Player Matchup

Izanami
Izanami
Erhaus
Izanami
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 144L
1,403 Elo+
Party 3
Ra
Ra
EvilTheKermit
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,312 Elo+
Party 2
Horus
Horus
Felu1406
Horus
Level 34
God Stats
16W - 24L
1,383 SR
Queue Stats
89W - 121L
1,350 Elo+
Party 3
Osiris
Osiris
SetChuKingOsiris
Osiris
Level 5
God Stats
3W - 5L
1,715 SR
Queue Stats
132W - 139L
1,559 Elo+
Solo
Susano
Susano
jellybellygumie
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,312 Elo+
Party 2
Team Averages
Level 13
1,520 SR
1,387 Elo+

VS

Team Averages
Level 26
1,572 SR
1,525 Elo+
Ymir
Ymir
CallMeAsian8363
Ymir
Level 29
God Stats
4W - 2L
1,504 SR
Queue Stats
8W - 11L
1,336 Elo+
Party 4
Pele
Pele
Jimmotthy
Pele
Level 5
God Stats
4W - 4L
1,855 SR
Queue Stats
6W - 8L
1,584 Elo+
Party 4
Ra
Ra
JustAnotherTTV
Ra
Level 84
God Stats
6W - 2L
1,500 SR
Queue Stats
421W - 309L
1,661 Elo+
Party 1
Neith
Neith
litters2
Neith
Level 8
God Stats
6W - 0L
1,500 SR
Queue Stats
287W - 207L
1,661 Elo+
Party 1
Guan Yu
Guan Yu
xxbubsxxlawson
Guan Yu
Level 3
God Stats
113W - 112L
1,500 SR
Queue Stats
204W - 231L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Erhaus
Izanami
12
2 / 2 / 1
7,494
441
5,484
8,658
3,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 7 / 0
8,146
479
6,704
9,912
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Felu1406
Horus
11
1 / 4 / 2
7,590
446
2,171
15,726
10,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 4 / 1
8,377
493
8,392
12,833
8,252
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 4 / 3
7,157
421
4,214
10,503
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
8,265
486
5,962
9,894
5,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
13
5 / 3 / 4
8,266
486
6,995
9,537
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
10 / 0 / 1
10,645
626
15,288
13,095
6,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
litters2
Neith
16
3 / 1 / 1
9,608
565
10,660
6,299
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 0 / 1
7,503
441
887
8,241
6,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
20
21
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Izanami
Erhaus
Izanami
2
2
1
1.25
L
2
7
0
0.29
L
Horus
Felu1406
Horus
1
4
2
0.5
W
Pele
5
3
4
2.33
W
10
0
1
10.5
L
1
4
1
0.38
L
0
4
3
0.38
W
Neith
litters2
Neith
3
1
1
3.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,965
Damage
39,792
57,632
Taken
47,066
28,808
Mitigated
24,544
16,660
Healing
19,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,962
1,171
207
2,814
9,894
5,897
128
1,929
7,834
24,735
0
L
Izanami
Erhaus
Izanami
5,484
2,747
767
2,602
8,658
3,183
250
1,576
7,082
0
50,131
L
6,704
1,441
0
218
9,912
3,380
650
4,049
5,863
43,102
0
L
Horus
Felu1406
Horus
2,171
1,144
2,492
5,244
15,726
10,649
0
5,347
10,379
0
14,672
W
Pele
6,995
2,163
0
1,170
9,537
3,219
0
3,659
5,654
0
35,940
W
15,288
2,217
914
8,112
13,095
6,004
312
1,622
11,417
94,008
0
L
8,392
1,141
0
2,062
12,833
8,252
0
7,773
4,830
7,965
45,069
L
4,214
744
0
3,275
10,503
3,344
0
2,505
7,998
0
43,473
W
Neith
litters2
Neith
10,660
3,847
0
2,712
6,299
3,017
124
0
6,299
0
81,302
W
887
331
275
2,998
8,241
6,407
1,306
413
7,828
0
27,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,764
Gold Earned
44,287
401
Minions Killed
469
0
Camps Cleared
0
1,506,913
Distance Traveled
1,665,708
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,265
486
40
2
0
339,912
1
L
Izanami
7,494
441
111
7
0
284,192
3
L
Ra
8,146
479
90
5
0
299,554
0
L
Horus
7,590
446
22
1
0
288,356
4
W
Pele
8,266
486
56
3
0
310,164
1
W
Ra
10,645
626
161
9
0
362,892
1
L
Osiris
8,377
493
102
6
0
301,532
0
L
Susano
7,157
421
76
4
0
333,279
5
W
Neith
9,608
565
151
9
0
309,126
1
W
Guan Yu
7,503
441
61
4
0
343,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role