu
AlienFurball731
Cthulhu
Level 13
God Stats
5W - 2L
1,878 SR
Queue Stats
9W - 7L
1,616 Elo+
Party 1
Horus
Horus
DevotedPage5613
Horus
Level 50
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 34L
1,562 Elo+
Party 1
Hera
Hera
TheNuggeting
Hera
Level 13
God Stats
1W - 3L
1,897 SR
Queue Stats
63W - 82L
1,612 Elo+
Solo
Mercury
Mercury
YawningScimitar
Mercury
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 46L
1,587 Elo+
Party 1
Artemis
Artemis
samskrillah
Artemis
Level 4
God Stats
1W - 1L
1,752 SR
Queue Stats
4W - 4L
1,767 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 10
11,289
491
10,808
13,371
11,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
11
1 / 2 / 0
8,593
374
1,599
4,659
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 4 / 5
10,565
459
6,333
18,101
8,072
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
X12InchSoft
Gilgamesh
20
15 / 0 / 4
13,034
567
24,523
15,844
7,928
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Zayslayer8
Kukulkan
18
4 / 3 / 6
11,573
503
8,459
8,422
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
8,028
349
5,426
20,414
11,902
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 2 / 2
10,478
456
6,577
11,160
5,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
2 / 11 / 0
9,200
400
3,835
14,619
4,310
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 5 / 3
9,704
422
7,294
19,019
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
samskrillah
Artemis
11
1 / 7 / 1
8,236
358
5,753
9,854
2,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
30
Kills
8
9
Deaths
31
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
3
2
2
2
W
3
0
10
8
L
2
11
0
0.18
W
Poseidon
1
2
0
0.5
W
7
4
5
2.38
W
Gilgamesh
X12InchSoft
Gilgamesh
15
0
4
17
L
2
5
3
0.7
W
Kukulkan
Zayslayer8
Kukulkan
4
3
6
2.33
L
Artemis
samskrillah
Artemis
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,722
Damage
28,885
60,397
Taken
75,066
32,397
Mitigated
30,554
18,782
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,426
797
187
2,407
20,414
11,902
0
3,806
16,524
26,471
0
L
6,577
3,500
941
1,890
11,160
5,294
1,030
4,901
5,913
755
54,085
W
10,808
1,364
0
2,461
13,371
11,718
127
1,831
11,540
59,879
0
L
3,835
1,463
0
982
14,619
4,310
0
5,129
9,076
39,953
0
W
Poseidon
1,599
240
0
1,174
4,659
1,153
468
0
4,659
26,954
0
W
6,333
1,313
0
7,619
18,101
8,072
0
1,400
16,701
268
73,963
W
Gilgamesh
X12InchSoft
Gilgamesh
24,523
7,878
0
7,028
15,844
7,928
271
3,515
12,329
0
107,152
L
7,294
4,403
0
7,260
19,019
6,507
0
4,525
14,414
0
56,600
W
Kukulkan
Zayslayer8
Kukulkan
8,459
199
0
500
8,422
3,526
1,606
2,678
5,744
54,295
0
L
Artemis
samskrillah
Artemis
5,753
2,227
0
806
9,854
2,541
0
1,692
8,122
0
37,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,054
Gold Earned
45,646
515
Minions Killed
384
0
Camps Cleared
0
1,954,556
Distance Traveled
1,847,011
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,028
349
45
2
0
376,480
3
L
Horus
10,478
456
91
4
0
448,885
3
W
Athena
11,289
491
92
4
0
507,010
3
L
Hera
9,200
400
76
3
0
341,186
0
W
Poseidon
8,593
374
61
3
0
174,848
2
W
Fenrir
10,565
459
96
4
0
418,235
3
W
Gilgamesh
13,034
567
156
7
0
453,501
2
L
Mercury
9,704
422
99
4
0
425,436
2
W
Kukulkan
11,573
503
110
5
0
400,962
3
L
Artemis
8,236
358
73
3
0
255,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role