Player Matchup

Cerberus
Cerberus
ClassicDisciple
Cerberus
Level 88
God Stats
8W - 13L
1,632 SR
Queue Stats
297W - 325L
1,452 Elo+
Solo
Merlin
Merlin
GHOST246824
Merlin
Level 107
God Stats
2W - 1L
1,898 SR
Queue Stats
22W - 25L
1,548 Elo+
Solo
Neith
Neith
Morelbtown
Neith
Level 150
God Stats
6W - 4L
1,145 SR
Queue Stats
297W - 290L
1,471 Elo+
Solo
Arachne
Arachne
Rokjones
Arachne
Level 127
God Stats
10W - 8L
1,500 SR
Queue Stats
61W - 85L
1,376 Elo+
Party 2
Nike
Nike
ToastyPufferfish
Nike
Level 87
God Stats
6W - 1L
1,993 SR
Queue Stats
87W - 88L
1,526 Elo+
Party 2
Team Averages
Level 112
1,634 SR
1,474 Elo+

VS

Team Averages
Level 90
1,478 SR
1,463 Elo+
Neith
Neith
KĂŘŇÅ
Neith
Level 108
God Stats
8W - 9L
1,416 SR
Queue Stats
128W - 130L
1,410 Elo+
Party 3
Gilgamesh
Gilgamesh
LeoTheLionV2
Gilgamesh
Level 63
God Stats
8W - 10L
1,479 SR
Queue Stats
63W - 78L
1,449 Elo+
Solo
Hera
Hera
Mecca5678
Hera
Level 88
God Stats
0W - 1L
1,422 SR
Queue Stats
26W - 39L
1,500 Elo+
Party 1
Bastet
Bastet
Zaegess
Bastet
Level 107
God Stats
7W - 10L
1,594 SR
Queue Stats
113W - 124L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
Zebro66
Baron Samedi
Level 85
God Stats
2W - 3L
1,477 SR
Queue Stats
164W - 201L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 2 / 13
9,712
883
7,106
11,463
9,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
16
3 / 0 / 13
8,954
814
7,657
4,619
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
17
5 / 0 / 8
9,719
884
6,659
4,750
2,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
Rokjones
Arachne
14
5 / 1 / 15
9,419
856
7,117
8,857
5,134
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
8 / 1 / 12
9,758
887
8,744
10,355
9,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KĂŘŇÅ
Neith
13
0 / 3 / 1
6,735
612
6,539
8,137
2,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
LeoTheLionV2
Gilgamesh
11
1 / 7 / 1
6,439
585
7,371
11,272
5,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
13
2 / 6 / 1
7,396
672
3,010
7,439
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
Zaegess
Bastet
13
1 / 6 / 2
7,406
673
4,869
9,377
3,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Zebro66
Baron Samedi
15
0 / 3 / 1
7,341
667
4,235
7,775
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
10
25
Kills
4
4
Deaths
25
61
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
2
13
5.25
W
Merlin
3
0
13
9.5
L
Neith
KĂŘŇÅ
Neith
0
3
1
0.17
L
Gilgamesh
LeoTheLionV2
Gilgamesh
1
7
1
0.21
L
Hera
2
6
1
0.42
W
Neith
5
0
8
9
W
Arachne
Rokjones
Arachne
5
1
15
12.5
W
8
1
12
14
L
Bastet
Zaegess
Bastet
1
6
2
0.33
L
Baron Samedi
Zebro66
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,283
Damage
26,024
40,044
Taken
44,000
28,905
Mitigated
17,705
12,619
Healing
6,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
7,106
719
0
2,575
11,463
9,871
259
3,275
8,036
22,077
0
W
Merlin
7,657
543
0
1,186
4,619
1,980
564
1,203
3,322
38,232
0
L
Neith
KĂŘŇÅ
Neith
6,539
1,896
0
2,040
8,137
2,515
0
3,663
4,234
0
28,434
L
Gilgamesh
LeoTheLionV2
Gilgamesh
7,371
1,972
0
458
11,272
5,535
1
2,940
8,212
0
16,155
L
Hera
3,010
929
0
367
7,439
2,494
0
2,658
4,661
15,913
0
W
Neith
6,659
801
0
3,359
4,750
2,227
2,317
398
4,302
0
44,834
W
Arachne
Rokjones
Arachne
7,117
5,417
618
1,741
8,857
5,134
1,999
1,829
6,950
0
20,406
W
8,744
1,691
0
3,140
10,355
9,693
660
856
9,489
0
15,129
L
Bastet
Zaegess
Bastet
4,869
1,858
135
1,105
9,377
3,809
0
2,369
6,948
0
21,886
L
Baron Samedi
Zebro66
Baron Samedi
4,235
325
136
1,913
7,775
3,352
0
3,486
4,240
36,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,562
Gold Earned
35,317
288
Minions Killed
235
11
Camps Cleared
6
1,047,400
Distance Traveled
878,530
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,712
883
57
5
0
209,140
2
W
Merlin
8,954
814
83
8
4
198,873
3
L
Neith
6,735
612
61
6
0
190,742
4
L
Gilgamesh
6,439
585
29
3
0
169,898
1
L
Hera
7,396
672
33
3
1
174,174
3
W
Neith
9,719
884
100
9
2
211,133
2
W
Arachne
9,419
856
33
3
4
216,982
4
W
Nike
9,758
887
15
1
1
211,272
3
L
Bastet
7,406
673
40
4
5
164,559
1
L
Baron Samedi
7,341
667
72
7
0
179,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role