Player Matchup

Fenrir
Fenrir
Death2CCP
Fenrir
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
12W - 13L
1,295 Elo+
Solo
Bakasura
Bakasura
anubisgod313
Bakasura
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 22L
984 Elo+
Solo
Loki
Loki
earthxai
Loki
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
mrbojangles1995
Neith
Level 15
God Stats
37W - 41L
1,407 SR
Queue Stats
185W - 243L
1,324 Elo+
Solo
Ymir
Ymir
shy444
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
994 Elo+
Party 1
Team Averages
Level 13
1,481 SR
1,219 Elo+

VS

Team Averages
Level 20
1,423 SR
1,309 Elo+
Jormungandr
Jormungandr
DoctorWu94
Jormungandr
Level 17
God Stats
34W - 26L
1,525 SR
Queue Stats
134W - 142L
1,351 Elo+
Solo
Neith
Neith
MrPro00
Neith
Level 27
God Stats
0W - 1L
1,386 SR
Queue Stats
24W - 33L
1,324 Elo+
Party 2
Zeus
Zeus
adio27
Zeus
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 28L
1,292 Elo+
Party 2
Gilgamesh
Gilgamesh
shane12311
Gilgamesh
Level 17
God Stats
8W - 8L
1,203 SR
Queue Stats
60W - 66L
1,245 Elo+
Solo
Bakasura
Bakasura
soueupaulopo
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 57L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Death2CCP
Fenrir
18
10 / 7 / 4
12,212
531
11,465
21,306
8,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
anubisgod313
Bakasura
20
15 / 2 / 5
14,194
617
21,718
16,388
9,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
14
3 / 8 / 12
10,238
445
6,064
13,246
4,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
5 / 3 / 1
13,090
569
10,643
11,576
5,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
shy444
Ymir
15
4 / 3 / 18
11,473
499
11,049
18,152
17,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DoctorWu94
Jormungandr
15
3 / 5 / 10
9,573
416
8,633
16,618
17,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
MrPro00
Neith
18
3 / 3 / 5
10,800
470
10,374
15,120
5,596
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
adio27
Zeus
15
7 / 12 / 4
10,381
451
14,307
16,609
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
shane12311
Gilgamesh
13
2 / 13 / 4
9,099
396
5,909
21,312
8,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bakasura
soueupaulopo
Bakasura
16
6 / 5 / 4
10,430
453
8,661
11,568
4,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
48
37
Kills
21
23
Deaths
38
40
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Death2CCP
Fenrir
10
7
4
1.71
L
Jormungandr
DoctorWu94
Jormungandr
3
5
10
1.6
L
Neith
MrPro00
Neith
3
3
5
1.83
L
Zeus
adio27
Zeus
7
12
4
0.75
W
Bakasura
anubisgod313
Bakasura
15
2
5
8.75
W
Loki
3
8
12
1.13
W
5
3
1
1.83
L
Gilgamesh
shane12311
Gilgamesh
2
13
4
0.31
W
Ymir
shy444
Ymir
4
3
18
4.33
L
Bakasura
soueupaulopo
Bakasura
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,939
Damage
47,884
80,668
Taken
81,227
45,234
Mitigated
39,783
20,067
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Death2CCP
Fenrir
11,465
5,340
650
6,690
21,306
8,682
1,737
5,178
15,491
0
71,328
L
Jormungandr
DoctorWu94
Jormungandr
8,633
1,782
805
1,977
16,618
17,040
72
2,844
12,739
28,566
0
L
Neith
MrPro00
Neith
10,374
3,378
0
4,801
15,120
5,596
315
112
14,588
0
83,992
L
Zeus
adio27
Zeus
14,307
2,887
0
2,909
16,609
4,528
418
2,785
12,647
37,605
0
W
Bakasura
anubisgod313
Bakasura
21,718
15,807
0
6,118
16,388
9,623
1,644
4,100
11,809
0
104,623
W
Loki
6,064
877
0
1,650
13,246
4,426
2,274
4,951
7,454
0
20,356
W
10,643
7,373
0
3,987
11,576
5,260
7,824
794
10,722
0
96,739
L
Gilgamesh
shane12311
Gilgamesh
5,909
1,495
0
1,829
21,312
8,157
345
2,015
18,697
0
32,777
W
Ymir
shy444
Ymir
11,049
2,339
0
972
18,152
17,243
363
6,020
10,661
28,521
0
L
Bakasura
soueupaulopo
Bakasura
8,661
5,331
0
456
11,568
4,462
687
3,293
8,275
0
43,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,207
Gold Earned
50,283
535
Minions Killed
398
0
Camps Cleared
0
2,237,864
Distance Traveled
1,737,795
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,212
531
122
5
0
366,609
4
L
Jormungandr
9,573
416
28
1
0
395,942
2
L
Neith
10,800
470
140
6
0
398,793
0
L
Zeus
10,381
451
76
3
0
309,484
0
W
Bakasura
14,194
617
174
8
0
565,633
0
W
Loki
10,238
445
22
1
0
443,949
3
W
Neith
13,090
569
191
8
0
396,052
0
L
Gilgamesh
9,099
396
53
2
0
339,593
0
W
Ymir
11,473
499
26
1
0
465,621
8
L
Bakasura
10,430
453
101
4
0
293,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role