Player Matchup

Ullr
Ullr
Diamond IV
Anoniminitie
Ullr
Diamond IV
Level 147
God Stats
1W - 1L
1,363 SR
Queue Stats
306W - 398L
2,171 MMR
Solo
Nike
Nike
Platinum II
alejo89cross
Nike
Platinum II
Level 35
God Stats
5W - 4L
1,568 SR
Queue Stats
27W - 16L
2,262 MMR
Solo
Chronos
Chronos
Diamond II
lIDevastationlI
Chronos
Diamond II
Level 147
God Stats
31W - 28L
1,688 SR
Queue Stats
244W - 302L
2,410 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,540 SR
2,281 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,724 SR
2,151 MMR
Chaac
Chaac
Platinum III
Banjos_
Chaac
Platinum III
Level 84
God Stats
12W - 3L
1,667 SR
Queue Stats
74W - 69L
1,916 MMR
Party 1
Thoth
Thoth
Diamond II
Guildling
Thoth
Diamond II
Level 149
God Stats
10W - 16L
1,621 SR
Queue Stats
109W - 94L
2,364 MMR
Party 1
Ares
Ares
Diamond V
frishsbigboy
Ares
Diamond V
Level 156
God Stats
18W - 8L
1,884 SR
Queue Stats
115W - 110L
2,175 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
10,900
727
11,836
12,722
4,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 2 / 4
10,137
676
13,287
13,265
11,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 5 / 7
10,264
684
14,538
16,317
6,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
GilgameshAthenaFenrirAphroditeSobek

VS

Bans
TiamatCthulhuSetDanzaburouNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Banjos_
Chaac
13
6 / 3 / 1
10,429
695
11,996
19,327
19,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thoth
Guildling
Thoth
14
3 / 4 / 6
10,247
683
11,532
9,255
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 7
9,906
660
8,658
19,648
19,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
10
Kills
9
9
Deaths
10
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
Chaac
Banjos_
Chaac
6
3
1
2.17
L
Thoth
Guildling
Thoth
3
4
6
1.5
W
4
2
4
3
L
0
3
7
1.17
W
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,661
Damage
32,186
42,304
Taken
48,230
22,057
Mitigated
43,123
8,212
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,836
4,989
0
462
12,722
4,501
1,937
6,431
6,081
0
59,986
L
Chaac
Banjos_
Chaac
11,996
2,623
0
6,335
19,327
19,612
504
6,897
12,040
0
40,175
L
Thoth
Guildling
Thoth
11,532
0
0
2,100
9,255
3,864
0
2,098
6,947
60,073
0
W
13,287
1,966
0
1,891
13,265
11,362
344
5,448
7,211
43
25,596
L
8,658
137
0
4,336
19,648
19,647
267
5,223
13,855
12,731
0
W
14,538
5,017
0
5,859
16,317
6,194
1,513
8,686
7,336
55,067
2,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,301
Gold Earned
30,582
183
Minions Killed
164
0
Camps Cleared
0
831,939
Distance Traveled
812,505
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,900
727
81
5
0
275,462
2
L
Chaac
10,429
695
46
3
0
268,404
1
L
Thoth
10,247
683
108
7
0
256,588
1
W
Nike
10,137
676
19
1
0
311,855
2
L
Ares
9,906
660
10
1
0
287,513
5
W
Chronos
10,264
684
83
6
0
244,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role