Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BeardedClaps
Scylla
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 8L
1,742 Elo+
Party 1
Anhur
Anhur
BeardedDiaper
Anhur
Level 35
God Stats
8W - 3L
1,509 SR
Queue Stats
26W - 6L
1,742 Elo+
Party 1
Fenrir
Fenrir
BeardedDrj
Fenrir
Level 82
God Stats
9W - 4L
1,827 SR
Queue Stats
28W - 20L
1,643 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BeardedRocket
Cu Chulainn
Level 13
God Stats
16W - 3L
1,706 SR
Queue Stats
46W - 11L
1,742 Elo+
Party 1
Team Averages
Level 35
1,608 SR
1,674 Elo+

VS

Team Averages
Level 16
1,546 SR
1,565 Elo+
Thor
Thor
Cashew1246
Thor
Level 29
God Stats
4W - 3L
1,616 SR
Queue Stats
50W - 51L
1,508 Elo+
Solo
Discordia
Discordia
CelestrialEnigma
Discordia
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 108L
1,580 Elo+
Solo
Artemis
Artemis
Marcos335393
Artemis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 48L
1,614 Elo+
Solo
Izanami
Izanami
UWillCry5416
Izanami
Level 8
God Stats
4W - 8L
1,500 SR
Queue Stats
174W - 183L
1,541 Elo+
Solo
Fafnir
Fafnir
c3rberuusG0D
Fafnir
Level 10
God Stats
6W - 7L
1,612 SR
Queue Stats
328W - 347L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 4 / 10
7,569
505
5,929
11,986
8,987
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
13
2 / 3 / 5
8,136
542
9,675
9,205
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
13 / 1 / 4
10,513
701
15,251
11,567
4,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
BeardedDrj
Fenrir
14
3 / 3 / 2
8,228
549
4,956
10,003
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
BeardedRocket
Cu Chulainn
16
3 / 2 / 4
9,362
624
6,114
10,929
6,041
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,194
480
6,344
11,976
3,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
13
4 / 3 / 1
8,457
564
7,115
7,944
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Marcos335393
Artemis
10
0 / 6 / 0
5,981
399
3,759
9,485
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
UWillCry5416
Izanami
12
6 / 5 / 1
7,988
533
10,778
12,522
4,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
11
2 / 5 / 4
7,337
489
4,792
12,408
9,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
24
Kills
13
13
Deaths
24
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
4
10
2
W
Scylla
2
3
5
1.5
W
13
1
4
15
W
Fenrir
BeardedDrj
Fenrir
3
3
2
1.33
W
Cu Chulainn
BeardedRocket
Cu Chulainn
3
2
4
2.5
L
1
5
4
0.6
L
Discordia
4
3
1
1.5
L
Artemis
Marcos335393
Artemis
0
6
0
0
L
Izanami
UWillCry5416
Izanami
6
5
1
1.3
L
Fafnir
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,925
Damage
32,788
53,690
Taken
54,335
25,460
Mitigated
24,099
12,647
Healing
13,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,929
767
158
137
11,986
8,987
30
4,403
7,439
17,957
0
W
Scylla
9,675
663
0
1,987
9,205
2,340
451
2,173
6,660
45,776
0
W
15,251
9,261
0
5,640
11,567
4,566
2,402
2,339
9,158
0
73,927
W
Fenrir
BeardedDrj
Fenrir
4,956
719
0
2,304
10,003
3,526
0
1,214
8,679
0
56,603
W
Cu Chulainn
BeardedRocket
Cu Chulainn
6,114
448
0
2,421
10,929
6,041
310
998
9,847
2,502
52,894
L
6,344
1,653
0
3,110
11,976
3,996
538
3,812
8,164
0
40,168
L
Discordia
7,115
396
0
1,880
7,944
2,562
116
3,099
4,845
41,744
0
L
Artemis
Marcos335393
Artemis
3,759
1,771
0
523
9,485
3,008
384
2,855
6,630
0
30,591
L
Izanami
UWillCry5416
Izanami
10,778
7,028
0
3,575
12,522
4,954
1,213
1,993
10,529
0
47,024
L
Fafnir
4,792
1,100
228
4,286
12,408
9,579
62
3,966
8,442
14,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,808
Gold Earned
36,957
419
Minions Killed
321
0
Camps Cleared
0
1,465,576
Distance Traveled
1,340,141
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,569
505
23
2
0
304,431
7
W
Scylla
8,136
542
79
5
0
289,547
1
W
Anhur
10,513
701
116
8
0
265,153
2
W
Fenrir
8,228
549
95
6
0
285,258
0
W
Cu Chulainn
9,362
624
106
7
0
321,187
2
L
Thor
7,194
480
81
5
0
281,472
4
L
Discordia
8,457
564
79
5
0
267,768
4
L
Artemis
5,981
399
53
4
0
273,139
0
L
Izanami
7,988
533
84
6
0
234,036
0
L
Fafnir
7,337
489
24
2
0
283,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role