Player Matchup

Cthulhu
Cthulhu
Grislobo05
Cthulhu
Level 68
God Stats
2W - 5L
1,424 SR
Queue Stats
149W - 181L
1,414 Elo+
Solo
Pele
Pele
GuilsAlev
Pele
Level 68
God Stats
22W - 28L
1,405 SR
Queue Stats
560W - 606L
1,375 Elo+
Party 1
Neith
Neith
Joker11Hunk
Neith
Level 68
God Stats
7W - 17L
1,338 SR
Queue Stats
429W - 493L
1,312 Elo+
Party 1
Hera
Hera
Swag_Scott
Hera
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 102L
1,506 Elo+
Solo
Mulan
Mulan
disguisedrice
Mulan
Level 65
God Stats
1W - 2L
1,700 SR
Queue Stats
53W - 49L
1,473 Elo+
Solo
Team Averages
Level 72
1,473 SR
1,416 Elo+

VS

Team Averages
Level 97
1,462 SR
1,439 Elo+
Khepri
Khepri
 
Khepri
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
MulletLizard
Apollo
Level 120
God Stats
1W - 4L
1,330 SR
Queue Stats
70W - 80L
1,466 Elo+
Solo
Thor
Thor
PlayboZeezy
Thor
Level 66
God Stats
1W - 0L
1,265 SR
Queue Stats
10W - 6L
1,493 Elo+
Solo
Hera
Hera
ReputedRhyme708
Hera
Level 122
God Stats
1W - 0L
1,787 SR
Queue Stats
46W - 54L
1,367 Elo+
Solo
Hou Yi
Hou Yi
twisted_woe420
Hou Yi
Level 125
God Stats
12W - 14L
1,430 SR
Queue Stats
415W - 436L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grislobo05
Cthulhu
8
1 / 3 / 0
4,845
485
2,734
6,316
3,081
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
9
0 / 1 / 2
5,340
534
2,858
6,180
2,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 1
4,548
455
2,661
6,074
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 5 / 0
5,285
529
2,667
4,730
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 5 / 0
5,261
526
5,014
7,601
4,003
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
1 / 1 / 4
5,791
579
2,018
4,524
1,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
11
4 / 1 / 0
6,330
633
4,471
6,571
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
7 / 1 / 0
7,091
709
4,879
6,782
2,170
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 0 / 2
6,047
605
2,348
4,206
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
3 / 0 / 2
5,727
573
6,089
4,862
1,498
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
16
16
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
4
3
L
Cthulhu
Grislobo05
Cthulhu
1
3
0
0.33
L
Pele
0
1
2
1
L
0
2
1
0.25
W
Apollo
4
1
0
4
W
7
1
0
7
W
1
0
2
2
L
1
5
0
0.2
L
1
5
0
0.2
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,934
Damage
19,805
30,901
Taken
26,945
12,205
Mitigated
9,668
6,988
Healing
6,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,018
70
0
1,304
4,524
1,962
0
1,744
2,780
17,756
0
L
Cthulhu
Grislobo05
Cthulhu
2,734
174
440
1,071
6,316
3,081
0
823
5,493
22,618
0
L
Pele
2,858
730
0
1,684
6,180
2,273
0
771
5,387
0
28,248
L
2,661
1,242
0
2,449
6,074
1,611
0
1,195
4,879
0
16,478
W
Apollo
4,471
3,102
0
2,655
6,571
2,765
567
0
6,571
0
33,145
W
4,879
1,521
0
640
6,782
2,170
0
1,167
5,615
0
40,378
W
2,348
646
0
441
4,206
1,273
874
1,289
2,917
32,489
0
L
2,667
677
0
240
4,730
1,237
0
1,473
3,175
30,575
0
L
5,014
919
0
1,104
7,601
4,003
0
0
7,601
0
19,160
W
6,089
3,471
0
1,697
4,862
1,498
81
1,201
3,661
0
32,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,279
Gold Earned
30,986
225
Minions Killed
294
0
Camps Cleared
0
880,441
Distance Traveled
935,008
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,791
579
24
2
0
191,846
3
L
Cthulhu
4,845
485
50
5
0
162,008
0
L
Pele
5,340
534
60
6
0
208,614
5
L
Neith
4,548
455
26
3
0
154,626
0
W
Apollo
6,330
633
58
6
0
184,895
0
W
Thor
7,091
709
83
8
0
198,732
0
W
Hera
6,047
605
57
6
0
202,995
0
L
Hera
5,285
529
54
5
0
182,887
4
L
Mulan
5,261
526
35
4
0
172,306
0
W
Hou Yi
5,727
573
72
7
0
156,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role