Player Matchup

Chaac
Chaac
Igarashi12
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ImxStepxBro
Zeus
Level 94
God Stats
155W - 111L
1,562 SR
Queue Stats
251W - 257L
1,456 Elo+
Solo
Anhur
Anhur
blindseek
Anhur
Level 68
God Stats
3W - 3L
1,411 SR
Queue Stats
138W - 149L
1,465 Elo+
Solo
Team Averages
Level 97
1,491 SR
1,474 Elo+

VS

Team Averages
Level 65
1,646 SR
1,493 Elo+
Artemis
Artemis
Draeman
Artemis
Level 24
God Stats
5W - 1L
1,891 SR
Queue Stats
20W - 17L
1,521 Elo+
Party 1
Hun Batz
Hun Batz
FatalityShift
Hun Batz
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Grimmreaper7365
Merlin
Level 106
God Stats
27W - 33L
1,546 SR
Queue Stats
167W - 178L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 4 / 6
9,125
652
3,620
8,366
6,749
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
9 / 2 / 3
10,888
778
13,652
6,345
1,919
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
blindseek
Anhur
12
1 / 4 / 7
9,133
652
2,743
8,436
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Draeman
Artemis
12
3 / 5 / 6
9,182
656
4,675
9,275
3,912
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
FatalityShift
Hun Batz
12
5 / 4 / 5
9,608
686
5,831
8,536
2,963
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
2 / 3 / 8
8,887
635
8,280
7,593
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
12
Kills
10
10
Deaths
12
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
Draeman
Artemis
3
5
6
1.2
W
Hun Batz
FatalityShift
Hun Batz
5
4
5
1.88
W
2
3
8
2
L
Chaac
2
4
6
1.25
L
9
2
3
5.25
L
Anhur
blindseek
Anhur
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,015
Damage
18,786
23,147
Taken
25,404
11,700
Mitigated
9,543
3,563
Healing
2,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Draeman
Artemis
4,675
1,392
0
402
9,275
3,912
0
6,112
3,163
0
19,047
W
Hun Batz
FatalityShift
Hun Batz
5,831
1,122
0
0
8,536
2,963
645
3,498
5,038
0
33,133
W
8,280
593
0
1,680
7,593
2,668
580
4,114
3,479
40,423
0
L
Chaac
3,620
213
0
1,336
8,366
6,749
325
2,032
6,132
0
20,797
L
13,652
261
0
1,325
6,345
1,919
684
3,275
2,762
55,326
0
L
Anhur
blindseek
Anhur
2,743
554
0
902
8,436
3,032
155
2,247
5,895
0
27,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,146
Gold Earned
27,677
169
Minions Killed
137
0
Camps Cleared
0
681,008
Distance Traveled
624,100
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,182
656
36
3
0
197,214
0
W
Hun Batz
9,608
686
47
3
0
213,811
3
W
Merlin
8,887
635
54
4
0
213,075
4
L
Chaac
9,125
652
19
1
0
216,156
3
L
Zeus
10,888
778
100
7
0
233,774
9
L
Anhur
9,133
652
50
4
0
231,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role