Player Matchup

He Bo
He Bo
DaddyLongSchmog
He Bo
Level 67
God Stats
7W - 7L
1,555 SR
Queue Stats
314W - 289L
1,579 Elo+
Party 1
Tyr
Tyr
Dulce544
Tyr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
GodDammitGenji
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Cupid
Cupid
SmoteBadussy
Cupid
Level 9
God Stats
1W - 1L
1,381 SR
Queue Stats
3W - 4L
1,443 Elo+
Solo
Scylla
Scylla
afktowin
Scylla
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 25
1,487 SR
1,504 Elo+

VS

Team Averages
Level 13
1,488 SR
1,509 Elo+
King Arthur
King Arthur
GanimJorke
King Arthur
Level 11
God Stats
12W - 11L
1,481 SR
Queue Stats
40W - 35L
1,435 Elo+
Solo
Artio
Artio
MCweinerscience
Artio
Level 10
God Stats
5W - 4L
1,381 SR
Queue Stats
7W - 6L
1,447 Elo+
Party 2
Janus
Janus
NachoDame
Janus
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 30L
1,753 Elo+
Solo
Jing Wei
Jing Wei
Rainwa
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,459 Elo+
Party 2
Bastet
Bastet
xXRaTaNiSXx
Bastet
Level 29
God Stats
14W - 17L
1,581 SR
Queue Stats
35W - 31L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 5
9,485
558
12,930
9,173
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 0 / 4
9,505
559
11,071
14,922
11,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
2 / 4 / 10
8,707
512
6,370
16,976
7,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 2 / 4
9,050
532
9,766
8,112
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
afktowin
Scylla
12
4 / 3 / 2
7,818
460
4,422
7,670
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GanimJorke
King Arthur
13
1 / 5 / 0
7,849
462
9,980
16,500
9,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 5 / 7
7,092
417
4,139
11,860
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
NachoDame
Janus
16
5 / 1 / 3
10,044
591
9,997
8,798
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Rainwa
Jing Wei
11
0 / 6 / 3
6,845
403
3,219
9,597
2,890
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
12
5 / 6 / 1
8,003
471
7,788
14,249
4,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
23
Kills
11
11
Deaths
23
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
W
6
0
4
8
L
King Arthur
GanimJorke
King Arthur
1
5
0
0.2
W
2
4
10
1.75
L
0
5
7
0.7
L
Janus
NachoDame
Janus
5
1
3
6.5
L
Jing Wei
Rainwa
Jing Wei
0
6
3
0.25
W
3
2
4
2.5
W
Scylla
afktowin
Scylla
4
3
2
1.67
L
Bastet
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,559
Damage
35,123
56,853
Taken
61,004
26,808
Mitigated
28,053
21,211
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,930
501
0
1,207
9,173
2,847
0
2,368
6,645
61,673
0
W
11,071
993
0
8,078
14,922
11,547
275
1,641
12,253
0
55,083
L
King Arthur
GanimJorke
King Arthur
9,980
1,325
0
6,580
16,500
9,676
426
3,229
13,202
0
44,650
W
6,370
1,217
780
5,476
16,976
7,506
0
6,219
10,477
0
23,579
L
4,139
519
718
2,199
11,860
8,009
74
4,604
7,172
20,458
0
L
Janus
NachoDame
Janus
9,997
385
0
2,692
8,798
2,800
0
3,973
4,775
79,295
0
L
Jing Wei
Rainwa
Jing Wei
3,219
3,184
0
760
9,597
2,890
370
767
8,830
0
32,705
W
9,766
4,926
691
3,684
8,112
2,553
0
948
7,122
0
70,682
W
Scylla
afktowin
Scylla
4,422
236
0
1,295
7,670
2,355
1,186
2,298
5,200
31,741
0
L
Bastet
7,788
2,427
0
1,779
14,249
4,678
0
4,418
9,673
0
44,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,565
Gold Earned
39,833
453
Minions Killed
420
0
Camps Cleared
0
1,687,983
Distance Traveled
1,625,230
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,485
558
101
6
0
356,775
2
W
Tyr
9,505
559
123
7
0
383,094
4
L
King Arthur
7,849
462
88
5
0
310,920
0
W
Guan Yu
8,707
512
37
2
0
347,083
7
L
Artio
7,092
417
27
2
0
305,454
1
L
Janus
10,044
591
165
10
0
363,569
4
L
Jing Wei
6,845
403
61
4
0
310,641
6
W
Cupid
9,050
532
119
7
0
289,735
5
W
Scylla
7,818
460
73
4
0
311,296
4
L
Bastet
8,003
471
79
5
0
334,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role