Player Matchup

Neith
Neith
DudeWithAMasters
Neith
Level 6
God Stats
2W - 4L
1,320 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 2
Chronos
Chronos
Pelotii-AFK-_-
Chronos
Level 56
God Stats
1W - 2L
1,545 SR
Queue Stats
56W - 82L
1,272 Elo+
Solo
King Arthur
King Arthur
mofongosupreme
King Arthur
Level 6
God Stats
0W - 2L
1,692 SR
Queue Stats
0W - 7L
1,161 Elo+
Party 2
Team Averages
Level 23
1,519 SR
1,311 Elo+

VS

Team Averages
Level 40
1,516 SR
1,294 Elo+
Freya
Freya
Friggai
Freya
Level 25
God Stats
7W - 4L
1,596 SR
Queue Stats
13W - 15L
1,341 Elo+
Party 1
Jormungandr
Jormungandr
cToxicity
Jormungandr
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 208L
1,365 Elo+
Solo
Horus
Horus
cortezboss84
Horus
Level 27
God Stats
5W - 3L
1,451 SR
Queue Stats
34W - 79L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 3
9,780
611
8,738
11,151
3,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 7 / 1
9,607
600
14,541
15,318
5,294
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

King Arthur
mofongosupreme
King Arthur
10
1 / 10 / 2
8,799
550
4,956
16,786
13,023
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Friggai
Freya
16
13 / 3 / 11
12,665
792
15,774
16,094
6,496
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
cToxicity
Jormungandr
14
3 / 2 / 16
10,678
667
9,532
11,321
7,850
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 0 / 14
12,406
775
10,271
15,645
17,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
5
Kills
25
25
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
Freya
Friggai
Freya
13
3
11
6.17
L
3
7
1
0.5
W
Jormungandr
cToxicity
Jormungandr
3
2
16
5.5
W
9
0
14
16
L
King Arthur
mofongosupreme
King Arthur
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,235
Damage
35,577
43,255
Taken
43,060
22,070
Mitigated
31,580
4,530
Healing
12,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,738
4,564
0
1,125
11,151
3,753
610
6,257
4,894
0
35,992
W
Freya
Friggai
Freya
15,774
6,883
0
6,458
16,094
6,496
2,133
6,219
9,713
50,308
0
L
14,541
4,662
45
3,219
15,318
5,294
432
11,154
4,164
36,219
0
W
Jormungandr
cToxicity
Jormungandr
9,532
2,302
0
1,895
11,321
7,850
275
5,646
5,675
47,528
0
W
10,271
4,395
105
3,599
15,645
17,234
0
3,325
12,094
0
21,993
L
King Arthur
mofongosupreme
King Arthur
4,956
1,447
0
141
16,786
13,023
0
7,903
8,883
0
18,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,186
Gold Earned
35,749
140
Minions Killed
126
0
Camps Cleared
0
695,778
Distance Traveled
847,615
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,780
611
60
4
0
211,233
3
W
Freya
12,665
792
49
3
0
282,187
0
L
Chronos
9,607
600
60
4
0
238,330
0
W
Jormungandr
10,678
667
59
4
0
277,560
0
W
Horus
12,406
775
18
1
0
287,868
0
L
King Arthur
8,799
550
20
1
0
246,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role