Player Matchup

Pele
Pele
Jhonatasmts4429
Pele
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 23L
1,678 Elo+
Solo
Cthulhu
Cthulhu
K1LLSWITCH925
Cthulhu
Level 11
God Stats
3W - 2L
1,707 SR
Queue Stats
49W - 52L
1,684 Elo+
Party 2
Ra
Ra
Krohhsis
Ra
Level 118
God Stats
3W - 1L
1,507 SR
Queue Stats
202W - 193L
1,472 Elo+
Party 2
Ravana
Ravana
LucidElement
Ravana
Level 17
God Stats
2W - 3L
1,372 SR
Queue Stats
31W - 21L
1,630 Elo+
Solo
Medusa
Medusa
Syphiliis
Medusa
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,661 Elo+
Solo
Team Averages
Level 34
1,517 SR
1,625 Elo+

VS

Team Averages
Level 13
1,527 SR
1,549 Elo+
Medusa
Medusa
H2OWILDCATVG
Medusa
Level 23
God Stats
7W - 9L
1,485 SR
Queue Stats
20W - 27L
1,459 Elo+
Solo
Ravana
Ravana
Huuro47
Ravana
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,536 Elo+
Solo
Ymir
Ymir
ImNicJames13
Ymir
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,532 Elo+
Party 1
Sol
Sol
ItsHeroicNote
Sol
Level 6
God Stats
6W - 4L
1,649 SR
Queue Stats
7W - 5L
1,687 Elo+
Solo
King Arthur
King Arthur
Overrated_Tim
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,253
625
2,404
7,149
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
8
1 / 1 / 4
4,976
498
1,472
4,560
2,579
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 1 / 4
5,878
588
5,916
4,657
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ravana
11
2 / 1 / 1
6,444
644
5,331
7,560
4,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Syphiliis
Medusa
10
8 / 0 / 1
6,610
661
5,832
5,875
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
5
0 / 5 / 1
3,872
387
1,788
4,556
849
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Huuro47
Ravana
8
2 / 2 / 0
5,203
520
2,974
5,402
1,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 2 / 0
4,609
461
468
5,239
2,423
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 3 / 1
5,073
507
4,748
6,209
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Overrated_Tim
King Arthur
9
0 / 3 / 1
5,271
527
5,118
9,607
3,737
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
15
Kills
4
4
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
1
0.1
L
Ravana
Huuro47
Ravana
2
2
0
1
L
1
2
0
0.5
L
1
3
1
0.5
W
2
1
2
3
W
Cthulhu
1
1
4
3
W
2
1
4
4
W
Ravana
2
1
1
2.5
L
King Arthur
Overrated_Tim
King Arthur
0
3
1
0.17
W
Medusa
Syphiliis
Medusa
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,955
Damage
15,096
29,801
Taken
31,013
12,434
Mitigated
10,318
9,868
Healing
6,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
1,788
881
0
181
4,556
849
0
595
3,949
0
7,617
L
Ravana
Huuro47
Ravana
2,974
809
0
2,034
5,402
1,716
0
1,488
3,762
0
24,529
L
468
79
0
238
5,239
2,423
0
2,058
3,071
12,334
0
L
4,748
1,312
0
1,480
6,209
1,593
0
2,785
3,206
24,804
0
W
2,404
866
0
3,604
7,149
2,109
0
368
6,743
0
36,287
W
Cthulhu
1,472
167
21
180
4,560
2,579
308
1,206
3,237
7,414
0
W
5,916
500
95
1,513
4,657
1,306
326
2,095
2,316
30,437
0
W
Ravana
5,331
1,528
0
3,655
7,560
4,191
740
0
7,560
0
38,868
L
King Arthur
Overrated_Tim
King Arthur
5,118
382
0
2,330
9,607
3,737
0
0
9,142
0
28,831
W
Medusa
Syphiliis
Medusa
5,832
2,749
0
800
5,875
2,249
582
1,090
4,729
0
29,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,161
Gold Earned
24,028
307
Minions Killed
198
0
Camps Cleared
0
946,476
Distance Traveled
897,053
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,872
387
15
2
0
164,084
0
L
Ravana
5,203
520
53
5
0
185,123
3
L
Ymir
4,609
461
22
2
0
170,796
0
L
Sol
5,073
507
49
5
0
177,672
4
W
Pele
6,253
625
92
9
0
210,297
5
W
Cthulhu
4,976
498
12
1
0
168,354
0
W
Ra
5,878
588
67
7
0
208,127
2
W
Ravana
6,444
644
83
8
0
177,984
3
L
King Arthur
5,271
527
59
6
0
199,378
1
W
Medusa
6,610
661
53
5
0
181,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role