Player Matchup

Loki
Loki
Silver V
Canabysslock
Loki
Silver V
Level 101
God Stats
128W - 159L
1,452 SR
Queue Stats
633W - 652L
538 MMR
Solo
Sol
Sol
Bronze I
CrucialTrack
Sol
Bronze I
Level 126
God Stats
37W - 30L
1,379 SR
Queue Stats
949W - 986L
297 MMR
Solo
Chaac
Chaac
Silver IV
HaggardFuture42
Chaac
Silver IV
Level 105
God Stats
51W - 43L
1,462 SR
Queue Stats
506W - 558L
578 MMR
Solo
Cthulhu
Cthulhu
Bronze I
Pjquinto77
Cthulhu
Bronze I
Level 141
God Stats
54W - 49L
1,518 SR
Queue Stats
525W - 597L
316 MMR
Solo
Tiamat
Tiamat
Bronze I
lXl-Stitch-lXl
Tiamat
Bronze I
Level 95
God Stats
2W - 5L
1,209 SR
Queue Stats
343W - 362L
198 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,404 SR
385 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,441 SR
386 MMR
Chiron
Chiron
Bronze II
Betomatador71
Chiron
Bronze II
Level 141
God Stats
9W - 16L
1,375 SR
Queue Stats
136W - 173L
157 MMR
Solo
Anubis
Anubis
Silver V
Forever2290
Anubis
Silver V
Level 64
God Stats
18W - 15L
1,429 SR
Queue Stats
217W - 233L
573 MMR
Solo
Achilles
Achilles
Silver V
God5648
Achilles
Silver V
Level 120
God Stats
11W - 13L
1,626 SR
Queue Stats
490W - 494L
519 MMR
Solo
Jormungandr
Jormungandr
Bronze II
Siervo de El
Jormungandr
Bronze II
Level 67
God Stats
101W - 142L
1,318 SR
Queue Stats
114W - 160L
120 MMR
Solo
Bacchus
Bacchus
Silver V
unmarked-bunny
Bacchus
Silver V
Level 108
God Stats
108W - 133L
1,458 SR
Queue Stats
538W - 572L
562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
7,406
570
4,382
10,312
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
7 / 2 / 3
8,221
632
10,079
11,097
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 2 / 2
7,369
567
8,673
9,197
3,910
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Pjquinto77
Cthulhu
11
3 / 1 / 3
6,634
510
5,207
8,365
4,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 1
6,885
530
4,581
5,240
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bans
DanzaburouAthenaGilgameshSetArachne

VS

Bans
Cu ChulainnChang'eApolloScyllaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,036
464
4,583
11,144
3,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
10
0 / 2 / 1
5,657
435
2,275
5,333
2,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
God5648
Achilles
11
3 / 4 / 1
6,835
526
7,104
10,528
5,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Siervo de El
Jormungandr
11
1 / 2 / 2
6,609
508
2,022
9,483
4,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 7 / 2
5,693
438
5,438
13,383
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
19
Kills
5
8
Deaths
19
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
3
2
3
2.25
W
7
2
3
4.25
L
Anubis
0
2
1
0.25
L
Achilles
God5648
Achilles
3
4
1
0.88
W
5
2
2
3
W
Cthulhu
Pjquinto77
Cthulhu
3
1
3
4.5
L
Jormungandr
Siervo de El
Jormungandr
1
2
2
1
W
1
1
1
1.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,922
Damage
21,422
44,211
Taken
49,871
17,392
Mitigated
24,486
23,589
Healing
13,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,583
1,548
40
5,958
11,144
3,334
0
6,335
4,449
0
32,413
W
4,382
1,207
0
6,371
10,312
3,361
0
382
9,930
0
43,788
W
10,079
4,334
0
6,287
11,097
3,557
2,121
3,707
7,390
48,717
0
L
Anubis
2,275
315
0
1,267
5,333
2,219
0
1,719
3,328
25,923
0
L
Achilles
God5648
Achilles
7,104
2,777
0
3,820
10,528
5,389
450
1,425
8,983
0
31,564
W
8,673
1,448
0
4,216
9,197
3,910
537
1,278
7,919
0
38,235
W
Cthulhu
Pjquinto77
Cthulhu
5,207
732
222
4,335
8,365
4,351
196
1,677
6,688
23,343
0
L
Jormungandr
Siervo de El
Jormungandr
2,022
805
0
2,114
9,483
4,701
169
2,053
7,148
30,361
0
W
4,581
241
0
2,158
5,240
2,213
872
2,691
2,549
32,950
0
L
5,438
573
0
288
13,383
8,843
178
7,029
6,096
20,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,515
Gold Earned
30,830
347
Minions Killed
274
0
Camps Cleared
0
1,235,149
Distance Traveled
1,047,614
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,036
464
61
5
0
201,552
2
W
Loki
7,406
570
92
7
0
277,784
1
W
Sol
8,221
632
98
8
0
236,430
0
L
Anubis
5,657
435
44
3
0
152,372
2
L
Achilles
6,835
526
53
4
0
207,708
3
W
Chaac
7,369
567
57
4
0
245,789
4
W
Cthulhu
6,634
510
32
2
0
247,442
2
L
Jormungandr
6,609
508
83
6
0
244,421
0
W
Tiamat
6,885
530
68
5
0
227,704
3
L
Bacchus
5,693
438
33
3
0
241,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role