Player Matchup

Fenrir
Fenrir
Allakazamn
Fenrir
Level 17
God Stats
4W - 2L
1,576 SR
Queue Stats
36W - 23L
1,510 Elo+
Party 2
Ares
Ares
Apollokiller3
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 94L
1,412 Elo+
Party 2
Merlin
Merlin
FlyGuyKwesi
Merlin
Level 7
God Stats
4W - 3L
1,314 SR
Queue Stats
12W - 10L
1,410 Elo+
Party 1
Freya
Freya
RyGuyTheFlyGuy15
Freya
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,410 Elo+
Party 1
Cerberus
Cerberus
ltz IKermit
Cerberus
Level 16
God Stats
6W - 6L
1,638 SR
Queue Stats
33W - 27L
1,494 Elo+
Party 2
Team Averages
Level 15
1,506 SR
1,447 Elo+

VS

Team Averages
Level 15
1,513 SR
1,384 Elo+
Mulan
Mulan
Dummkap
Mulan
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 102L
1,407 Elo+
Solo
Bellona
Bellona
FROST_Brunox
Bellona
Level 6
God Stats
1W - 1L
1,365 SR
Queue Stats
1W - 5L
1,091 Elo+
Party 3
Cthulhu
Cthulhu
Matias123xd
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,397 Elo+
Party 3
Chang'e
Chang'e
Mexicano158708
Chang'e
Level 29
God Stats
21W - 8L
1,699 SR
Queue Stats
382W - 334L
1,538 Elo+
Solo
Thor
Thor
toaststrudel765
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 262L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Allakazamn
Fenrir
19
18 / 5 / 7
13,254
552
20,856
23,435
11,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 3 / 17
11,339
472
9,666
25,098
18,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
20
20 / 2 / 16
14,074
586
41,703
19,153
9,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 4 / 11
11,562
482
5,132
18,837
8,174
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
ltz IKermit
Cerberus
18
16 / 0 / 24
13,780
574
20,963
25,432
32,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dummkap
Mulan
14
3 / 9 / 2
9,486
395
11,348
22,159
15,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
FROST_Brunox
Bellona
10
0 / 19 / 1
7,316
305
1,317
21,830
8,736
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Matias123xd
Cthulhu
9
0 / 18 / 0
6,848
285
6,124
26,521
15,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 9 / 3
10,610
442
24,938
27,326
8,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 10 / 3
11,464
478
13,628
19,534
8,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
22
64
Kills
13
14
Deaths
65
75
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Allakazamn
Fenrir
18
5
7
4.3
W
7
3
17
5.17
L
Mulan
Dummkap
Mulan
3
9
2
0.44
L
Bellona
FROST_Brunox
Bellona
0
19
1
0.03
W
Merlin
20
2
16
14
L
Cthulhu
Matias123xd
Cthulhu
0
18
0
0
L
5
9
3
0.72
W
3
4
11
2.13
W
Cerberus
ltz IKermit
Cerberus
16
0
24
28
L
5
10
3
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,320
Damage
57,355
111,955
Taken
117,370
79,406
Mitigated
56,824
46,522
Healing
15,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Allakazamn
Fenrir
20,856
9,561
0
9,486
23,435
11,331
685
5,394
17,244
0
104,049
W
9,666
747
0
5,167
25,098
18,142
415
5,576
18,624
38,988
0
L
Mulan
Dummkap
Mulan
11,348
2,477
0
1,278
22,159
15,582
442
14,638
7,313
0
41,563
L
Bellona
FROST_Brunox
Bellona
1,317
546
0
398
21,830
8,736
122
16,549
4,973
0
11,314
W
Merlin
41,703
3,452
474
10,444
19,153
9,248
3,326
10,155
8,232
127,576
0
L
Cthulhu
Matias123xd
Cthulhu
6,124
653
218
746
26,521
15,761
0
17,117
9,094
21,539
0
L
24,938
514
1,344
10,119
27,326
8,561
0
16,530
10,026
60,704
0
W
5,132
2,733
414
10,237
18,837
8,174
3,541
2,147
16,354
55,098
0
W
Cerberus
ltz IKermit
Cerberus
20,963
1,841
0
10,300
25,432
32,511
3,323
10,619
13,633
77,987
0
L
13,628
2,275
0
1,409
19,534
8,184
0
10,882
8,500
0
36,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,009
Gold Earned
45,724
606
Minions Killed
266
0
Camps Cleared
0
2,145,231
Distance Traveled
1,747,955
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,254
552
129
5
0
417,773
0
W
Ares
11,339
472
54
2
0
421,473
8
L
Mulan
9,486
395
74
3
0
371,787
0
L
Bellona
7,316
305
28
1
0
301,109
0
W
Merlin
14,074
586
163
7
0
419,233
4
L
Cthulhu
6,848
285
24
1
0
314,016
1
L
Chang'e
10,610
442
89
4
0
390,601
2
W
Freya
11,562
482
87
4
0
413,088
1
W
Cerberus
13,780
574
173
7
0
473,664
0
L
Thor
11,464
478
51
2
0
370,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role