Player Matchup

Zeus
Zeus
AnubisAfterLife
Zeus
Level 28
God Stats
0W - 2L
1,199 SR
Queue Stats
31W - 48L
1,259 Elo+
Solo
Baron Samedi
Baron Samedi
Armandix657
Baron Samedi
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 4
Jing Wei
Jing Wei
HAKBRA
Jing Wei
Level 12
God Stats
2W - 3L
1,241 SR
Queue Stats
14W - 25L
1,303 Elo+
Party 1
Fenrir
Fenrir
diablodark93
Fenrir
Level 56
God Stats
24W - 23L
1,386 SR
Queue Stats
115W - 150L
1,291 Elo+
Party 1
Tsukuyomi
Tsukuyomi
itsdylangamer21
Tsukuyomi
Level 29
God Stats
12W - 27L
1,289 SR
Queue Stats
17W - 29L
1,290 Elo+
Party 4
Team Averages
Level 30
1,323 SR
1,329 Elo+

VS

Team Averages
Level 25
1,426 SR
1,345 Elo+
Ymir
Ymir
Califaxx
Ymir
Level 22
God Stats
18W - 13L
1,442 SR
Queue Stats
146W - 111L
1,355 Elo+
Party 2
Persephone
Persephone
CiRSii
Persephone
Level 29
God Stats
12W - 11L
1,609 SR
Queue Stats
70W - 95L
1,327 Elo+
Party 3
Izanami
Izanami
Con_ceour
Izanami
Level 23
God Stats
6W - 5L
1,346 SR
Queue Stats
109W - 83L
1,353 Elo+
Party 2
Hades
Hades
FUXDAWIDOWFUX
Hades
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 29L
1,416 Elo+
Solo
Loki
Loki
lasvegas126
Loki
Level 24
God Stats
3W - 5L
1,236 SR
Queue Stats
28W - 48L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
7,635
364
4,934
15,693
8,792
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Armandix657
Baron Samedi
13
1 / 16 / 3
8,304
395
3,869
17,366
7,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
HAKBRA
Jing Wei
14
3 / 14 / 2
9,220
439
8,392
18,866
6,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
14
7 / 5 / 4
10,549
502
12,465
16,567
7,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
itsdylangamer21
Tsukuyomi
15
2 / 9 / 4
9,524
454
4,850
18,937
6,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
7 / 2 / 21
11,128
530
7,636
17,288
16,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
CiRSii
Persephone
17
14 / 4 / 13
12,222
582
25,967
11,404
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Con_ceour
Izanami
18
18 / 3 / 10
12,811
610
12,862
14,125
5,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
9 / 1 / 6
12,387
590
16,969
14,599
9,354
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 3 / 11
10,703
510
8,289
14,242
5,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
113
13
Kills
52
52
Deaths
13
14
Assists
61
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Baron Samedi
Armandix657
Baron Samedi
1
16
3
0.16
W
Ymir
7
2
21
8.75
W
Persephone
CiRSii
Persephone
14
4
13
5.13
W
Izanami
Con_ceour
Izanami
18
3
10
7.67
W
9
1
6
12
L
Jing Wei
HAKBRA
Jing Wei
3
14
2
0.29
L
Fenrir
7
5
4
1.8
L
Tsukuyomi
itsdylangamer21
Tsukuyomi
2
9
4
0.44
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,510
Damage
71,723
87,429
Taken
71,658
35,983
Mitigated
41,145
5,468
Healing
24,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,934
1,271
0
0
15,693
8,792
0
8,647
6,936
35,668
0
L
Baron Samedi
Armandix657
Baron Samedi
3,869
814
56
494
17,366
7,275
34
9,857
6,882
36,232
0
W
Ymir
7,636
1,076
0
2,945
17,288
16,575
1,183
2,340
14,948
38,343
0
W
Persephone
CiRSii
Persephone
25,967
1,356
0
1,012
11,404
3,955
455
392
11,008
62,298
0
W
Izanami
Con_ceour
Izanami
12,862
8,986
0
5,950
14,125
5,647
6,661
1,131
12,994
0
73,729
W
16,969
1,426
5
8,732
14,599
9,354
1,254
3,862
10,737
69,152
0
L
Jing Wei
HAKBRA
Jing Wei
8,392
8,390
0
0
18,866
6,236
274
12,368
6,051
0
31,562
L
Fenrir
12,465
2,861
0
1,644
16,567
7,370
0
7,096
9,108
0
31,895
L
Tsukuyomi
itsdylangamer21
Tsukuyomi
4,850
1,068
0
3,274
18,937
6,310
0
10,505
7,880
0
44,679
W
8,289
2,021
0
5,530
14,242
5,614
258
1,078
13,164
0
63,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,232
Gold Earned
59,251
313
Minions Killed
497
0
Camps Cleared
0
1,685,990
Distance Traveled
1,960,254
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,635
364
78
4
0
268,619
3
L
Baron Samedi
8,304
395
64
3
0
275,762
0
W
Ymir
11,128
530
62
3
0
368,349
2
W
Persephone
12,222
582
76
4
0
412,464
1
W
Izanami
12,811
610
115
5
0
390,077
2
W
Hades
12,387
590
143
7
0
300,865
0
L
Jing Wei
9,220
439
41
2
0
351,306
0
L
Fenrir
10,549
502
44
2
0
403,675
0
L
Tsukuyomi
9,524
454
86
4
0
386,628
0
W
Loki
10,703
510
101
5
0
488,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role