Player Matchup

Ymir
Ymir
I Am Sad Now
Ymir
Level 66
God Stats
8W - 5L
1,615 SR
Queue Stats
267W - 275L
1,506 Elo+
Party 2
Geb
Geb
MrPro00
Geb
Level 27
God Stats
3W - 3L
1,695 SR
Queue Stats
24W - 33L
1,322 Elo+
Party 1
Athena
Athena
Sh00kon3
Athena
Level 8
God Stats
8W - 7L
1,327 SR
Queue Stats
10W - 10L
1,254 Elo+
Party 2
Neith
Neith
WillingtoGrief
Neith
Level 15
God Stats
18W - 25L
1,369 SR
Queue Stats
134W - 141L
1,336 Elo+
Solo
Zeus
Zeus
adio27
Zeus
Level 22
God Stats
1W - 1L
1,271 SR
Queue Stats
21W - 28L
1,293 Elo+
Party 1
Team Averages
Level 28
1,455 SR
1,342 Elo+

VS

Team Averages
Level 22
1,399 SR
1,333 Elo+
Izanami
Izanami
Anime_Boi_420
Izanami
Level 29
God Stats
44W - 57L
1,387 SR
Queue Stats
194W - 245L
1,364 Elo+
Party 3
Bellona
Bellona
CrimsonDragon13
Bellona
Level 28
God Stats
14W - 16L
1,532 SR
Queue Stats
159W - 211L
1,389 Elo+
Party 3
Kukulkan
Kukulkan
QuesoteJr
Kukulkan
Level 26
God Stats
2W - 4L
1,207 SR
Queue Stats
137W - 156L
1,344 Elo+
Solo
Olorun
Olorun
TroublingHero
Olorun
Level 9
God Stats
2W - 5L
1,368 SR
Queue Stats
37W - 54L
1,264 Elo+
Solo
Tsukuyomi
Tsukuyomi
WannaSprite
Tsukuyomi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 119L
1,302 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 5
10,426
549
11,734
12,307
6,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
15
8 / 2 / 13
9,457
498
7,808
10,152
10,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Athena
Sh00kon3
Athena
15
2 / 0 / 11
9,393
494
3,909
9,386
8,760
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
13 / 2 / 4
11,268
593
15,611
16,479
6,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
adio27
Zeus
16
7 / 3 / 5
9,906
521
13,305
9,768
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
0 / 7 / 0
7,718
406
1,665
10,536
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 10 / 1
8,861
466
10,254
16,596
12,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
QuesoteJr
Kukulkan
15
3 / 5 / 0
9,328
491
10,970
12,354
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 8 / 0
6,556
345
3,098
12,918
4,343
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
WannaSprite
Tsukuyomi
12
4 / 9 / 2
8,853
466
10,192
16,466
5,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
13
38
Kills
10
10
Deaths
39
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
7
0
0
L
3
10
1
0.35
W
8
3
5
3.5
W
Geb
8
2
13
7.25
L
Kukulkan
QuesoteJr
Kukulkan
3
5
0
0.6
W
Athena
Sh00kon3
Athena
2
0
11
7.5
L
0
8
0
0
L
Tsukuyomi
WannaSprite
Tsukuyomi
4
9
2
0.56
W
13
2
4
7.5
W
Zeus
adio27
Zeus
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,367
Damage
36,179
58,092
Taken
68,870
35,836
Mitigated
30,597
20,466
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
1,665
799
0
1,519
10,536
2,942
1,174
2,966
7,526
0
44,186
L
10,254
3,899
438
2,379
16,596
12,867
712
9,037
7,385
0
41,060
W
11,734
3,098
0
3,948
12,307
6,086
0
3,764
8,543
63,331
0
W
Geb
7,808
1,095
0
3,160
10,152
10,270
352
2,048
8,104
29,017
0
L
Kukulkan
QuesoteJr
Kukulkan
10,970
750
0
752
12,354
4,571
411
7,962
4,218
62,630
0
W
Athena
Sh00kon3
Athena
3,909
1,217
0
1,739
9,386
8,760
597
1,340
8,046
30,019
0
L
3,098
1,245
80
1,525
12,918
4,343
398
7,561
5,223
22,222
0
L
Tsukuyomi
WannaSprite
Tsukuyomi
10,192
2,896
0
2,973
16,466
5,874
0
8,472
7,762
0
34,266
W
15,611
8,814
0
7,747
16,479
6,933
4,603
3,083
13,396
0
83,820
W
Zeus
adio27
Zeus
13,305
2,197
0
3,872
9,768
3,787
765
3,833
5,935
52,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,450
Gold Earned
41,316
487
Minions Killed
356
0
Camps Cleared
0
1,717,044
Distance Traveled
1,609,354
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,718
406
80
4
0
269,735
0
L
Bellona
8,861
466
85
4
0
305,821
1
W
Ymir
10,426
549
125
7
0
371,995
0
W
Geb
9,457
498
50
3
0
398,119
0
L
Kukulkan
9,328
491
108
6
0
368,111
2
W
Athena
9,393
494
51
3
0
340,495
5
L
Olorun
6,556
345
38
2
0
303,326
0
L
Tsukuyomi
8,853
466
45
2
0
362,361
1
W
Neith
11,268
593
157
8
0
304,159
0
W
Zeus
9,906
521
104
5
0
302,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role