Player Matchup

Tiamat
Tiamat
C0reMythic10
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Chisplin
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Tincco
Kukulkan
Level 14
God Stats
1W - 6L
1,444 SR
Queue Stats
17W - 18L
1,304 Elo+
Solo
Cthulhu
Cthulhu
anhquoc
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
huetiyo14
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 5
1,489 SR
1,461 Elo+

VS

Team Averages
Level 16
1,472 SR
1,399 Elo+
Izanami
Izanami
Kadaroi
Izanami
Level 21
God Stats
24W - 24L
1,288 SR
Queue Stats
80W - 82L
1,253 Elo+
Solo
Ares
Ares
KinGSsmach
Ares
Level 27
God Stats
3W - 2L
1,495 SR
Queue Stats
216W - 274L
1,296 Elo+
Solo
Olorun
Olorun
aliasero
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
mallwhreboing
Baba Yaga
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Bastet
Bastet
xXRaTaNiSXx
Bastet
Level 29
God Stats
14W - 17L
1,577 SR
Queue Stats
35W - 31L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
2
0 / 3 / 0
5,307
265
74
1,691
485
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
11
0 / 12 / 1
7,190
360
1,906
17,711
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Tincco
Kukulkan
17
6 / 5 / 3
10,747
537
9,931
10,839
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
anhquoc
Cthulhu
11
3 / 6 / 4
7,579
379
6,727
13,056
6,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
huetiyo14
Bellona
15
12 / 4 / 2
10,288
514
18,110
17,052
15,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kadaroi
Izanami
13
3 / 8 / 5
9,236
462
5,879
12,863
5,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 4
8,754
438
2,941
10,270
11,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
aliasero
Olorun
13
3 / 8 / 5
8,733
437
5,994
13,775
5,291
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
mallwhreboing
Baba Yaga
19
11 / 1 / 4
12,523
626
14,620
12,485
6,621
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
18
11 / 2 / 5
12,180
609
13,704
15,607
6,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
21
Kills
29
30
Deaths
21
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
3
0
0
L
Thor
0
12
1
0.04
W
Izanami
Kadaroi
Izanami
3
8
5
0.69
W
1
2
4
1.5
L
Kukulkan
Tincco
Kukulkan
6
5
3
1.5
W
Olorun
aliasero
Olorun
3
8
5
0.69
L
Cthulhu
anhquoc
Cthulhu
3
6
4
0.83
L
Bellona
huetiyo14
Bellona
12
4
2
3.25
W
Baba Yaga
mallwhreboing
Baba Yaga
11
1
4
13
W
Bastet
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,748
Damage
43,138
60,349
Taken
65,000
31,810
Mitigated
35,843
7,761
Healing
18,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
74
74
0
96
1,691
485
0
1,154
537
1,294
0
L
Thor
1,906
921
0
3,126
17,711
5,647
0
5,833
11,878
0
38,680
W
Izanami
Kadaroi
Izanami
5,879
3,042
0
2,698
12,863
5,444
1,966
3,651
8,874
0
36,499
W
2,941
534
0
0
10,270
11,646
625
1,386
8,710
37,802
0
L
Kukulkan
Tincco
Kukulkan
9,931
442
183
2,328
10,839
3,550
0
4,216
6,623
60,507
0
W
Olorun
aliasero
Olorun
5,994
3,709
318
3,617
13,775
5,291
1,590
4,841
8,612
40,216
0
L
Cthulhu
anhquoc
Cthulhu
6,727
1,167
0
980
13,056
6,416
0
4,820
8,236
24,996
0
L
Bellona
huetiyo14
Bellona
18,110
7,067
0
1,048
17,052
15,712
0
7,532
9,520
0
40,722
W
Baba Yaga
mallwhreboing
Baba Yaga
14,620
1,664
0
5,803
12,485
6,621
5,451
1,930
10,343
94,042
0
W
Bastet
13,704
6,154
0
5,804
15,607
6,841
203
3,604
11,729
0
74,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,111
Gold Earned
51,426
297
Minions Killed
495
0
Camps Cleared
0
1,392,241
Distance Traveled
1,715,205
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,307
265
3
0
0
48,024
0
L
Thor
7,190
360
65
3
0
289,304
0
W
Izanami
9,236
462
70
4
0
340,951
2
W
Ares
8,754
438
65
3
0
260,346
9
L
Kukulkan
10,747
537
140
7
0
348,587
0
W
Olorun
8,733
437
51
3
0
312,910
2
L
Cthulhu
7,579
379
43
2
0
280,834
6
L
Bellona
10,288
514
46
2
0
425,492
0
W
Baba Yaga
12,523
626
165
8
0
358,676
1
W
Bastet
12,180
609
144
7
0
442,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role