Player Matchup

Jing Wei
Jing Wei
Argyia
Jing Wei
Level 15
God Stats
2W - 2L
1,715 SR
Queue Stats
14W - 9L
1,449 Elo+
Party 1
Tiamat
Tiamat
DreggoThePckle
Tiamat
Level 27
God Stats
4W - 3L
1,510 SR
Queue Stats
122W - 117L
1,521 Elo+
Solo
Chaac
Chaac
JustTerry
Chaac
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
113W - 123L
1,426 Elo+
Solo
Athena
Athena
Khazero
Athena
Level 24
God Stats
1W - 2L
1,531 SR
Queue Stats
14W - 12L
1,449 Elo+
Party 1
Fenrir
Fenrir
Medivski
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,485 Elo+
Party 1
Team Averages
Level 22
1,551 SR
1,466 Elo+

VS

Team Averages
Level 16
1,714 SR
1,500 Elo+
Ra
Ra
AOKY321
Ra
Level 18
God Stats
3W - 1L
1,633 SR
Queue Stats
25W - 20L
1,477 Elo+
Solo
Nemesis
Nemesis
DjR3kin7
Nemesis
Level 8
God Stats
5W - 6L
1,699 SR
Queue Stats
38W - 28L
1,604 Elo+
Solo
Tyr
Tyr
SKUIIHACK
Tyr
Level 22
God Stats
18W - 14L
1,614 SR
Queue Stats
304W - 311L
1,544 Elo+
Solo
Kukulkan
Kukulkan
SmapYud
Kukulkan
Level 14
God Stats
3W - 4L
1,874 SR
Queue Stats
264W - 259L
1,401 Elo+
Solo
Da Ji
Da Ji
cblaw96
Da Ji
Level 18
God Stats
33W - 16L
1,748 SR
Queue Stats
249W - 236L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Argyia
Jing Wei
18
7 / 8 / 4
12,599
525
20,650
19,725
8,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
10 / 10 / 5
12,462
519
17,250
16,776
11,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
JustTerry
Chaac
19
5 / 4 / 1
12,145
506
9,372
20,205
18,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Khazero
Athena
15
1 / 6 / 7
10,042
418
6,201
20,436
13,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Medivski
Fenrir
19
6 / 5 / 5
12,229
510
13,437
19,365
12,123
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 6
14,205
592
13,573
21,289
8,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
DjR3kin7
Nemesis
20
8 / 2 / 5
15,040
627
20,017
17,236
9,089
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 7 / 8
10,519
438
5,986
17,213
11,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
SmapYud
Kukulkan
19
4 / 9 / 2
13,053
544
9,041
15,979
6,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
cblaw96
Da Ji
20
12 / 4 / 11
13,695
571
21,195
19,944
9,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
64
29
Kills
32
33
Deaths
29
22
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
7
6
1.43
L
Jing Wei
Argyia
Jing Wei
7
8
4
1.13
W
Nemesis
DjR3kin7
Nemesis
8
2
5
5.25
L
10
10
5
1.25
L
Chaac
JustTerry
Chaac
5
4
1
1.38
L
Athena
Khazero
Athena
1
6
7
0.75
L
Fenrir
Medivski
Fenrir
6
5
5
1.7
W
1
7
8
0.71
W
Kukulkan
SmapYud
Kukulkan
4
9
2
0.56
W
Da Ji
cblaw96
Da Ji
12
4
11
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,910
Damage
69,812
96,507
Taken
91,661
63,160
Mitigated
45,353
14,926
Healing
26,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,573
1,733
454
10,112
21,289
8,772
2,021
6,207
14,924
96,423
0
L
Jing Wei
Argyia
Jing Wei
20,650
16,853
0
2,247
19,725
8,049
548
6,304
13,387
0
74,600
W
Nemesis
DjR3kin7
Nemesis
20,017
10,451
0
7,794
17,236
9,089
366
2,086
15,130
0
118,270
L
17,250
1,366
0
1,579
16,776
11,257
60
4,478
12,062
56,517
0
L
Chaac
JustTerry
Chaac
9,372
2,828
0
6,643
20,205
18,548
825
1,777
18,346
0
79,111
L
Athena
Khazero
Athena
6,201
2,277
0
2,147
20,436
13,183
0
4,283
16,107
16,121
0
L
Fenrir
Medivski
Fenrir
13,437
2,660
0
2,310
19,365
12,123
0
5,174
13,991
0
101,213
W
5,986
559
0
2,253
17,213
11,742
247
2,135
14,978
0
22,727
W
Kukulkan
SmapYud
Kukulkan
9,041
537
0
0
15,979
6,642
693
7,720
7,747
65,150
0
W
Da Ji
cblaw96
Da Ji
21,195
6,894
0
6,318
19,944
9,108
0
4,399
15,431
0
92,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,477
Gold Earned
66,512
514
Minions Killed
681
0
Camps Cleared
0
2,155,419
Distance Traveled
2,322,960
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,205
592
189
8
0
409,716
2
L
Jing Wei
12,599
525
122
5
0
385,766
4
W
Nemesis
15,040
627
218
9
0
532,133
1
L
Tiamat
12,462
519
108
5
0
361,058
1
L
Chaac
12,145
506
132
6
0
459,864
0
L
Athena
10,042
418
24
1
0
505,748
7
L
Fenrir
12,229
510
128
5
0
442,983
1
W
Tyr
10,519
438
31
1
0
485,354
9
W
Kukulkan
13,053
544
137
6
0
431,596
0
W
Da Ji
13,695
571
106
4
0
464,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role