Player Matchup

Scylla
Scylla
Luciferlovaa101
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,338 Elo+
Solo
Khepri
Khepri
ShotgunDragon
Khepri
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 12L
1,313 Elo+
Party 1
Artemis
Artemis
SupaSann
Artemis
Level 29
God Stats
32W - 37L
1,563 SR
Queue Stats
224W - 264L
1,335 Elo+
Solo
Amaterasu
Amaterasu
killer16356
Amaterasu
Level 6
God Stats
15W - 11L
1,500 SR
Queue Stats
17W - 19L
1,243 Elo+
Party 1
Ao Kuang
Ao Kuang
walter_sandi
Ao Kuang
Level 4
God Stats
1W - 2L
1,133 SR
Queue Stats
28W - 24L
957 Elo+
Solo
Team Averages
Level 16
1,439 SR
1,237 Elo+

VS

Team Averages
Level 13
1,547 SR
1,314 Elo+
Cthulhu
Cthulhu
Belval3204
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,217 Elo+
Solo
Set
Set
Gnarbeats
Set
Level 29
God Stats
56W - 67L
1,478 SR
Queue Stats
257W - 277L
1,360 Elo+
Solo
Yemoja
Yemoja
JMSRnathan49
Yemoja
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 28L
1,227 Elo+
Solo
Merlin
Merlin
deviljo lavexe
Merlin
Level 19
God Stats
0W - 1L
1,757 SR
Queue Stats
4W - 6L
1,264 Elo+
Solo
Medusa
Medusa
hono_rato
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 12
12,075
464
5,546
15,743
5,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 0 / 6
13,018
501
4,896
11,514
14,826
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
SupaSann
Artemis
18
10 / 3 / 11
14,017
539
15,536
12,994
5,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
killer16356
Amaterasu
20
11 / 3 / 3
14,128
543
12,286
21,260
16,630
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
walter_sandi
Ao Kuang
20
25 / 1 / 3
17,749
683
21,316
29,422
14,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Belval3204
Cthulhu
13
2 / 14 / 0
9,064
349
1,335
20,043
7,470
20
7 / 8 / 0
13,029
501
19,762
23,353
10,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
12
0 / 8 / 0
8,546
329
4,319
15,780
5,769
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
1 / 12 / 1
10,446
402
9,489
16,476
5,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
hono_rato
Medusa
16
1 / 11 / 1
10,568
406
10,677
16,100
5,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
13
51
Kills
11
12
Deaths
53
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Belval3204
Cthulhu
2
14
0
0.14
L
7
8
0
0.88
L
Yemoja
0
8
0
0
W
1
5
12
1.4
W
4
0
6
7
W
Artemis
SupaSann
Artemis
10
3
11
5.17
L
1
12
1
0.13
L
Medusa
hono_rato
Medusa
1
11
1
0.14
W
Amaterasu
killer16356
Amaterasu
11
3
3
4.17
W
Ao Kuang
walter_sandi
Ao Kuang
25
1
3
26.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,580
Damage
45,582
90,933
Taken
91,752
56,780
Mitigated
36,090
30,786
Healing
8,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Belval3204
Cthulhu
1,335
306
97
0
20,043
7,470
0
5,242
14,697
19,806
0
L
19,762
11,873
0
5,247
23,353
10,964
0
3,834
19,497
0
100,507
L
Yemoja
4,319
899
129
2,608
15,780
5,769
517
7,357
8,383
34,692
0
W
5,546
2,548
0
2,085
15,743
5,432
2,300
5,293
10,086
37,724
0
W
4,896
557
0
0
11,514
14,826
1,462
2,027
9,393
42,656
0
W
Artemis
SupaSann
Artemis
15,536
9,170
624
2,796
12,994
5,563
4,039
2,146
10,572
0
75,019
L
9,489
1,837
0
189
16,476
5,896
787
6,149
10,179
55,969
0
L
Medusa
hono_rato
Medusa
10,677
5,796
0
0
16,100
5,991
975
8,862
7,238
0
54,686
W
Amaterasu
killer16356
Amaterasu
12,286
6,205
0
9,068
21,260
16,630
3,007
2,683
18,395
0
63,365
W
Ao Kuang
walter_sandi
Ao Kuang
21,316
6,997
0
16,213
29,422
14,329
3,936
4,042
25,262
180,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,987
Gold Earned
51,653
536
Minions Killed
435
0
Camps Cleared
0
2,395,211
Distance Traveled
1,858,128
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,064
349
40
2
0
365,733
0
L
Set
13,029
501
127
5
0
469,857
5
L
Yemoja
8,546
329
57
2
0
265,281
0
W
Scylla
12,075
464
53
2
0
406,299
0
W
Khepri
13,018
501
59
2
0
488,605
0
W
Artemis
14,017
539
107
4
0
437,966
0
L
Merlin
10,446
402
107
4
0
377,610
1
L
Medusa
10,568
406
104
4
0
379,647
1
W
Amaterasu
14,128
543
87
3
0
563,714
0
W
Ao Kuang
17,749
683
230
9
0
498,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role