Player Matchup

Ymir
Ymir
 
Ymir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Bisensang
Baron Samedi
Level 28
God Stats
16W - 13L
1,184 SR
Queue Stats
66W - 76L
1,506 Elo+
Party 2
Nu Wa
Nu Wa
DieM08
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
EdilsonLima95
Izanami
Level 114
God Stats
16W - 7L
1,662 SR
Queue Stats
241W - 247L
1,464 Elo+
Party 1
Pele
Pele
Vitor10LP
Pele
Level 22
God Stats
1W - 1L
1,260 SR
Queue Stats
2W - 7L
1,109 Elo+
Party 1
Team Averages
Level 61
1,421 SR
1,416 Elo+

VS

Team Averages
Level 58
1,534 SR
1,409 Elo+
Ne Zha
Ne Zha
Abnt14
Ne Zha
Level 23
God Stats
9W - 9L
1,671 SR
Queue Stats
214W - 219L
1,431 Elo+
Party 3
Neith
Neith
MARsixNT
Neith
Level 64
God Stats
20W - 17L
1,656 SR
Queue Stats
220W - 282L
1,391 Elo+
Party 3
Nox
Nox
MrMeerkat972
Nox
Level 69
God Stats
1W - 4L
1,601 SR
Queue Stats
200W - 214L
1,427 Elo+
Party 3
Camazotz
Camazotz
brenstad
Camazotz
Level 29
God Stats
27W - 34L
1,367 SR
Queue Stats
132W - 140L
1,396 Elo+
Party 3
Janus
Janus
fuegolento
Janus
Level 103
God Stats
6W - 14L
1,376 SR
Queue Stats
85W - 108L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 1 / 6
8,092
476
4,846
9,802
9,727
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Bisensang
Baron Samedi
15
6 / 1 / 2
9,156
539
10,847
6,477
5,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
DieM08
Nu Wa
17
5 / 1 / 5
10,601
624
13,415
8,920
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
19
9 / 2 / 2
11,926
702
9,815
13,370
5,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Pele
15
2 / 3 / 3
8,692
511
1,886
11,502
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Abnt14
Ne Zha
16
3 / 3 / 2
10,019
589
6,825
10,964
4,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
MARsixNT
Neith
15
0 / 7 / 1
8,709
512
4,389
11,896
3,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 6 / 1
7,612
448
7,685
11,275
7,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Camazotz
brenstad
Camazotz
14
1 / 3 / 1
7,715
454
6,505
15,810
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
15
2 / 4 / 2
9,840
579
3,819
9,970
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
23
Kills
8
8
Deaths
23
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
6
4
L
Ne Zha
Abnt14
Ne Zha
3
3
2
1.33
W
Baron Samedi
Bisensang
Baron Samedi
6
1
2
7
W
Nu Wa
DieM08
Nu Wa
5
1
5
7.5
W
Izanami
9
2
2
5
L
Neith
MARsixNT
Neith
0
7
1
0.07
L
2
6
1
0.42
W
Pele
2
3
3
1.17
L
Camazotz
brenstad
Camazotz
1
3
1
0.5
L
Janus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,809
Damage
29,223
50,071
Taken
59,915
27,508
Mitigated
25,405
18,398
Healing
17,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,846
615
419
2,878
9,802
9,727
729
2,983
6,819
25,479
0
L
Ne Zha
Abnt14
Ne Zha
6,825
1,453
0
1,734
10,964
4,928
0
3,066
7,644
0
60,231
W
Baron Samedi
Bisensang
Baron Samedi
10,847
876
1,385
3,220
6,477
5,752
710
1,129
5,348
47,419
0
W
Nu Wa
DieM08
Nu Wa
13,415
4,390
0
3,237
8,920
2,949
623
3,278
5,642
71,724
0
W
Izanami
9,815
6,677
0
4,205
13,370
5,258
2,578
1,104
12,266
0
106,275
L
Neith
MARsixNT
Neith
4,389
658
0
1,784
11,896
3,885
120
1,748
10,026
0
63,756
L
7,685
496
0
1,228
11,275
7,773
0
5,796
5,086
29,136
0
W
Pele
1,886
293
0
3,054
11,502
3,822
105
3,010
8,492
0
42,665
L
Camazotz
brenstad
Camazotz
6,505
1,089
0
8,933
15,810
5,787
0
11,573
3,413
0
41,586
L
Janus
3,819
91
184
3,724
9,970
3,032
633
5,034
4,638
63,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,467
Gold Earned
43,895
543
Minions Killed
483
0
Camps Cleared
0
1,555,639
Distance Traveled
1,553,625
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,092
476
38
2
0
297,199
5
L
Ne Zha
10,019
589
105
6
0
337,814
1
W
Baron Samedi
9,156
539
104
6
0
269,094
4
W
Nu Wa
10,601
624
146
9
0
316,114
3
W
Izanami
11,926
702
180
11
0
295,134
10
L
Neith
8,709
512
125
7
0
263,785
0
L
Nox
7,612
448
41
2
0
340,092
5
W
Pele
8,692
511
75
4
0
378,098
0
L
Camazotz
7,715
454
80
5
0
320,779
0
L
Janus
9,840
579
132
8
0
291,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role