Player Matchup

Ymir
Ymir
A_Silly_RaBBit_6
Ymir
Level 14
God Stats
5W - 4L
1,712 SR
Queue Stats
10W - 10L
1,496 Elo+
Solo
Ra
Ra
BustErHyme69
Ra
Level 16
God Stats
10W - 8L
1,636 SR
Queue Stats
41W - 36L
1,694 Elo+
Solo
Da Ji
Da Ji
Geetar Dood
Da Ji
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Solo
Skadi
Skadi
LordHampter
Skadi
Level 17
God Stats
15W - 6L
1,635 SR
Queue Stats
96W - 81L
1,438 Elo+
Solo
Danzaburou
Danzaburou
tomas_gabancho2
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,344 Elo+
Solo
Team Averages
Level 20
1,597 SR
1,494 Elo+

VS

Team Averages
Level 19
1,499 SR
1,485 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
I_See_Fed_People
Loki
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,655 Elo+
Solo
Persephone
Persephone
J05158G
Persephone
Level 8
God Stats
2W - 3L
1,724 SR
Queue Stats
10W - 6L
1,514 Elo+
Solo
Ravana
Ravana
Jacobm4533
Ravana
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 96L
1,455 Elo+
Solo
Ymir
Ymir
na448cho
Ymir
Level 26
God Stats
16W - 26L
1,270 SR
Queue Stats
317W - 435L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,259
417
2,076
7,624
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 3 / 0
8,897
593
2,696
10,184
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
5,766
384
2,722
9,691
2,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 2 / 0
7,629
509
5,667
6,879
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
tomas_gabancho2
Danzaburou
10
1 / 5 / 0
6,215
414
3,395
9,230
3,056
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 4
7,861
524
8,841
6,625
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
10 / 1 / 2
9,479
632
11,589
10,882
3,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
J05158G
Persephone
16
4 / 0 / 1
9,790
653
7,256
4,082
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Jacobm4533
Ravana
14
0 / 0 / 1
9,152
610
1,510
6,186
3,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
12
0 / 1 / 5
7,555
504
1,334
6,575
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
17
17
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
4
5
L
0
2
1
0.25
L
1
3
0
0.33
L
0
5
0
0
W
10
1
2
11
W
Persephone
J05158G
Persephone
4
0
1
4.5
W
Ravana
Jacobm4533
Ravana
0
0
1
0.5
L
0
2
0
0
W
Ymir
0
1
5
2.5
L
Danzaburou
tomas_gabancho2
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,556
Damage
30,530
43,608
Taken
34,350
16,101
Mitigated
14,006
10,092
Healing
10,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,841
2,015
0
4,539
6,625
1,980
258
911
5,714
47,185
0
L
2,076
82
0
621
7,624
4,439
0
3,457
4,133
17,682
0
L
2,696
289
0
2,934
10,184
3,638
124
5,324
4,636
69,514
0
L
2,722
859
0
2,299
9,691
2,818
0
1,712
7,979
0
27,450
W
11,589
3,566
0
245
10,882
3,908
0
1,502
9,286
0
75,811
W
Persephone
J05158G
Persephone
7,256
0
0
1,523
4,082
1,217
0
1,185
2,791
67,903
0
W
Ravana
Jacobm4533
Ravana
1,510
0
0
3,380
6,186
3,537
552
0
6,186
0
39,529
L
5,667
2,975
0
2,421
6,879
2,150
1,110
1,167
5,668
0
44,440
W
Ymir
1,334
75
0
932
6,575
3,364
0
974
5,601
24,234
0
L
Danzaburou
tomas_gabancho2
Danzaburou
3,395
1,387
0
1,817
9,230
3,056
0
5,467
3,761
0
29,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,766
Gold Earned
43,837
371
Minions Killed
461
0
Camps Cleared
0
1,359,238
Distance Traveled
1,467,519
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,861
524
96
6
0
281,271
1
L
Ymir
6,259
417
23
2
0
280,907
5
L
Ra
8,897
593
156
10
0
282,678
4
L
Da Ji
5,766
384
47
3
0
299,929
1
W
Loki
9,479
632
111
7
0
328,190
1
W
Persephone
9,790
653
137
9
0
311,897
1
W
Ravana
9,152
610
74
5
0
270,405
4
L
Skadi
7,629
509
94
6
0
244,477
0
W
Ymir
7,555
504
43
3
0
275,756
0
L
Danzaburou
6,215
414
51
3
0
251,247
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role