Player Matchup

Ares
Ares
Ihuntyou3
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,791 Elo+
Solo
Anhur
Anhur
NoCappy
Anhur
Level 17
God Stats
5W - 1L
1,929 SR
Queue Stats
47W - 38L
1,621 Elo+
Solo
Tiamat
Tiamat
Senumin
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,595 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxBigBrainTimexX
Tsukuyomi
Level 28
God Stats
21W - 17L
1,941 SR
Queue Stats
154W - 98L
1,696 Elo+
Solo
King Arthur
King Arthur
caroline24uwu
King Arthur
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,674 SR
1,641 Elo+

VS

Team Averages
Level 16
1,652 SR
1,650 Elo+
Izanami
Izanami
BronzePlayer69
Izanami
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 22L
1,699 Elo+
Solo
Amaterasu
Amaterasu
KvngBill
Amaterasu
Level 6
God Stats
23W - 18L
1,710 SR
Queue Stats
51W - 62L
1,730 Elo+
Party 1
Merlin
Merlin
PhantomSki
Merlin
Level 29
God Stats
3W - 0L
1,849 SR
Queue Stats
28W - 20L
1,652 Elo+
Solo
Bacchus
Bacchus
bigflapppttv
Bacchus
Level 27
God Stats
14W - 14L
1,702 SR
Queue Stats
133W - 127L
1,555 Elo+
Party 1
Thanatos
Thanatos
potatocarry69
Thanatos
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 25L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
2 / 8 / 2
6,276
483
3,574
11,476
7,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
NoCappy
Anhur
7
0 / 6 / 1
5,381
414
1,897
6,856
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
Senumin
Tiamat
12
2 / 3 / 4
7,875
606
4,794
7,747
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
11
2 / 5 / 1
7,028
541
6,128
10,172
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
caroline24uwu
King Arthur
13
6 / 2 / 0
7,786
599
8,148
10,890
6,104
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 4
8,832
679
13,778
7,432
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
KvngBill
Amaterasu
11
0 / 5 / 3
6,142
472
2,582
9,342
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
PhantomSki
Merlin
13
3 / 3 / 4
7,651
589
5,716
5,004
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
bigflapppttv
Bacchus
13
6 / 2 / 10
7,681
591
5,816
6,975
3,974
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
potatocarry69
Thanatos
13
4 / 1 / 5
8,036
618
8,772
12,440
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
12
Kills
24
24
Deaths
12
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
11
1
4
13
L
Ares
2
8
2
0.38
W
Amaterasu
KvngBill
Amaterasu
0
5
3
0.3
L
Anhur
NoCappy
Anhur
0
6
1
0.08
W
Merlin
PhantomSki
Merlin
3
3
4
1.67
L
Tiamat
Senumin
Tiamat
2
3
4
1.33
L
Tsukuyomi
2
5
1
0.5
W
Bacchus
bigflapppttv
Bacchus
6
2
10
5.5
L
King Arthur
caroline24uwu
King Arthur
6
2
0
3
W
Thanatos
potatocarry69
Thanatos
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,541
Damage
36,664
47,141
Taken
41,193
22,809
Mitigated
18,594
8,261
Healing
15,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,778
6,778
0
1,345
7,432
2,951
275
1,173
6,215
0
75,867
L
Ares
3,574
389
0
437
11,476
7,812
0
3,567
7,821
7,859
0
W
Amaterasu
KvngBill
Amaterasu
2,582
1,039
0
1,698
9,342
5,590
0
1,765
7,547
0
19,363
L
Anhur
NoCappy
Anhur
1,897
661
0
847
6,856
1,681
0
1,105
5,751
0
18,675
W
Merlin
PhantomSki
Merlin
5,716
593
0
888
5,004
1,728
548
1,855
2,977
44,891
0
L
Tiamat
Senumin
Tiamat
4,794
598
0
1,764
7,747
4,235
76
2,794
4,567
39,399
0
L
Tsukuyomi
6,128
1,861
0
1,790
10,172
2,977
0
992
9,101
0
34,730
W
Bacchus
bigflapppttv
Bacchus
5,816
638
483
1,967
6,975
3,974
494
2,163
4,786
14,641
0
L
King Arthur
caroline24uwu
King Arthur
8,148
935
0
3,423
10,890
6,104
30
2,457
8,369
0
43,460
W
Thanatos
potatocarry69
Thanatos
8,772
4,664
0
9,510
12,440
4,351
0
1,036
11,300
0
57,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,346
Gold Earned
38,342
295
Minions Killed
393
0
Camps Cleared
0
1,181,778
Distance Traveled
1,228,276
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,832
679
120
9
0
244,429
1
L
Ares
6,276
483
6
0
0
254,680
2
W
Amaterasu
6,142
472
39
3
0
187,938
0
L
Anhur
5,381
414
37
3
0
144,661
1
W
Merlin
7,651
589
102
8
0
242,546
2
L
Tiamat
7,875
606
98
8
0
234,507
3
L
Tsukuyomi
7,028
541
74
6
0
290,150
3
W
Bacchus
7,681
591
27
2
0
276,697
1
L
King Arthur
7,786
599
80
6
0
257,780
6
W
Thanatos
8,036
618
105
8
0
276,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role