Player Matchup

Hun Batz
Hun Batz
Silver IV
Luxtel
Hun Batz
Silver IV
Level 129
God Stats
1W - 1L
1,298 SR
Queue Stats
146W - 156L
1,368 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Saleh3020
Sylvanus
Bronze III
Level 117
God Stats
5W - 9L
1,582 SR
Queue Stats
5W - 10L
1,450 MMR
Party 4
Chang'e
Chang'e
Platinum III
Voknos
Chang'e
Platinum III
Level 160
God Stats
10W - 9L
1,731 SR
Queue Stats
84W - 100L
1,761 MMR
Party 1
Cernunnos
Cernunnos
Silver I
lautaroVJ
Cernunnos
Silver I
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
21W - 25L
1,262 MMR
Party 4
Hercules
Hercules
Diamond V
ºRiz
Hercules
Diamond V
Level 138
God Stats
6W - 4L
1,591 SR
Queue Stats
94W - 83L
1,971 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,540 SR
1,562 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,610 SR
1,569 MMR
Cu Chulainn
Cu Chulainn
Gold III
Fandangueiro
Cu Chulainn
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chiron
Chiron
Diamond IV
HuevoDerech0
Chiron
Diamond IV
Level 126
God Stats
9W - 7L
1,841 SR
Queue Stats
163W - 153L
2,004 MMR
Party 2
Raijin
Raijin
Diamond V
Huevolzquierdo
Raijin
Diamond V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold IV
NyK0w
Cerberus
Gold IV
Level 141
God Stats
13W - 11L
1,711 SR
Queue Stats
311W - 335L
1,339 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
josiasfpk
Gilgamesh
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Luxtel
Hun Batz
18
12 / 6 / 2
12,027
601
14,577
15,668
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Saleh3020
Sylvanus
15
4 / 4 / 8
9,363
468
8,800
13,057
6,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
Voknos
Chang'e
15
2 / 6 / 6
9,361
468
10,019
14,925
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
lautaroVJ
Cernunnos
16
1 / 8 / 5
9,986
499
12,960
18,048
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
ºRiz
Hercules
18
1 / 3 / 7
10,368
518
7,908
20,162
18,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AthenaApolloGebSetTiamat

VS

Bans
NemesisRamaYmirTsukuyomiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fandangueiro
Cu Chulainn
18
1 / 4 / 4
11,554
578
8,179
13,595
10,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
19
10 / 4 / 4
13,231
662
19,877
23,762
8,351
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 3 / 9
12,793
640
19,422
13,560
5,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
NyK0w
Cerberus
17
5 / 4 / 11
12,836
642
10,463
19,318
18,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
josiasfpk
Gilgamesh
17
3 / 5 / 5
10,575
529
6,156
18,929
8,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
60
20
Kills
27
27
Deaths
20
28
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Fandangueiro
Cu Chulainn
1
4
4
0.75
W
Chiron
10
4
4
3
W
8
3
9
4.17
L
Hun Batz
Luxtel
Hun Batz
12
6
2
2.17
W
Cerberus
NyK0w
Cerberus
5
4
11
2.63
L
Sylvanus
Saleh3020
Sylvanus
4
4
8
2
L
Chang'e
Voknos
Chang'e
2
6
6
0.83
W
Gilgamesh
josiasfpk
Gilgamesh
3
5
5
1.1
L
Cernunnos
lautaroVJ
Cernunnos
1
8
5
0.44
L
Hercules
ºRiz
Hercules
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,264
Damage
64,097
81,860
Taken
89,164
38,528
Mitigated
51,939
21,973
Healing
32,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Fandangueiro
Cu Chulainn
8,179
1,079
0
3,742
13,595
10,539
149
2,200
11,395
6,330
66,963
W
Chiron
19,877
11,407
421
11,601
23,762
8,351
3,328
2,654
21,060
0
107,500
W
19,422
2,299
0
3,571
13,560
5,767
884
3,908
9,652
91,602
0
L
Hun Batz
Luxtel
Hun Batz
14,577
5,321
0
3,450
15,668
5,435
0
5,033
10,457
0
57,744
W
Cerberus
NyK0w
Cerberus
10,463
814
0
5,592
19,318
18,594
0
7,097
12,221
36,893
0
L
Sylvanus
Saleh3020
Sylvanus
8,800
1,760
1,084
2,620
13,057
6,225
0
7,247
5,622
26,508
3,158
L
Chang'e
Voknos
Chang'e
10,019
594
856
4,008
14,925
4,178
0
7,652
6,983
64,026
0
W
Gilgamesh
josiasfpk
Gilgamesh
6,156
1,849
0
7,550
18,929
8,688
1,410
2,545
16,384
0
84,005
L
Cernunnos
lautaroVJ
Cernunnos
12,960
6,861
0
1,953
18,048
3,895
588
3,993
13,959
0
71,438
L
Hercules
ºRiz
Hercules
7,908
2,581
0
8,002
20,162
18,795
0
6,230
13,742
0
70,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,105
Gold Earned
60,989
518
Minions Killed
675
0
Camps Cleared
0
1,916,388
Distance Traveled
1,927,473
31
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,554
578
156
8
0
371,593
9
W
Chiron
13,231
662
154
8
0
379,823
1
W
Raijin
12,793
640
173
9
0
370,786
3
L
Hun Batz
12,027
601
92
5
0
378,821
3
W
Cerberus
12,836
642
70
4
0
413,188
7
L
Sylvanus
9,363
468
43
2
0
410,049
10
L
Chang'e
9,361
468
113
6
0
376,174
10
W
Gilgamesh
10,575
529
122
6
0
392,083
3
L
Cernunnos
9,986
499
120
6
0
342,476
4
L
Hercules
10,368
518
150
8
0
408,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role