Player Matchup

Hun Batz
Hun Batz
Dube2789
Hun Batz
Level 48
God Stats
4W - 12L
1,278 SR
Queue Stats
25W - 44L
1,285 Elo+
Party 2
Horus
Horus
MonsieurMitchel
Horus
Level 67
God Stats
8W - 5L
1,691 SR
Queue Stats
85W - 118L
1,332 Elo+
Party 2
Osiris
Osiris
WSJ Breeze
Osiris
Level 48
God Stats
10W - 11L
1,500 SR
Queue Stats
346W - 342L
1,375 Elo+
Solo
Vulcan
Vulcan
arslow
Vulcan
Level 28
God Stats
1W - 4L
1,461 SR
Queue Stats
35W - 46L
1,331 Elo+
Party 2
Artemis
Artemis
maxbabin
Artemis
Level 7
God Stats
0W - 1L
1,855 SR
Queue Stats
3W - 9L
1,386 Elo+
Party 2
Team Averages
Level 40
1,557 SR
1,342 Elo+

VS

Team Averages
Level 64
1,569 SR
1,455 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Cookie_KatUwU
Chang'e
Level 73
God Stats
14W - 13L
1,559 SR
Queue Stats
45W - 50L
1,477 Elo+
Party 1
Ares
Ares
Max-13jpS
Ares
Level 34
God Stats
9W - 10L
1,492 SR
Queue Stats
183W - 208L
1,387 Elo+
Solo
Fenrir
Fenrir
NeonKillah
Fenrir
Level 25
God Stats
8W - 4L
1,692 SR
Queue Stats
202W - 220L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Toacli
Ah Muzen Cab
Level 89
God Stats
4W - 0L
1,602 SR
Queue Stats
107W - 116L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dube2789
Hun Batz
16
5 / 6 / 2
10,172
462
9,609
18,911
6,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 8 / 5
7,975
363
6,416
24,452
20,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
WSJ Breeze
Osiris
17
3 / 3 / 4
10,380
472
11,175
18,873
21,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
arslow
Vulcan
14
0 / 9 / 4
8,543
388
13,587
13,443
4,929
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
maxbabin
Artemis
13
3 / 7 / 1
8,604
391
8,510
13,016
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
6 / 1 / 9
12,497
568
14,724
16,275
19,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
18
13 / 4 / 1
12,101
550
17,370
16,446
9,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
17
7 / 1 / 8
11,830
538
16,124
15,534
11,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
NeonKillah
Fenrir
18
4 / 4 / 5
11,396
518
10,627
22,177
13,048
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Toacli
Ah Muzen Cab
16
3 / 2 / 11
10,361
471
11,528
12,744
6,081
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
11
Kills
33
33
Deaths
12
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
1
9
10.5
W
Chang'e
13
4
1
3.38
L
Hun Batz
Dube2789
Hun Batz
5
6
2
1
W
Ares
7
1
8
11
L
0
8
5
0.31
W
Fenrir
NeonKillah
Fenrir
4
4
5
1.63
W
Ah Muzen Cab
Toacli
Ah Muzen Cab
3
2
11
4.25
L
Osiris
WSJ Breeze
Osiris
3
3
4
1.67
L
Vulcan
arslow
Vulcan
0
9
4
0.22
L
Artemis
maxbabin
Artemis
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,297
Damage
70,373
88,695
Taken
83,176
57,370
Mitigated
59,543
19,449
Healing
34,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
14,724
1,461
2,262
6,698
16,275
19,043
144
2,149
13,735
281
92,361
W
Chang'e
17,370
887
1,343
6,784
16,446
9,547
2,469
4,393
12,053
61,659
0
L
Hun Batz
Dube2789
Hun Batz
9,609
3,431
0
4,620
18,911
6,436
0
5,108
13,575
0
53,884
W
Ares
16,124
403
0
5,872
15,534
11,824
1,170
3,399
12,135
53,053
0
L
6,416
3,533
2,038
6,114
24,452
20,006
0
10,055
14,173
0
19,257
W
Fenrir
NeonKillah
Fenrir
10,627
3,149
0
8,293
22,177
13,048
504
2,032
20,145
0
80,948
W
Ah Muzen Cab
Toacli
Ah Muzen Cab
11,528
4,752
0
3,609
12,744
6,081
1,800
1,614
11,130
0
55,758
L
Osiris
WSJ Breeze
Osiris
11,175
2,966
0
3,800
18,873
21,234
0
5,557
13,160
0
65,142
L
Vulcan
arslow
Vulcan
13,587
6,448
0
1,347
13,443
4,929
0
6,277
6,708
52,383
0
L
Artemis
maxbabin
Artemis
8,510
5,072
0
1,530
13,016
4,765
0
5,693
7,314
0
29,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,674
Gold Earned
58,185
374
Minions Killed
550
0
Camps Cleared
0
1,852,572
Distance Traveled
2,169,450
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,497
568
174
8
0
456,842
1
W
Chang'e
12,101
550
110
5
0
404,471
5
L
Hun Batz
10,172
462
90
4
0
376,550
4
W
Ares
11,830
538
71
3
0
462,359
4
L
Horus
7,975
363
31
1
0
379,860
8
W
Fenrir
11,396
518
121
6
0
396,347
0
W
Ah Muzen Cab
10,361
471
74
3
0
449,431
6
L
Osiris
10,380
472
118
5
0
386,953
2
L
Vulcan
8,543
388
83
4
0
363,598
3
L
Artemis
8,604
391
52
2
0
345,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role