Player Matchup

Chang'e
Chang'e
EcologicEnd
Chang'e
Level 74
God Stats
6W - 4L
1,486 SR
Queue Stats
55W - 51L
1,462 Elo+
Party 2
Neith
Neith
EikichiMechazawa
Neith
Level 11
God Stats
161W - 186L
1,590 SR
Queue Stats
339W - 356L
1,569 Elo+
Solo
Ymir
Ymir
NordWisdom
Ymir
Level 5
God Stats
10W - 3L
1,671 SR
Queue Stats
222W - 210L
1,586 Elo+
Party 2
Zeus
Zeus
QueNemUMCABALO
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,538 Elo+
Party 2
Nemesis
Nemesis
ShinmenPrime
Nemesis
Level 17
God Stats
6W - 5L
1,584 SR
Queue Stats
74W - 69L
1,438 Elo+
Solo
Team Averages
Level 22
1,566 SR
1,518 Elo+

VS

Team Averages
Level 14
1,450 SR
1,655 Elo+
Ra
Ra
GravesMainPog
Ra
Level 5
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
IceAzove
Tiamat
Level 10
God Stats
4W - 2L
1,312 SR
Queue Stats
4W - 3L
1,775 Elo+
Party 1
Cthulhu
Cthulhu
K1r1toKaz
Cthulhu
Level 8
God Stats
0W - 1L
1,259 SR
Queue Stats
4W - 3L
1,775 Elo+
Party 1
Chiron
Chiron
SoFunnyMaK
Chiron
Level 29
God Stats
0W - 3L
1,797 SR
Queue Stats
7W - 9L
1,574 Elo+
Solo
Susano
Susano
WerFerBir
Susano
Level 20
God Stats
3W - 1L
1,591 SR
Queue Stats
4W - 4L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EcologicEnd
Chang'e
20
15 / 1 / 15
14,363
1,105
24,103
16,008
6,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 1 / 21
13,050
1,004
22,842
16,059
6,682
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
2 / 1 / 24
12,470
959
13,716
13,749
14,309
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
7 / 4 / 20
12,713
978
20,420
13,442
4,850
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
ShinmenPrime
Nemesis
19
6 / 3 / 13
12,327
948
12,149
15,545
6,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

193

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 4
11,124
856
10,372
15,950
5,195
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
IceAzove
Tiamat
18
1 / 9 / 6
11,386
876
12,736
18,480
14,284
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
K1r1toKaz
Cthulhu
18
0 / 11 / 6
11,466
882
13,527
29,479
29,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
SoFunnyMaK
Chiron
18
4 / 3 / 4
12,922
994
25,200
17,805
6,371
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
WerFerBir
Susano
17
4 / 9 / 1
12,443
957
7,295
17,619
5,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
31
38
Kills
10
10
Deaths
40
93
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
EcologicEnd
Chang'e
15
1
15
22.5
W
8
1
21
18.5
L
1
8
4
0.38
L
Tiamat
IceAzove
Tiamat
1
9
6
0.44
L
Cthulhu
K1r1toKaz
Cthulhu
0
11
6
0.27
W
2
1
24
14
W
7
4
20
4.25
W
Nemesis
ShinmenPrime
Nemesis
6
3
13
4.17
L
Chiron
SoFunnyMaK
Chiron
4
3
4
2
L
Susano
WerFerBir
Susano
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,230
Damage
69,130
74,803
Taken
99,333
38,587
Mitigated
60,905
20,592
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
EcologicEnd
Chang'e
24,103
1,414
7,034
7,695
16,008
6,096
0
7,247
8,761
41,892
0
W
22,842
11,310
0
3,007
16,059
6,682
0
8,001
8,058
0
47,108
L
10,372
411
1,147
653
15,950
5,195
0
9,509
6,441
20,366
0
L
Tiamat
IceAzove
Tiamat
12,736
389
0
812
18,480
14,284
0
11,641
6,839
27,802
0
L
Cthulhu
K1r1toKaz
Cthulhu
13,527
370
564
258
29,479
29,647
0
18,025
11,454
31,754
0
W
13,716
911
0
0
13,749
14,309
0
9,525
4,224
36,614
0
W
20,420
2,038
0
269
13,442
4,850
0
6,605
6,837
41,105
0
W
Nemesis
ShinmenPrime
Nemesis
12,149
4,812
0
2,587
15,545
6,650
0
5,257
10,288
0
34,530
L
Chiron
SoFunnyMaK
Chiron
25,200
7,023
1,327
2,400
17,805
6,371
0
10,084
7,721
0
70,950
L
Susano
WerFerBir
Susano
7,295
1,347
0
48
17,619
5,408
0
8,980
8,453
0
23,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,923
Gold Earned
59,341
258
Minions Killed
254
9
Camps Cleared
9
1,227,104
Distance Traveled
1,216,476
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,363
1,105
44
3
2
284,540
1
W
Neith
13,050
1,004
62
5
2
227,778
0
L
Ra
11,124
856
27
2
1
244,263
0
L
Tiamat
11,386
876
36
3
5
207,565
0
L
Cthulhu
11,466
882
36
3
0
241,371
0
W
Ymir
12,470
959
55
4
0
226,704
1
W
Zeus
12,713
978
50
4
2
215,048
0
W
Nemesis
12,327
948
47
4
3
273,034
0
L
Chiron
12,922
994
119
9
0
261,222
0
L
Susano
12,443
957
36
3
3
262,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role